Brennus555
Chieftain
- Joined
- Dec 10, 2022
- Messages
- 5
So are the Dutch and Portuguese ones. How relevant are them?
They are naval units. How relevant can they be?Pretty relevant on the right map type, no?
They are naval units. How relevant can they be?
Even then, naval units come low on a ranking of 'what units are useful'.
Thank you for explaining properly the relevancy of naval units, as i am a bit of pangaea purist as you accurately pointed out.Any map when you need to colonize or invade intercontinentally, which is...a lot of maps, actually, especially fractal. If you're a pangaea purist of course they're useless, but many people like to torture themselves with deity iso, in which case they're more than game-changing.
Same, or at least a map where the AI can generally move massive swathes of units over land to make them more dangerous. But yes, that was an informative post, I liked it!Thank you for explaining properly the relevancy of naval units, as i am a bit of pangaea purist as you accurately pointed out.
Only *if* rushing to/being forced to overseas play is a play strong enough to improve your standing.That may be true, but galleons and caravels are probably the most useful naval units out of all of them, so a marked improvement of those still increases your fighting chances on tough maps
After seeing Justinian founding some pretty crappy cities up north in one of my last games
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I just discovered that the city capture sound in the game is taken from a song or something, Public Enemy-Can't Truss It, in the beginning 0:18 seconds
I really wanted to note here