[BTS 3.19] Earth 35 Civilizations MOD

What about including Better AI Mod or BUG mod ? Because, see AI attitudes before contacting is a necessity...

The leaders attitude is just added in 2.3.
I'm dealing with the Python and new icons for this feature... :mad: I wrote to Nevermind for some fixes...

Last thing missing is the Limited Religion <FavouriteReligion> feature. I've already tested a working LimitedReligion mod but it doesn't choose favourite religions so need to be fixed.

I'll just wait for the new version i guess
It's ready. I will upload it when OrionVeteran finish to fix the LimitedReligion Code... :lol:

:mad: Just some Python lines block the upgrade... :mad: :(
 
Great map, great game! I just finished a game as Byzantium, and boy was it fun. It basicly came down to a Nuclear War between me and Rome while I waited from my Space Ship to land on Alpha Centari.

Anyway, I was just wondering, seeing as you have Catholicism and Protestantism, ahve you thought about adding Orthodoxy?
 
Im getting very exited for newest version of the mod (2.3). Been traveling abit so I havent tried the 3.19 mod versions at all. The only thing that is worrying is the change/removal of established/modern civs like Canada, brazil! Is this true, bad news in my oppinion :( French where luckely changed back i saw.

The modders are doing a very good jobb, thanks!
 
Great map, great game!
Thx buddy, :goodjob: I'm glad you liked it. Don't forget to rate the thread... :lol:
Next 2.3 will be much better...

Nuclear War between me and Rome
That's what I call a "Schism" in the Roman Empire... :lol:

have you thought about adding Orthodoxy?
Yes, I thought about this, but replacing another Religion with Ortodoxy is MUCH HARDER than replace Freemasonry with Protestantism... Btw only Russia in my mod has Ortodoxy religion...


Im getting very exited for newest version of the mod (2.3).
That will be much better than this BUGGED 2.2 :lol:

The only thing that is worrying is the change/removal of established/modern civs like Canada, brazil!
I know but America is Indios home land... Since game starts in 4000 B.C. and Isn't a scenario this is ok. Luckely Argentina and US to stay ingame... :lol:

French where luckely changed back i saw.
Yes, I realized I cant' play properly without our cousins beyond the alps... :lol:

The modders are doing a very good jobb, thanks!
:goodjob: Rate the thread if you have 3 seconds. :cool:


Once I fixed the Last Two things mod will be uploaded to (I HOPE) Final Version 2.3.

- I miss "Limited Religion with AI Favourite Religion choose" (no sense have 17 religions if the AI always found first Judaism, then Christianity ecc...

- I miss a improved version of "Attitude Icons". The actual ones I've in my "Beta 2.3" are too ugly :p
 
Yes, I thought about this, but replacing another Religion with Ortodoxy is MUCH HARDER than replace Freemasonry with Protestantism... Btw only Russia in my mod has Ortodoxy religion...

Sorry my sir, but i must recall to you that Byzantines has created Orthodoxy by schism of 1054 AD...

But if you add Kyiv on the place of actual Ukraine (Kievan Rus location), it would be nice...

Because Russia (its new name could be "Tsardorm of Muscovia"), Kyiv and Byzantines, you should have three orthodoxy civs...

You could replace in the future a civ with Kyiv. Or Create a 36th civ...

I add one thing what about merging RevDCM with your map ?

it would be nice to impeach too big empires early...

You could forcing certains options in not custom scenario...
 
Sorry my sir, but i must recall to you that Byzantines has created Orthodoxy by schism of 1054 AD...

That is right.... :lol: Btw Giustinian was "cattolic" :p

you should have three orthodoxy civs...
I can add Ortodoxy but I really need HELP. I'am ALL ALONE in doing this mod... And I'm not so skilled... :lol:

what about merging RevDCM with your map ?
would be nice... but I repeat: I'm ALL ALONE... If anyone help... :rolleyes:
 
Very sorry but i have not enough skills :(

But i have ideas...

"En France on n'a pas de pétrole mais on a des idées"
"In France we have not oil but we have ideas"

Of course, i'm not really sure that it's still the case :mischief:
 
J'envoies des ondes positives pour la nouvelle version, j'espère même faire une épopée de ma partie ! (I can't translate it)

Go Go Go Liambane ! (I Can translate it) :lol:
 
Any hopes of getting 2.3 out today (sunday)

MOD will be updated tonight. If all go straight for this night it will be ready.
I merged the Python final features this morning and SEEMS to works all good.

Finally v2.3 version will have the BEST Limited Religion mod component option Added!

ALL FIXED, ALL WORKING... (:lol: I hope)... :crazyeye::crazyeye::crazyeye:
 
Nice, i will check this as soon as possible :goodjob:
 
MOD HAS BEEN UPDATED TO v2.3

All improved: from main interface, to limited religions feature and a very better AI.
A lot of gamefixed: this version is completely PLAYTESTED and DEBUGGED! (I hope).

This time will be very very hard to win at Monarch difficult level, You guys are advised... :lol: :lol: :lol:

There will be no further updates, maybe only bugfixes! (if we will find bugs) :mischief:
 
I uploaded a small fix for this mod: I think that all savegames should work with this "2.3b" version.
This fix I upload add 1 new religion for Russia and Byzantine civ and increase the probability that different civs found religions each time in early game.

- Replaced Druids religion with Orthodoxy. - specially for Lean and Lachlan :)
- Some Resources relocated. - This should let more probability that religions are founded by different civilizations in each game and not always by the same civs.
- Ottoman Empire starting point relocated.
- Bonus Coffee revealed with Mechanics Tech.

And, I forgot to say... I will add theese terrain in next version: Colonization Base Land Terrain without marshes

http://forums.civfanatics.com/downloads.php?do=file&id=10820

If you want, you can do by yourself just copying that mod folder Marsh Col Script\Assets\Art\Terrain\Textures into Earth 35 Civs\Assets\Art\Terrain\

MANY THANKS TO PEOPLE THAT RATED THIS THREAD.
 
Been playing your mod alot and i love it :)

Just have some complaints. First of all, why isn't Denmark and Sweden seperated? The Baltic sea is the Baltic lake at the moment. Also having some trouble with the loading time when waiting for other civilizations since 2.3. Anyone else having this problem? I'm playing at like 1450 AD and I aleady have to wait for 1,5 minutes between turns. In 2.2 the turns were alot faster.
 
Been playing your mod alot and i love it

Thx a lot! :)

why isn't Denmark and Sweden seperated? The Baltic sea is the Baltic lake at the moment.

I placed a Grassland plot beetween Two Rivers there. Basically that's Copenaghen Island. If you see the map that island (or just a plot around) is strategic point where found a city; if you found a city, you will be able to sail into baltic sea. Copenaghen dock rules in that area, so is right that all ships need to pass in that city... :lol:

having some trouble with the loading time when waiting for other civilizations since 2.3.

I can't help, cause I've not this problem... Try to play without Vassal States or with lower grapich.

Thx for feedback... Don't forget to rate the thread :)
 
I uploaded a 2.3c version with just a grapich mod: I added Colonization Base Land Terrain without marshes.

All savegames beetween 2.3b and 2.3c are FULLY COMPATIBLE. This version just has a "better grapich". No other things are changed.

I repeat:
MANY THANKS TO PEOPLE THAT RATED THIS THREAD and GIVE FEEDBACKS. ;)
 
i am enjoying this mod but im at arounf 1000bc and it keeps crashing.anyone know how i can sort this out?thank you.
 
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