I dislike manipulate too harsh the Civilization files...
The "manipulation" is very simple and you should do that if you want to keep playing this mod, cause the LIME problem is not a bug and will not be changed. See some posts before how to change.
I will wait your 50 civs Earth Map.... My computer does not even survive 18 civ map. Did you stole your computer from NASA or something?
Guys you misunderstand me... The "new version"
has a 50 civ ddl gamecore file, but
always 40 civs in it!!! this is useful for players who wants COLONIES or VASSAL STATES option enabled. with this new game core, you can have colonies!
Liambane can you update your mod ?
Need to check it out, fix some stuffs... I don't have a lot of spare time so this will take some days before i can...
how did you make the 40 to 50 civ conversion?
This is a good question...
Ok, pay attenction now,
FIRST you need to have a Civ4gamecore.dll that allows 50 civilizations in game. Once you have this, you can OVERWRITE (after a backup copy) the previous Civ4gamecore.dll that allows "just" 40 civs. (I use Solver's 0.19 unofficial patch for reach 50 civs).
SECOND as you say, you need to edit the WBS map file. This will be hard to do... you need to put "Begin Team" and "End Team" from 0 to 49 and do the same things with "Begin Player" and "End Player" from 40th to 49th civilizations, just leaving them EMPTY!
Once you do this, you launch the game and edit the map, where you NEED TO CLEAN ALL CIVS UNITS and CLEAN ALL Discovered Tiles for each civ.
Then you replace starting points for each civs and save the map.
Then you have clean each wrong "ContactWithTeam" tag that is in the WBS file.
Once you've done this, the new map is ready. BTW, in my mod, i did this for you!
