[BTS 3.19] Earth 35 Civilizations MOD

When I can expect a new version ?

Do you noticed that are a few empty zones on your map ? you could place civs on them ?
 
anyone found out if multiplayer works with this mod?


nevermind i just figured it out that it does support multiplayer
 
why does it seem like the normal game speed is slower than it should be? i saw where you had listed it under the details of the updates but what is the reason for it?....but other than that this mod seems great
 
Have you fixed the Variatas Delectat bug yet?
Try to merge VD new version 7 to my mod and check if it works! Are you able to do this?

why does it seem like the normal game speed is slower than it should be? i saw where you had listed it under the details of the updates but what is the reason for it?
Normal Speed is too Fast for a big map like this. BTW if you want normal gamespeed just delete Gamespeedinfo.xml file in the mod.

but other than that this mod seems great
Thx buddy :)
 
Try to merge VD new version 7 to my mod and check if it works! Are you able to do this?
Haha, no I don't. I'm not that great with computers lol... I have downloaded VD seperately, as well as your mod seperately. What would be the steps to merge the two mods? Thank you! Also, what I meant before, was if you went to the orthodoxy religion in the civilopedia, it has no description. Idk if you wanted it like this, or if it was an accidental omission.
 
Any1 else getting a gamefreeze in later part of the game? Playing Rome (diety/epic) and its one of the most fun games I had in awhile but at one point/date I cant get past to next turn! The game just freeze in the "wait for opponent" phase.
 
Hey Liambane, I'm pretty sure I found out where the problem with some civs not having diverce units is comming from. It occured to me that only the civilizations with modular leaderheads were experiencing this problem (Egyptian civ (Cleopatra), Japanese civ (Hirohito), Russian civ (Lenin), etc. To fix this problem, either just replace these leaders with ones found in the game, or just correct the error thats causing all of this.
 
First off great MOD :)

For the last couple mini releases now I haven't been able to to select the Earth 35 Civs map from the map list after loading the mod, it simply isn't listed there. I have even tried moving the whole mod into the My Docs/My Games/Beyond the Sword/MODS folder and still have the same results.

Any help would be much appreciated.

Thanks.
 
Loving this scenario and its running well so far. The computer turns are getting long as I push farther into the game but it seems to be running smoothly. Also love the new resources and terrain as well as the extra races you made. If you have a good PC I recommend this for all your earth conquest needs.
 
Uh, I hate to break it to you, but I think you unless 2K said it's okay to distrubute mods that use Colonization II material, you can get sued for copyright infringement.
 
Hey I love this mod. But how do I use Inquisitors? I was in theocracy, will that prevent their use?
 
Hello! I really want to try this scenario. I've installed the mod folder and it opens, but when I start the game it automatically says "You have been defeated!" and I can't play. I'm running BTS 3.19. Any ideas?

EDIT: Nevermind. Figured it out.
 
Hello
the mod is great, I played it and will cr8 another game with dif cif. I have 2 questions:
1. Is it monarch more difficult than deity in this mod ?
2. How it is possible to found all religions in the game ?
May be you can make it possible to found new religion with certain tech, which exist by now. More religions=more fun.
And I have another proposition:
Make possible to build monasteries after the scientific method is researched, becose there are no other ways to build missionaries(except 1 not very good option), which I find really very annoying :)
10x
 
I gave this a try and in the first 300 Turns (marathon) it looks great so far!
But in the last 20 Turns i get a python exception every turn.

File "CvGameInterface", line 180, in AI_chooseProduction
File "CvGameUtils", line 234, in AI_ChooseProduction

NameError: global name 'pPlayer' is not defined

Anyone knows the reason?
 
Fantastic mod proberly the best earth mod ive seen yet top marks for adding the colonization skin and new civs.

Just a quick question, Im a bit of a traditionalist is there any way to use the map and the new civs but use the standard unmodified tech tree and remove the new units (such as humvee ect.).

Even if I could take some XML's from other mods and paste them in.

*edit* never mind I think I've figured it out just ignore my noob moment.
 
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