'Bro, do you even whip?' - Civ IV memes thread

dankok8

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An actual opinion I have. This would make these UUs actually fun to use and not-trash...

View attachment 593449

(Note, this is still just a meme, I absolutely do not endorse any of the views that the person in this picture actually holds, if any of you all know who he is.)

I think making them 6 strength would make them unbalanced in MP.
 

Qactus

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Emancipation.png
 

Brennus555

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Having alot of fun playing as Ragnar lately. Financial + Aggressive is the real "expansive" trait.
 

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Fish Man

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They are naval units. How relevant can they be?

Any map when you need to colonize or invade intercontinentally, which is...a lot of maps, actually, especially fractal. If you're a pangaea purist of course they're useless, but many people like to torture themselves with deity iso, in which case they're more than game-changing.
 

need my speed

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Even then, naval units come low on a ranking of 'what units are useful'.
 

Fish Man

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Even then, naval units come low on a ranking of 'what units are useful'.

That may be true, but galleons and caravels are probably the most useful naval units out of all of them, so a marked improvement of those still increases your fighting chances on tough maps. Also, the more OP units like elephants and cuirassiers are already semi-broken to the point where any UU that expands on them, even super broken ones like conquistadors, are just overkill. I've increasingly realized over the years that I really have 2 rankings of UUs and other things...one is based on "how much they increase win rate and win chances on tough maps", and the other is "how useful they are in maximizing early win date in HoF-style games and space races". For at least the former, the East Indiaman is top notch. Having to whip 33% less ships means being able to whip that much more cannons in a crucial first isolation breakout war, for one.
 

migalhone

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Any map when you need to colonize or invade intercontinentally, which is...a lot of maps, actually, especially fractal. If you're a pangaea purist of course they're useless, but many people like to torture themselves with deity iso, in which case they're more than game-changing.
Thank you for explaining properly the relevancy of naval units, as i am a bit of pangaea purist as you accurately pointed out.
 
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need my speed

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Thank you for explaining properly the relevancy of naval units, as i am a bit of pangaea purist as you accurately pointed out.
Same, or at least a map where the AI can generally move massive swathes of units over land to make them more dangerous. But yes, that was an informative post, I liked it! :)
 

ArchGhost

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That may be true, but galleons and caravels are probably the most useful naval units out of all of them, so a marked improvement of those still increases your fighting chances on tough maps
Only *if* rushing to/being forced to overseas play is a play strong enough to improve your standing.

This is a recursive argument, and of course in the case where exactly that UU would improve your position, it's great as the UU typical is a better version of the base unit (usually). See the arguments over Numidians or the Axemen UUs.

Suffice it to say, it's been discussed to death. Eastindamen are nifty for the extra movement, though Carracks are understood to be superfluous because being able to colonize overseas doesn't matter a whole lot without access to Astronomy to pay for it, leaving them just as useful as a normal Caravel for contact anyway. Both units would of course be worth more in score games, since speed is such a factor there. For just winning the game at all, probably not so much, but then again, I don't exactly challenge myself at this game, I play where I am comfortable and that's NOT Deity Iso or chucked into a corner on a Lain map.
 

civac

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Eastindiamen are straight broken in MP on the right maps. Carracks are irrelevant in all circumstances.
 

elmurcis

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Under certain (very rare, ofcourse, like with majority of "bad end of UU") circumstances even Carrack can shine - if there are multiple back-to-back Ocean "bridges" on map possible (situation where regular city from one side can't reach but from other can extend and connect culture and - voila, "connected to trade network"). In game done some week or two ago 50 of 70 cities were connected with this method, 30 of them conquered using Knights and Trebs and later Rifles. Collosus still was active. Only 3 cities at the Dom Win moment were actually isolated from empire.
 
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