No news. Even if it appears, there's no reason to suppose a BtS upgrade would fix more problems that it would create. What instability are you experiencing?
I have a Radeon X1600, 256 MB VRAM. What do you think of that? I've reinstalled many times, I turned down the graphics settings and turned off combat animations.
That card should work fine, and you shouldn't need to turn the graphics down at all.
Have you patched Civ4 and Warlords to the latest versions? Do you suffer any other instabilities on your system, in other applications? That crash frequency is not what most players experience on good Mac rigs. Do you have crash reports? Do they point to a common problem area?
That's a gross oversimplification - the process is far more involved and difficult than you're implying. 3 months would be an impossibly fast turnaround time, to be honest (unless the app were designed from the ground up for portability, which it's not). The main source of concern is that it's been 3 months without Aspyr even saying "we're working on it."It's been 3 months after BTS was released and there still isn't a mac version. I don't see what is so complicated about porting over a game to another operating system. You simply get rid of the .exe and make the game readable to Mac OSX.
Have you ever thought there are other reasons we might not have been able to do Civ IV BtS yet? Civ 4 is the best selling game we have for 2007, and we'd jump at the chance to bring more Civ 4 content to the Mac.
Also, it's very rarely an either/or proposition- we're not skipping other AAA games to do Sims expansions.
Glenda
I have an intel iMac and a MBP and Civ (patched to 1.61.whatever) crashes fairly frequently. Probably not once per session, maybe once every other session. Sometimes, multiple crashes in a session, though. So my experience seems in line with gallego's. I turned down graphics on the iMac, didn't seem to matter. Black ice (and black buildings) seems to occur 100% of the time if the session is long enough. Sound problems on both machines too; eventually the sound will quit, often with a bang, if you know what I mean.
I play all my games with the HOF mod, don't know if that makes a difference (don't see why it should).
They obviously want to do it, but I guess there are still legal issues to be ironed out. And I guess it doesn't help that the head programmer, Brad Oliver, left.
I had the impression that Brad was not very involved in the Warlords port, so I'm sure they have other staff capable of doing BtS. Brad's absence no doubt makes a hole in their overall capacity, but Glenda's comment implies that it's not a resources issue.
"... other reasons why we might not be able to do Civ IV BtS yet ..."
- BtS is *still* not all all that stable on Windows, They are at v.3.13 and may still be counting. Might be better to wait for a solid version.
- Perhaps the BtS Assets are not Mac compatible, in a similar way to the XML in a lot of the 3rd party mods. That would cause problems for cross-platform multi-player, as the same locked assets saves would not run on both platforms. And it couldn't be resolved without a new Windows patch.
- The Windows BtS updater has broken locked assets compatibility with vanilla and Warlords saves from non-BtS versions. Maybe that needs to be resolved first, possibly also requiring a new Windows patch for one or more of the Civ4 products.
- Beyond the technical challenges, there could be contractual stuff to resolve that I can't begin to speculate on.
- Aspyr did announce an online game store system called GamerHood a while back. How might that affect what they do next, both technically and contractually?