[BtS] Merged Mod

Thanks for chiming in, Wolf!

On a similar note: Actually, I have seriously neglected to make entries in the civilopedia for everything new I have included. Even the Jet Propulsion tech has the Air Superiority text, I think! :) It's just one of those polish things that I never seem to get around to doing. I'll make no promises for the future, but I hope to correct at least some of it.
 
Every tech and unit introduced in the Wolfshanze Mod has full Civilopedia Support... this includes the new techs like Air Superiority, unless for whatever reason you didn't transfer my civilopedia entries into the Merged Mod.

Of course, I can't be responsible for new units/techs Ninja introduced in Merged Mod.
 
Having a problem of my own. Interface isn't showing up at all.
 
In the last version the jet propulsion tech did have the Air superiority text i believe. Dont know about this version, im not there yet.
 
Having a problem of my own. Interface isn't showing up at all.

Please make sure that you have installed the mod in a folder named "Merged Mod 0.87".
 
In the last version the jet propulsion tech did have the Air superiority text i believe. Dont know about this version, im not there yet.

in this version it's still the old text. In the next version both the Jet Propulsion tech and the new air units have their own texts. :)
 
Please make sure that you have installed the mod in a folder named "Merged Mod 0.87".

That worked. Why would renaming the Mod Folder mess it up though?
 
It's a BUG thing. There are some configuration issues, where the folder name must match a certain text line in a configuration file. The file is Assets\Python\Contrib\CvModName.py. Whatever the modname is inside that file, is what the top folder must be named. In my efforts to merge stuff, I need to be able to keep versions separate, and so I shipped the mod with that name. Even if I just called it Merged Mod, I would need to instruct people that the folder name MUST be that, and so I decided to keep the version number anyway.
 
I have a repeatable (at least here) crash report.

In the attached save, just give the airplane "combat I", send it on patrol and press enter for the next turn. The game crashes just after doing so.
(The problem probably does not need to have a connection with the plane, it is just what I used to do before ending the turn.)

Also, the savegame name is same as name of another crash report posted by me recently, but it is a completely new game, I just "recycle" old savegame files.
 

Attachments

Thanks, I will have a look at it tomorrow. :)
 
I was mucking around with some units, to see what is possible. Here is a concept screenshot of Motorized Infantry (truck courtesy of asioasioasio):

motor1jo2.jpg


It looks okay in-game. When in combat, the truck does not animate at all, and it's random what gets killed first. If it's just the truck, but the motorinf ultimately wins, the three infantry people are left standing. Which means it looks like a normal, full-strength Infantry unit. I've also seen just the truck survive! :)

Mixing units opens up some interesting possibilities. Here is a german heavy weapons squad:

platoon1zv0.jpg
 
why is that guy looking down the barrel of his gun!?

I like the looks of these anyways
 
Looks like a good start.
 
why is that guy looking down the barrel of his gun!?

I like the looks of these anyways

Most (all?) units have an 'idle' animation, which shows if you just look at the unit for long enough without doing anything. This picture is just taken during the animation. These guys pull out a map or something, while resting the gun on the ground. So he's actually looking at that map thingy, not looking down his gun.
 
Well I guess merged mod is at all a standstill :( damn mods drove out Wolf.

Oh well. Guess i'm packing up too. No more reason to be here.
 
I'd recommend not leaving yet. Wolf isn't returning, but we need to see if he pops up somewhere else, or if this mod continues somewhere else. At the very least news can be gotten here.

Problem is, I don't think anyone knows how to contact Wolf directly.
 
You can still pm him. You can also google wolfshanze on the web and find his profile name in several other fora.

Turner has altered his post in Wolf's thread. It is now only temporarily closed.

Oh, and Merged Mod is NOT at a standstill! :) I will keep developing this, but whether my basis for the mod will remain Wolf's 2.85 remains an open question.
 
You could just use Wolf's DLL as a basis (and perhaps include it in Merged Mod? That would make installation easier).

Too bad the Wolf's gone; he'll be missed.
 
Why would I want to use his dll as a base? That would take away DCM, IDW, the new air combat model... or maybe I just don't understand your point?
 
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