broken mods

thadian

Kami of Awakened Dreamers
Joined
Sep 27, 2006
Messages
2,288
Location
Indiana, USA
The patch broke many many mods, some are entirely nonfunctional now. I hate updates because i can't play for god knows how long - and when G+K comes out, they will all be broken again and a series of patches will break them AGAIN.

What can be done about this? Hopefully a few of my mods will still work... Otherwise people might need to post/upload their favorite broken mods for repairs, some of the mods i liked havent been changed and there is no indication of the mod-maker intending to keep up on it.
 
What can be done about this?

They could make a game that was perfect at release? Other than that, I can't think of anything.

I think many broke because of the unit art move to the DB. The new way is better. So your choice is: keep it the old (bad) way (i.e., don't patch) or patch to the new system (i.e., modders have to keep mods updated). There is no way to have it both ways.
 
They could make a game that was perfect at release? Other than that, I can't think of anything.

I think many broke because of the unit art move to the DB. The new way is better. So your choice is: keep it the old (bad) way (i.e., don't patch) or patch to the new system (i.e., modders have to keep mods updated). There is no way to have it both ways.

True enough - although a detailed list of all individual file-by-file changes would be nice so they aren't so annoying to track down. I can dream. :crazyeye:

As for players in general, having the option to install the patch would be nice. ( I realize you can set Steam to not auto-update, but this invariably resets to auto-update every couple of days).
 
True enough - although a detailed list of all individual file-by-file changes would be nice so they aren't so annoying to track down. I can dream. :crazyeye:

It would ... but in the meantime ... (assuming you kept a copy of 511 somewhere) ... there are many "diff" tools out there that'll scan whole directory structures and tell you which files differ (I use BeyondCompare)

Most of the changes between 674 and 511 are in the UI, then correcting typos in TXT_KEY_ entries, with only very few in database xml files (and almost all of those relate to the new unit animations moving to the DB)
 
True enough - although a detailed list of all individual file-by-file changes would be nice so they aren't so annoying to track down. I can dream. :crazyeye:.

This.

I could make my own repairs if that were the case.

My concern is the broken mods that aren't likely to be updated or reloaded like palace additions, government buildings, heck quite a few of them.

im TEMPTED to upload them my damn self but i don't know who to give credits to because some of the mods don't have this information in it! Some of the mods from the browser didn't have any contact info, usernames etc...

Otherwise i might wait a few weeks and upload "REPAIR ME PLX" mods that obviously have been abandoned by the maker - but keep me playing. That is, i just don't enjoy the game at all without them.

Marcus - I really really hope that CivNIGHTS is exanded to G+K and when it is, ill be a playin ;) - your mod has been in my sig since the first game i played it, and i have changed my sig several times NEVER removing your great work from it.
 
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