Hi, please add a patch dowload link at the first page. It still says:
Ups, i always forget about updating the opening post.
Sorry, fixed, thanks for the notification .
I'm sorry, but as much as the terraforming is nice, it needs a lot more changes than just straight to ocean. At least make it optional...or tech based...
Cool down .
I've already been convinced that some steps more are needed.
Tech based ...do you think of something specific?
Right now you have buildings generating terraforming points. More points means a quicker terraforming process in the vicinity of the city. What if these 'terraforming chances' are called blue terraforming points, and red factions can generate red 'terraforming' points. That way, maybe red and blue points can cancel each other out. Blue points accelerate terraforming, red points arrest or regress it.
Note that red points don't need to do much, maybe it should lead to more sand storms. Add to that access to some kind of improvement which is capable of harnessing commerce, hammers or food from sand storms, and you got an alternative to being blue.
could technically be done, but only with a lot of work (note: The system is not really made by me, i use one which is already there and it supports only one type)...wait... could maybe be done easily...er...no, would be to random .
The terraforming could for the "reds" be defined in another way, so that they just terraform into the other direction, this could be done.
But would need a pre-determination, who is blue and red.
Still not convinced that this is a good idea...mmhh...let's see.