lord_graywolfe
Wolfman
wow this looks awesome, id love to incorparate this into a mod im working on, sounds like a great boost to the game.
UPDATED
v.0.99:
* Added new events: Darwin;s Voyage, Blackbeard, The Buccaneers
* Fiat Money and More Fiat Money maximum cash ceiling is now 100 gold, not 40 (was worried that the event would not fire very often as written).
* Greek Fire is now available to any civ (the Byz have enough advantages as it is.)
* Added fix for Partisans event -- it now will ONLY trigger when the victim of the city razing is running the Emancipation Civic. It will also be present in 100% of the games, meaning that the event should trigger EVERY time this happens. Before, it was present in only ~ 35% of the games, but would trigger for civs regardless of which labor civic they were using. (Code borrowed from the CFC Hall of Fame mod. Thanks!)
Those are some sweet pirate events. I wanted to do something along those lines as well, but that was clever, relating it to the size of your fleet.
Is it possible to relate that fleet strength to the map size as well? On a smaller map, it might be difficult to maintain a large fleet to prevent barbarian raiders, whereas on a huge map, the event probably would not trigger because many people would have decent-sized fleets.
The fixes/additions of partisans, buccaneers & blackbeard look awesome! I DO hope, however, that buccaneers & blackbeard can happen multiple times per game, with random civ target each time (with multiple victimization of same civ being allowed, but not probable).
Is this events modpack save game compatible if I put it directly into the custom assets folder, or will it only work for new games started after?
Also, it might be nice to have an install guide. For instance, do I only need the ini file if I plan on using this as a mod in the mod directory?