as long as your opponent is in emancipation it will occur always once it occurred once...
It does not require Emancipation, but looks similar... I had it in the BCs, but it was always on (in that game at least) which was not sustainable.
as long as your opponent is in emancipation it will occur always once it occurred once...
The weird thing about the emancipation thing is that the trigger in the xml clearly requires emancipation but the trigger in the python code seems to override this (I still have to find that one though, I only know it existsIt does not require Emancipation, but looks similar... I had it in the BCs, but it was always on (in that game at least) which was not sustainable.
The weird thing about the emancipation thing is that the trigger in the xml clearly requires emancipation but the trigger in the python code seems to override this (I still have to find that one though, I only know it exists).
In fact the event, if depending on Emancipation, really make sens (historically at least) if it is either always on or off during a specific war ("viva la resistencia" or equivalents). It seemed in may game that not only was it not dependent on Emancipation, but also triggered in all wars I was doing, ie even after 10 turns of peace or versus different opponents. I shut the game 50 turns later: getting 2/3 axes/swords each time I razed a city was really to akward...
Is it the kind of event that can happen to you (when one of your towns is razed) ? Do you control the units ? Do you pay maintenance for them ?
This event is peculiar and I am not sure if I would not call it a bug. Anyway just for your information: The Civ4EventTriggerInfos.xml clearly says that Emancipation is needed, but I now found the trigger for this particular event and it does not care about this. Basically you could write anything into this trigger and it would fire, the only value that is even looked at is the iPercentGamesActive value - basically when you start a game you have a 35% chance that partisans is active. If that is the case they will always spawn if you raze a city where you opponent in war has most of the culture.Thanks ori and all for the answers about the "partisans".
I can assure no one was running emancipation, it happens in the BC and early AD.
Back to the partisans, i've seen the units well managed by the AI: don't worry, they know how to use them.
Some hint about the no-cuirassiers thing?
What I can confirm is, that if you demand tribute, you cannot attack immediately - you have to wait 10 turns. Standard tech-trade doesn't prevent you from attacking. What I assume is, that trading for resources triggers the 10 turn penalty too.
I wonder if you can gift an AI 10gp every 9 turns to prevent them from ever attacking you?I'm guessing not, that it's only demands, not gifts.
In efforts to achieve a fast time, pangaea-like maps are obviously preferred. I have a suspicion that if you set continent style to "massive" and islands to "tiny islands" and "separate", then you're more likely to get an amenable map.
I like the idea of Cyrus though.