[BtS] DIPLOMACY: a mod for Diplogames!

Coincidentally, I'm a southerner and I'm dating someone from the midwest. :p

I was mostly joking TAdF. I live in DC so technically I live in the south (technically). The main reasons I am not going to use confederate units is that (1) its a lot more work, and (2) they were really a rebellious faction that lasted less than a decade, so I am not sure its really appropriate or even necessary to include them. I'll probably use Lee as a Great General though. Its the same reason I didn't use "minutemen" as the musketeers and went with Continental Regulars. Because in Civ you are leading the country, and more often than not that country is not going to be in disorder and rebellion, so I go with the proper and official soldiers of the state. Which is why instead of randomly dressed minutemen I went with uniformed continentals, and is why I won't really put any confederate units in at all, although I did consider making the cannon "confederate flavored."
 
I was mostly joking TAdF. I live in DC so technically I live in the south (technically). The main reasons I am not going to use confederate units is that (1) its a lot more work, and (2) they were really a rebellious faction that lasted less than a decade, so I am not sure its really appropriate or even necessary to include them. I'll probably use Lee as a Great General though. Its the same reason I didn't use "minutemen" as the musketeers and went with Continental Regulars. Because in Civ you are leading the country, and more often than not that country is not going to be in disorder and rebellion, so I go with the proper and official soldiers of the state. Which is why instead of randomly dressed minutemen I went with uniformed continentals, and is why I won't really put any confederate units in at all, although I did consider making the cannon "confederate flavored."

Confederacy would work best as its own optional civ, anyway. Kinda like the Soviet Union and Nazi Germany.
Didn't you assist with the modular Confederate civ?
 
Just so you know what I am talking about I am not going to go overboard and do entirely new flavors for each unit. My main idea is to have three different German models for each medieval unit. So for the Knight I'll probably use a Teutonic Knight, the red German Knight that Woflshanze made and then this Bavarian flavored knight I am posting an image of here.

For the macemen I'll do the same, I'll probably have a Prussian, the regular red one wolfshanze made, and then I'll probably add a Maceman with a Saxony shield or something. So it won't be too ridiculous, but I think it will look cool in-game. Anyway here is a small preview of the Bavarian skin I threw together. Up close it doesn't look that great (you can see some of the not-so-perfect art) but in-game it should look pretty awesome.

Now you may be asking "why don't you do this for all of the medieval European civs?" I do realize there werent' formal uniforms in those days, but I also don't want to overload the game on unit graphics, and also for all intents and purposes there was a medieval England, and a medieval France that were basically united countries, at least to a much greater extent than Germany was. So that's the reason. Let me know what you think of this reskinning though, particularly if you are German (I'm talking to you The_J).
 
Confederacy would work best as its own optional civ, anyway. Kinda like the Soviet Union and Nazi Germany.
Didn't you assist with the modular Confederate civ?

Slightly, I made a confederate Knight and I think I made a few other confedarate what-if medieval units. I also made the 54th Mass. Infantry (which is union I know) that i used for the black rifleman. So the American rifleman unit has two white guys and a black guy. But yeah, I will be making a confederate module in my "just for fun" pack. I think that pack will include a Pirate Civ, an Atlantean/Greek mythology civ, a USSR civ, a Nazi civ, and possibly something else, I won't be getting around to that until after the deluxe version of my mod is finished though.
 
Slightly, I made a confederate Knight and I think I made a few other confedarate what-if medieval units. I also made the 54th Mass. Infantry (which is union I know) that i used for the black rifleman. So the American rifleman unit has two white guys and a black guy. But yeah, I will be making a confederate module in my "just for fun" pack. I think that pack will include a Pirate Civ, an Atlantean/Greek mythology civ, a USSR civ, a Nazi civ, and possibly something else, I won't be getting around to that until after the deluxe version of my mod is finished though.

Atlantis civ could be awesome, there's been enough fictional portrayals of it that you could give it some really neat units.
Mythological civs seem like they'd be kinda hard to do, though. Unless you have like, satyr scouts etc.
 
That's great Mamba, but I said medieval/I] units. So I'd basically be going with the states that made up the HRE. To clarify this a bit, I am actually replacing the HRE with the Franks, so there isn't really overlap and in essence Germany assumes the history of the HRE for my mod's purposes at least.


Fine by me, that is what the second map was for :) Admittedly it was the late HRE (around 1700) rather than the 1300s or so HRE, but I did not find a decent map of the earlier ones. But then many of the its players stuck around. Even at 1000AD there was a Bavaria (still a duchy, not yet a kingdom), same for Saxony, there was no Prussia or Austria yet at that time however (but a duchy of Bohemia).
 
The final German medieval set is still a WIP, but I think its going to look really cool and quite unique with the different outfits and armaments they use.

Right now I just finished putting together the Russian set, which is a combination of units by Bernie14, Danrell, Chuggi, Snafusmith, The_Coyote, and many many other awesome unit makers. Just so you can see the type of attention to detail I am putting into this mod I'll post a screenshot with the Russian set when I am finished putting it into the game. I am quite proud of the set I have thrown together, and I am actually going to try and pull an all-nighter to get it up since I don't have to work tomorrow.

A lot of the units are old Chuggi units that were supposed to be in CDM 2.1, so they have been ressurected from their resting places!
 
In Soviet Russia, units build you!
 
In Soviet Russia, units build you!

