Wolfshanze
CFC Historian
By far I don't add the most units in my mod... there's TONS of mods out there that add everything under the sun and the kitchen sink for good measure.Basically though Wolfe, I'm a firm believer that more is not necessarily better. And trying the naval mod out, it felt too crowded for MY tastes, not to say your setup isn't good, it just was overloaded for me.
I still find it hard to believe that the jumps in combat value I make (none less then a 3-point jump, and most 4-points or more) are "crowded", when almost every single land unit jump is usually 2-4 points.
Heck, several naval units in the early game don't even have a jump of two points or more... most only get bonuses.
I've played though my own mod several times... I never felt the naval units were any more crowded then the constant upgrades of land-units. If you feel my naval adds are too crowded, then you must think all of Civilization 4's land units are too crowded as well. You have to get at least two tech upgrades in specific categories for each advance in my naval jumps... that's assuming your only goal is to get a naval jump, and not some other tech for some other reason/purpose.
You guys might as well start arguing why Knights and Cavaliers feel "too crowded" or that Marines and Paratroopers are "irrelevant"... those units are very close in abilities and techs compared to my own naval upgrades.
I suppose to make everyone happy, I'll ditch half the naval upgrades and also start hacking through the superflous land units too... so we can jump from knights to tanks, since everything inbetween is "too crowded".
Why do land units get a pass, but adding naval units with the same spacing is "too crowded"?
Let's be real here... I only really added TWO classes of units between Ironclads and WWII Battleships...
Pre-Dreadnought era ships and Dreadnought era ships... each consisting of a heavy/slow unit and a light/fast unit.
In my mod I have the Ironclad age... which consists of three ships available (basically) at the same time:
Ironclad Gunboat (coastal only, mostly useless... who wants it)
Ironclad Cruiser (the ocean-going light/fast unit)
Ironclad Battleship (the ocean-going heavy/slow unit)
The Pre-dreadnought age...
Protected Cruiser (the ocean-going light/fast unit)
Pre-Dreadnought (the ocean-going heavy/slow unit)
The Dreadnought age (aka: WWI)...
Destroyer Escort (the ocean-going light/fast unit)
Dreadnought (the ocean-going heavy/slow unit)
They are all nicely spaced on the tech tree... how that's too many units, I don't know.