I like the changes you're adding. Tieing Enviromentalism into the resource depletion is a good idea.
The only thing I'd like to bring up again before you finish your final build is the biological warheads. They're more expensive than the guided missiles, have a much weaker strength, come later in the game, can be intercepted, and you need to build a polluting building to even make them! The only thing they have over guilded missiles is the collatoral damage, which would be useful if they're strength wasn't 14.
It seems like they're main use is to reduce the population in a city, but they don't seem to do this very well (if at all). Also, the civilopedia says that there is a chance of a plague spreading every time they are used. Is this true, or just civilobabble?
I really want to like this unit, and have gone through the trouble of building and using them in a couple of NextWar games, but they always end up being useless. At the very least, I'd like to see their strength increased to make up for their shortcomings.
The only thing I'd like to bring up again before you finish your final build is the biological warheads. They're more expensive than the guided missiles, have a much weaker strength, come later in the game, can be intercepted, and you need to build a polluting building to even make them! The only thing they have over guilded missiles is the collatoral damage, which would be useful if they're strength wasn't 14.
It seems like they're main use is to reduce the population in a city, but they don't seem to do this very well (if at all). Also, the civilopedia says that there is a chance of a plague spreading every time they are used. Is this true, or just civilobabble?
I really want to like this unit, and have gone through the trouble of building and using them in a couple of NextWar games, but they always end up being useless. At the very least, I'd like to see their strength increased to make up for their shortcomings.