Patch A
EDIT: Attachement removed, should be obsolete now. See more up to date patch in the opening post.
For the people, who have a game going on:
Does NOT break savegames.
- Fixes CtD when trying to build a mechanized infantry
- Fixes possible CtD in connection to GP names
- Fixes the not working force shield generator building
- Fixes the 2 CEOs for the new/changed corporations
Patch C
For the people who have NO game going on:
Breaks savegames!
- Everything from Patch A
- Replaces the buggy patch B
- Adds the goody from The_Coyote
The bug from patch B is also in patch A, but is not a serious one (Civilopedia will CtD when accessing some units, but not ingame), so you should soon finish games with patch A.
WarChicken, could you please try out patch A?
I've changed something (the second point) and could afterwards not reproduce your crash.
Not sure if it's really related, but possible.
Like desert could become dew-rich ground, then turning to "wet sand" then turning to quicksand and finally to marsian ocean.
Other terrains might take another path and end up as terraformed ground wich has better yields than normal mars soil. So different terrain types end in different terraformed terrains.
This sounds reasonable.
Desert -> dw-rich/wet sand -> ocean [Not sure, if 2 stages in between are gameplaywise reasonable]
Ice -> melted caps -> green ground (or something like that)
plains/martian soil ->...er...
It seems hard coming up with an alternative to terraforming as it is. Maybe something allong the lines of red vs. blue is possible. Blues want to change Mars, turning it into an ocean planet. Reds prefer Mars to be the way it is. Maybe reds can focus on a combination of living underground, super-advanced chemistry for food, and the harnessing of the energy of the sand storms, i.e. not removing them, but building an improvement that generates hammers and commerce off of sand storms.
*scratchscratch* martian fundamental ecologists, some science worshiping guys and the private space explorers...they could be red.
*scratch* not sure how i could implement this.
In relation to this:
Concerning the idea of transferring Planetfall's terraform <-> adaption conflict to Mars: I don't think that's a good idea. Mars is basically a dead planet, even the primitive animals and plants are, well... primitive, it's nothing like Planetfall's planet which even has some kind of self-awareness, something which is a lot more complex than anything we got on earth. And there's no way that humans could adapt to live on a dead planet (at least not *before* the Evolution(?) victory.
Also right

.
but it could just be exploited as a resource reservoir, without thinking about the planet itself and without the desire to invest anything to "help" the ecology there.
I'm a bit undecided about it

.
Anyway, I'll defintily keep playing this!
Nice to hear

.
And The J, when I said melting the ice caps, I was making a joke about how the only way to turn land tiles near the ocean to ocean is to flood the planet.

By melting the icecaps.
Possible, but not the only solution

.
There's speculation that in the underground could be water.
I'll be happy with any terraforming change. I just don't like to lose all my land. My farms! They go bye-bye!
Maybe if the land has improvements on it, it doesn't terraform?
That would be perfect.
Not perfect at all. That would mean that you would have refrain from improving tiles you want to turn into water which, in combination with the current system in which every tile in the proximity (culture radius?) of a city has random chance of being terraformed would result in tons of unimproved tiles within the fat cross of your city which might or might not be terraformed at some random point of the game.
Had the same thought like David first, but then i thought it would not be logical.
Additionally, Torugu (btw hi

) is right, it would slow down the improvement process.
If i'll change the process like WarChicken suggests, then maybe this discussion here is unnecessary

.
Besides the 4 food from a farm on ice are stil vastly inferior to the yields of an improved water tile (3 food + 2 gold + improment yields iirc). A much simpler and more desirable solution to stop cities from starving due to terrafoming would be to add a "seafarm" improvement which increases food yield to at least 4.

right.
*noted* will see, what can be changed.
On the discussion about terraforming: Perhaps it would be interessting to make ocean spread by itself once a certain part of the planet has been terraformed? This would result in the seperate "seas" created by the different civilizations growing into a single ocean and would force players to slowly switch from land-based to naval warfare at the same rate at which the red planet truns into a blue one. Would also help keeping Mars, now's terraforming mechanism unique and hence set it appart from other mods.

is something to think about.
Problem is techically mainly how to keep track of this spreading without slowing the game to much down.
But noted, definitly interesting.