Kyriakos Creator Joined Oct 15, 2003 Messages 78,218 Location The Dream Jul 8, 2012 #41 In Bryce the shadow density (iirc) is a direct result of the floor texture you are using. I always used a textured green floor for the shadows
In Bryce the shadow density (iirc) is a direct result of the floor texture you are using. I always used a textured green floor for the shadows
Quinzy Deity Joined Jul 16, 2005 Messages 5,402 Location Éire Jul 9, 2012 #42 In Bryce 5 the starkness of the lighting was changeable in some sort of global setting section, along with haze. EDIT: Sky and Fog settings perhaps?
In Bryce 5 the starkness of the lighting was changeable in some sort of global setting section, along with haze. EDIT: Sky and Fog settings perhaps?