Browser based civ1. with player versus player?

The_ownerer

Chieftain
Joined
Mar 1, 2006
Messages
5
Greetings fanatics.

im working on a small civ1-like project. so far its not very far but im thinking about making it complete, putting it on a website and add a server so people can play against eachother. right from your browser.

what do you all think about this idea?
if it was made, would you try it?

also if anyone has any great civ-like ideas for such a turnbased game, please post them.

im also thinking about maby several game types, like where you start with some units and cant build, and then fight the other player.

or maby some defence **** where player1 starts and has maby xx turns until player2 gets xx attack units and then see if player1 has enough to fight them.


anyway what do you all think?
 
Using java? And are you planning to port or go from scratch? It's a pretty heavy undertaking but if you are willing.. I'm all for you :)
 
the game will be made from scratch in flash. and the server in c#.
so far its only a small learning project. but if flash proves to be able to handle the load of the game. and if i feel like it when im done i might develop it on to what i was talking about earlier.
again cant promise anything, atm im just playing around, just want peopls opnion. thanks for yours btw.
 
I hate flash and won't let it run on my computer, but good luck to you. A multiplayer, browser-based Civ would be a hit! I suggest making it long-term. Like, allow each player to play only one turn per day or "you may make as many turns as you like, but you may not make your next turn until all players have finished the current turn".
 
i dont get what you mean with only one turn per day?
its gonna be as if you played against a computer, only it will be another player. you move all your units, then opponant does, and you do. and so on and on :P
thanks for your reply btw.
 
An idea is to make a time limit on each players turn. 30 seconds max for each player. If time is exceeded turn is ended.
Also are you going to import the AI from the original or are you going to rewrite everything?

I would be willing to play it :D
 
this is a fantastic idea.

im actually pretty far along in an isometric engine in flash done entirely in actionscript using xml as storage for maps, etc (dumping a few lines of as in frame 1, rest in class files). Its running really efficiently right now, so im sure that your idea is feasible.

feel free to email or AIM me to talk about it, i think ive overcome most of the frustrating issues, but i havent gotten around to writing the xml server (this is the type of server flash can communicate with other than flash comm) for it yet, so maybe we can swap ideas for that.

aim = sanctionedmurder
email = codechino AT gmail DOT com
 
The_ownerer said:
i dont get what you mean with only one turn per day?
its gonna be as if you played against a computer, only it will be another player. you move all your units, then opponant does, and you do. and so on and on :P
thanks for your reply btw.
1 turn = X years (ranging from 50 to 1 as the game progresses)
I mean that you play an entire turn and then you log out. I don't want to play a game that takes 5-15 minutes per turn per player in the later years and have to wait at the computer for the other 15 players to finish so I can move again. I want to play my turn and log out so the other 15 people can finish at their leisure. Then I'll log in later to see what they did and chose my next moves. This size of game is unsuited for real-time play.
 
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