Wow, I'm a little shocked that no one has posted ANY ideas for events for the Final Frontier mod, but then again, it's only been a few hours. Perhaps I need to get the ball rolling. So here's a few of my* ideas:
"Colonizing" Events:
I was thinking that it would be pretty cool to have some events that took place upon colonizing a star system (i.e., using your Colony Ship to found a city). I think there's a lot of potential here, because after all, these are PLANETS that could have indigenous inhabitants, special resources, relics of long-extinct civilizations, etc. These would of course be fairly rare; every city founded is not going to get one!
I. "The colonists discover indigenous inhabitants with a highly structured economy, beautiful cities, and advanced farming techniques. How should the colonists react?" 1. Embrace this new culture and try to live peacefully with them! (+1 population in the new system) 2. They must be wiped out to make way for our glorious empire; plunder their civilization! (+150ish?

) 3. Though they may be a bit "backward" technologically, perhaps we can learn something from them! (increased influence in the system? extra

s toward current research?)
II. "The colonists have discovered an incredible and enormous creature living in the harsh conditions of the atmosphere of a gas giant in the system. What should we do?" 1. It could be a great source of food...let's harvest this resource! (+1

on the planet) 2. Amazing! Let's make it the symbol of this star system and the pride of it's people! (+1 Influence and Happiness in the system) 3. This will increase tourism! Let's bring people to see this gentle giant! (+1

and +1

on the planet?)
III. "The colonists have found extensive ruins of an extinct but obviously advanced civilization. What should we do?" 1. We should preserve these amazing echoes of greatness for posterity. (+4 Influence in the system) 2. Excellent! Their loss is our gain; search for valuables! (+350ish?

) 3. We should study these technological marvels and better ourselves. (+1 free tech? extra

s toward current research?) 4. Let's make this archaeological gold-mine a Council of Planets Heritage Site and bring in the tourists! (+2

and +2

on the planet) 5. We should put such advanced machines to work for us! (+3

on the planet)
IV. "The colonists have stumbled upon a remarkable new metal that is stronger AND more pliable than all known metals. They want to know what to do with it." 1. We should reward these brave colonists by using this material to construct a grand city for them. (+1 population, +1 happiness) 2. This incredible metal should be sold off-world so that everyone can benefit from such a find! (+1

, +1

for this system's Spacedock?) 3. We should mine it and use it for their factories and machines. (+2

for this system's Factories?)
V. "The colonists have all died due to diseases, harsh living conditions, and ferocious creatures on the new planet." (lose the Colony Ship and the city)
There are MANY more that could happen here! Any other ideas? Changes you would make to the outcomes above?
Other Events
I'll probably modify some events from the "regular" game as well, like buildings "burning down" (I'll come up with something more...futuristic

), the reputation ones (maybe not a marriage though? something else?), and others. But how about some new ones?
I. "An enzyme created by a plankton on one of the moons in this system has been found to increase resistance to diseases and reduce the effects of stress." 1. Well, that's nice and all, but let's tell the people that it's actually an aphrodisiac. (+1 happiness in the system) 2. Great! Let's start using this wonderful little plant! (+2

in the system) 3. Plankton? Gross! Nobody wants to deal with that! Let's sell it off-world! (+200ish?

)
II. "A plague has begun spreading from the festering swamps on a planet in this system. The people are demanding aid-- what should we do?" 1. Send emergency medical professionals from other systems to help in this crisis! (-150ish

) 2. "Demanding!?" How dare they! Let the whiners die for all I care! (-1 population, -1 happiness in the system for X turns) 3. Oh no! All we can afford is a few battlefield medics! (-1 health for X turns, -50ish

)
III. "A few of the citizens of this star system have evolved and gained the unbelievable ability of telepathy. The media is having a field day and we must make a decision on what to do with them." 1. These aberrants are an unethical and unacceptable invasion of the privacy of other citizens. They must be eradicated. (+1 happiness in the system) 2. These telepaths are an incredible resource and as good citizens should help their communities in the courts. (-25% maintenance cost for this star system) 3. The duty of these telepaths is to their leader, and will be recruited as spies against the enemy. (+4

for this system's Intelligence Centers?)
Continued below...
*Might actually be someone else's idea that I borrowed and want to implement
