Bringing Back Firepower

Braindrop

Chieftain
Joined
Nov 2, 2001
Messages
7
I've started sketching out the notes of how to change unit values so that my tanks can't be stopped by fortified hoplites :P

I think getting rid of firepower was an incredibly bad decision -- to fix it, I'm going to have to rescale attack & defense on every unit in the game.

Brain
 
If the combat works like I've read it does, I'll simply start with a warrior at 1.1.1 and base everything on that, changing attack/defense numbers until they feel right.

braindrop
 
Originally posted by Morten Blaabjerg
Question is, if that is possible, since I read Firaxis deliberately put in chances in the algorhitms for these "impossible" results, to make the game less predictable and more challenging. How do you intend to go about the business?

That 'feature' sounds a lot like an excuse for a bug/lack of testing (kind of like calling bugs 'security features' in business programs :lol: )
 
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