Well these units are Chuggi's (for the most part at least, I used Chuggi's models for the Spearman and Chariot, and Reskinned the HorseArcher which used to be German), but its not quite Soviet Russia just yet (that's for some early modern units) but I figured you can get a little sample. We have a Russian worker, Scout, Warrior, Swordsman, Axeman, Spearman, Chariot, Horseman and Archer. I didn't post the War Elephant because a few countries will share that model, but its a good one. Anyway here you are, I hope you like what Chuggi left for me to scrounge up!

I'm having some trouble with the other ones, but I'll try to have more previews as I progress.
 
I have decided not to give the ENTIRE preview so as not to ruin everything. Anyway the Dutch are next, I won't be giving an in-game preview of these guys, but they are going to look cool and here are a bunch of units I've made. One is a Dutch Infantry, and the other is the late Renaissance/Industrial era units. I hope you like them.

Just so I don't take complete credit, these are reskins for the most part and in a few cases I put together different parts made by other people. Asioasioasio and Bernie14 to be specific.
 
I like those Dutch units so much, I'm gonna go outside and smoke from my bong right now!
 
he capo, hay algo que no entiendo sobre el juego, en la informacion de los lideres aparece la siguiente imagen
dibujokfx.png

le agradeceria mucho que me explicara esta informacion
 
he capo, hay algo que no entiendo sobre el juego, en la informacion de los lideres aparece la siguiente imagen
dibujokfx.png

le agradeceria mucho que me explicara esta informacion

That's the coded personality for the leader.
Wonderchance means how likely he is to build wonders (in this case, it's unlikely), dogpile means how likely he is to declare war on someone due to them being at war with other nations at the time, etc.

There's a few articles on what the numbers mean on the Civ4 modding wiki, just look up Civ4leaderheadinfos
 
Damn... how to say "dogpile" in Spanish escapes me right now..
 
B0ne3s; to be perfectly honest with you, I am actually not entirely sure what that all means myself. I used Sevo's Sevopedia mod because I liked it better than the regular Civilopedia.

Two questions for you guys; Should I move the Redcoat to the Musketman slot rather than the Rifleman slot or does it not matter? I ask this because I am using the Redcoat art as the Musketman and I reskinned Bernie's Aussie Rifleman into an English Rifleman and use that as the Redcoat (for right now) OR I could change their UU to the Longbowman because, really, the Redcoat is a BRITISH unit rather than an English one. Technically speaking.

Actually I have a few more questions; did we arrive at any specific stats for the Persian Immortal? And also, I was thinking of moving the Mongolian Keshik to either replace the Knight or the Chariot since replacing the Horsearcher is a little strange considering they used Horse Archers and the Keshik unit is not an archer. The Mongolians are also reknowned horsemen, so to me the more Horseman-type units they have the better.
 
B0ne3s; to be perfectly honest with you, I am actually not entirely sure what that all means myself. I used Sevo's Sevopedia mod because I liked it better than the regular Civilopedia.

Two questions for you guys; Should I move the Redcoat to the Musketman slot rather than the Rifleman slot or does it not matter? I ask this because I am using the Redcoat art as the Musketman and I reskinned Bernie's Aussie Rifleman into an English Rifleman and use that as the Redcoat (for right now) OR I could change their UU to the Longbowman because, really, the Redcoat is a BRITISH unit rather than an English one. Technically speaking.

Actually I have a few more questions; did we arrive at any specific stats for the Persian Immortal? And also, I was thinking of moving the Mongolian Keshik to either replace the Knight or the Chariot since replacing the Horsearcher is a little strange considering they used Horse Archers and the Keshik unit is not an archer. The Mongolians are also reknowned horsemen, so to me the more Horseman-type units they have the better.

I'd make them musketmen for accuracy, personally.
Also, for the Persian Immortal.. I'm not sure. I've been debating this one myself. In another thread I suggested maybe giving them the stats that Hoplites/Phalanx have now.
http://forums.civfanatics.com/showthread.php?t=325249
Either that or make them really cheap axemen with -1 strength, to reflect the whole "We kill one, and it's right back in its spot" effect that helped create their name.

Also, I'd go for making the keshik a knight, for realism.
 
I wasn't even aware this mod had a Horse Arche unit. I thought it was renamed "Horseman"(the same way the Swordsman is a "Light Footman" or something like that).
 
I wasn't even aware this mod had a Horse Arche unit. I thought it was renamed "Horseman"(the same way the Swordsman is a "Light Footman" or something like that).

Well yeah, it was renamed to Horseman. But my point remains; shouldn't there be a Mongolian horsearcher?
 
Any ideas as to what unit I should use for the Dutch Jet Fighter and Stealth Bomber?

Also anyone know what stats the Civ III Immortal has? I also saw an interesting mod component that we could use for the immortal. The J made it I believe. It is a respawn promotion that the unit would get when built, when destroyed a new unit will show up in the capital (without this promotion). I know its a bit contrived, but the term immortal came about due to the formation they used where they appeared to just replenish their lines. Maybe I could give it this bonus and just make it a regular axeman or something.

EDIT: I found a jet fighter, but not a stealth bomber yet. Perhaps I could give the Americans the SR-71 and use the vanilla stealth bomber for civs that well, quite frankly don't have them.
 
If anybody is interested I have posted the Dutch Industrial units I made, they are in the Industrial Units section of the download database. I didn't post the Infantry and Machinegunner though, those you'll have to wait for.
 
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