v. 1.15 - just made a very minor change to CvEventManager.py. Shouldn't effect anything, but just wanted to make sure that the code was in exact conformity with the 3.13 code for everything.
@ Xenomorph: the one-line code change I just made here probably won't affect anything, (I just noticed it when I was going through the code on your request) but you might as well give it a try. I cannot see what the conflict would be. Other than that slight alteration to the Partisans code, there is effectively no difference between my CvEventManager.py and the vanilla 3.13 CvEventManager.py. If I were you'd I'd double-check the merge (maybe even just do the merge again) between the two files. Other than that, I'm afraid your best bet is going to be to talk to bmarnz about it.
If you end up removing that one line from the Partisans code, however, you'd better just deactivate the event altogether by setting its trigger weight in the EventTriggerInfos.xml file to "0". Otherwise, the Partisans event will fire *ANYTIME* a city is razed, regardless of civics.