[BtS] Merged Mod

Okay, I've posted a solution to the bombardment bug in Dale's thread. :)

The next version of Merged Mod has this fixed, an even newer Better AI (0.41) plus the Unofficial Patch 0.21. I'm not changing the Inquisition components yet, since an issue has turned up in OrionVeteran's new Inquisition code. So for now I'm not changing anything, since what I have works. Still have yet to merge Wolf's 2.85. :cry:
 
It should be quite an awesome package when it is released.

It must take a lot of effort, and skill, to be able to successfully merge, and balance, those individual mods / patches together.

Is there a reason as to why you have not chosen to merge the BUG mod with the above, or is it just personal preference..? It would be beyond my 'winmerging' skills to do that..!!

Well done or what you are creating and I'll look forward to trying it out.
 
The BUG mod is very much in development. I've made an attempt once to merge it, way back before BUG 3.0 was even close to release. I failed miserably with that attempt, as it was a huge job. I would really like to include it, and I may do so if BUG ever settles down a bit.

I'm going on a break from work for a while starting next week, so I should be able to get a lot more done.
 
Just include the latest build of BUG. It'll merge seamlessly with this mod. There are a few features in development, but there always will be. Just take the here and now, and merge that.
 
Hehe... I just made an attempt at merging BUG into this, and again I failed! :D I've asked for help in the BUGgers' forum. It certainly appears to be beyond my limited skills... SDK stuff I can do, but not python. Go figure.
 
Hehe... I just made an attempt at merging BUG into this, and again I failed! :D I've asked for help in the BUGgers' forum. It certainly appears to be beyond my limited skills... SDK stuff I can do, but not python. Go figure.


Well I haven't got a chance then..! :D

Whilst waiting for your epic work I merged the Bug mod with Better AI 0.41 and the VD graphical mod and I'm playing that.

Good luck, I hope that you do succeed :)
 
UPDATE!!!

Yes, finally. See the first post for details. Biggest feature, I guess, is the update to Wolf's 2.85 and the inclusion of BUG 3.5. Please make SURE you read the installation details!

Caution: I haven't had time to test this. But I am putting it out there, and hope for some feedback. I will test it over the coming days, but I don't really expect any issues. *fingers crossed*
 
Im assuming this is not compatible with previous versions. Is that correct? On a happier note, thank you again!
 
I don't think it's compatible, sorry. And by the way, it's not TOTALLY untested. The .dll has been thoroughly tested by me. Any glitches will probably be faulty installs or XML errors by me during the merge.
 
Hi ninja, great job on the mod !
i tried it today and i have encountered few problems
first, the range bombardment doesnt work properly. my catapults wont bomb the enemy, just hit them with attack or opportunity shots.
Second, after playing for a while i wanted to edit something in the map, but everytime i try it just crush !

My OS is vista, i dont know if its related.

my save is attached
 

Attachments

I also have a recent crashreport. Merged Mod and Wolfshanze, latest versions meant to work together (=not the latest Wolfshanze). The game always crashes when I press enter to advance into next turn:
 

Attachments

first, the range bombardment doesnt work properly. my catapults wont bomb the enemy, just hit them with attack or opportunity shots.
I do not belive Cats can do ranged bombardment beyond removing the cultural defense.
 
Looking at this now, i cannot seem to find the customeventmanager file. Did it move? Or is there something else happening here? I need to change it to incorperate some of the other things i merge your mod with.
 
Hi ninja, great job on the mod !
i tried it today and i have encountered few problems
first, the range bombardment doesnt work properly. my catapults wont bomb the enemy, just hit them with attack or opportunity shots.
Second, after playing for a while i wanted to edit something in the map, but everytime i try it just crush !

My OS is vista, i dont know if its related.

my save is attached

Admiral Armada is correct. Catapults have never been able to do ranged bombardment. They can only remove cultural defense or make a collateral damage attack (but they will do opportunity fire).

Second, you seem to be playing the Giant Earth Map. I can't even start a game anymore (but I can load your game??). Seems to be some compatibility issues with that map. I also know that it really is HUGE. Maybe you should contact Armandeus, who is the author of the version included in Merged Mod?
 
I also have a recent crashreport. Merged Mod and Wolfshanze, latest versions meant to work together (=not the latest Wolfshanze). The game always crashes when I press enter to advance into next turn:

Sorry about this. I think it's a random event firing which crashes the game. I'm sorry, but I can't locate the event, and so I can't really fix it. :sad:
 
Looking at this now, i cannot seem to find the customeventmanager file. Did it move? Or is there something else happening here? I need to change it to incorperate some of the other things i merge your mod with.

The BUG Mod has taken over the customeventmanager. I think you need to edit BugEventManager, which is inside the BUG folder in the Python directory.
 
BUG SPOTTED IN 0.86!

Yes, unfortunately. The Inquisitors don't work after the BUG merge. I've managed to correct it (and switch to the latest version of the Inquisitor mod in the process). I will upload a fixed version (non-save compatible) as soon as possible, hopefully today.
 
Well done for the correction :)

How severe is the bug as I'm playing a game and haven't, as yet, found any problems...?

I don't mind waiting for the fix and starting again if I understand the implications of the bug :)
 
Just that the inquisitors don't work. You can build them, but the button to perform the inquisition is gone. The game won't crash or anything. At least I haven't managed to crash it! :)
 
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