Peter said:
I would argue the opposite: that Pitboss makes it easier to check on the save. No emails to open, files to download; just open civ and type in the password.
I suppose it's just my ignorance here (full disclosure: I've never played a PitBoss game - just talked to other who have) - but is seems like a certain % of people always have trouble connecting to the server, staying connected, or else the server itself has problems.
That's what I was referring to with my "PBEM is easier" comments.
Question: Is there any safeguard in PitBoss to prevent someone from accidentally playing a team's turn? I guess I just worry about what happens if a team gets a new member who gets over zealous? Or a wild-card member that decides on his own to seize the reins of power? In PBEM, this is unlikely to be an issue and is easily reversible. Not so much in PitBoss.
But I admit - these are minor issues, and I'm more than willing to give PitBoss a try if that becomes the group decision.
Provolution said:
If this becomes a pbem or a pitboss game with long sequential turns, I am simply not interested, to be frank.
I think sequential turns are
highly desirable to prevent any problems.
In my opinion, the appeal MTDG games have never been about speed - but rather the internal and external team interactions unfolding over a long period to allow group discussion and advanced levels of diplomacy.
The game shouldn't be allowed to drag to a halt or take more than a week for a turn to come around - but I think it would be a
serious mistake to sacrifice the core reasons for even having a MTDG just for the sake of speed alone.
Players who prefer a game that will be over in under a month should probably stick with one of the many privately arranged Multiplayer games under way on Civfanatics at any given time. I just finished one of those that gone done WAY faster than the MTDG - it was very fun & much faster - but I'm looking for a different kind of experience from the MTDG.
If we're just going to smash through a game so quickly that there's little time for diplomacy and team discussion - why bother with an MTDG?