Squirrelloid
Warlord
- Joined
- Sep 26, 2007
- Messages
- 263
So after a couple of failed attempts, i decided to use the strategy guide, which is pretty explicit, to get a handle on precisely what was required. This was done on Monarch difficulty and i'm using BTS 3.03 as a base and the version of Rhye's that came with BTS. (I find it unlikely the India UHVs have been tweaked that much...). The guide i'm using is located here: http://wikirhye.wikidot.com/rfc-indian-strategy, and for the purposes of all attempts discussed in this thread was followed explicitly.
The following is the result of 8 attempts to achieve a historical victory where i gave up when doing so became impossible. I followed the guide precisely in all of them.
A full 4 of them i quit when the computer (usually an "independent") founded Judaism 4 turns before i was going to, despite teching straight for it. (Masonry/Polytheism/Monotheism at 10/14/15 turns - always using tiles that provide commerce when able).
One of them I gave up when, just after founding Judaism, the computer founded Hinduism. (Done by Shushan, an Independent).
Two of them I gave up when the Greeks built the Oracle, both times before i could finish researching monarchy. Note that building the oracle is essential to winning a historical victory because its the only way to conceivably get Divine Right first.
The last i gave up after Christianity was discovered by the Romans (having had the Greeks grab the oracle again).
Now, the guide makes it sound like (A) The Greeks only beeline for the Oracle rarely (claimed frequency is ~1/20) - yet they did in every game i let progress that far. (B) You are assured of getting Judaism if you beeline for it. (C) Hinduism isn't really being contested by anyone.
Part of it may be that BTS values wonder-building differently now. If that's the case, the Indian UHVs need serious reconsideration as they are impossible if the Greeks will always grab the Oracle. But the inability to found Judaism despite doing everything possible to beeline for it doesn't strike me as something BTS would have changed - especially since its an Independent who's doing it. This makes the historical victory exceptionally luck-dependent, which isn't much fun to play. (Computer randomly generated early judaism again, guess i better start over and replay those 40 turns ).
One other thing i've noticed is that the computer never offers anything resembling a fair trade for techs. And most of the computers start with far more tech than you'll have researched by the time they've appeared. Trading techs at half value hardly seems fair, but that seems to be the best you can get. Some reading on this forum suggests this might be a BTS change, although the computer isn't half so annoying about trading in normal games.
The following is the result of 8 attempts to achieve a historical victory where i gave up when doing so became impossible. I followed the guide precisely in all of them.
A full 4 of them i quit when the computer (usually an "independent") founded Judaism 4 turns before i was going to, despite teching straight for it. (Masonry/Polytheism/Monotheism at 10/14/15 turns - always using tiles that provide commerce when able).
One of them I gave up when, just after founding Judaism, the computer founded Hinduism. (Done by Shushan, an Independent).
Two of them I gave up when the Greeks built the Oracle, both times before i could finish researching monarchy. Note that building the oracle is essential to winning a historical victory because its the only way to conceivably get Divine Right first.
The last i gave up after Christianity was discovered by the Romans (having had the Greeks grab the oracle again).
Now, the guide makes it sound like (A) The Greeks only beeline for the Oracle rarely (claimed frequency is ~1/20) - yet they did in every game i let progress that far. (B) You are assured of getting Judaism if you beeline for it. (C) Hinduism isn't really being contested by anyone.
Part of it may be that BTS values wonder-building differently now. If that's the case, the Indian UHVs need serious reconsideration as they are impossible if the Greeks will always grab the Oracle. But the inability to found Judaism despite doing everything possible to beeline for it doesn't strike me as something BTS would have changed - especially since its an Independent who's doing it. This makes the historical victory exceptionally luck-dependent, which isn't much fun to play. (Computer randomly generated early judaism again, guess i better start over and replay those 40 turns ).
One other thing i've noticed is that the computer never offers anything resembling a fair trade for techs. And most of the computers start with far more tech than you'll have researched by the time they've appeared. Trading techs at half value hardly seems fair, but that seems to be the best you can get. Some reading on this forum suggests this might be a BTS change, although the computer isn't half so annoying about trading in normal games.