dagriggstar
King
Dumping all my naval stuff into a single topic...
Terrain - Dangerous seas and calm waters. This is roughly Ocean and Coast tiles however Dangerous seas can appear adjacent to land under certain circumstances (for example, the Southern/Northern tips of continents).
Naval Unit movement - Needs to be drastically increased, particularly late game. Oar powered vessels move 5 spaces, Sail power moves 12, Warships move 20, something like this. Extend ZoC (depending on move rate) and combat happens on entry to another ships ZoC.
Infrastructure - Harbours for fishing villages gain food adjacency from calm waters. Drydocks for shipbuilding gain production adjacency from land tiles (Sheltered bays become better for shipbuilding).
Ferrying - If at the start of a turn, a naval units ZoC extends between two disconnected lands, land units may cross between the two lands. This uses the naval units turn. You can stack multiple ZoCs together.
Sealift - At some stage in the game (Ocean going vessels) land units can "sealift" (teleport) from one friendly port to another friendly port, provided the route is not "blocked/intercepted" by an enemy ship. If the unit is intercepted it is destroyed.
Terrain - Dangerous seas and calm waters. This is roughly Ocean and Coast tiles however Dangerous seas can appear adjacent to land under certain circumstances (for example, the Southern/Northern tips of continents).
Naval Unit movement - Needs to be drastically increased, particularly late game. Oar powered vessels move 5 spaces, Sail power moves 12, Warships move 20, something like this. Extend ZoC (depending on move rate) and combat happens on entry to another ships ZoC.
Infrastructure - Harbours for fishing villages gain food adjacency from calm waters. Drydocks for shipbuilding gain production adjacency from land tiles (Sheltered bays become better for shipbuilding).
Ferrying - If at the start of a turn, a naval units ZoC extends between two disconnected lands, land units may cross between the two lands. This uses the naval units turn. You can stack multiple ZoCs together.
Sealift - At some stage in the game (Ocean going vessels) land units can "sealift" (teleport) from one friendly port to another friendly port, provided the route is not "blocked/intercepted" by an enemy ship. If the unit is intercepted it is destroyed.