[BtS] Merged Mod

After recompiling the dll, all weirdness from the Assimilation mod has disappeared! :) I will post a new version of the Merged Mod as time permits.
 
The odds are against me! :) This time I cannot load the game. In game it is 750 AD, and it loads ok. But game saved in 755 AD (or later) cannot be loaded. AI is about to discover Civil Service. I'm about to discover Construction. AI on another continent had built Angkor Wat.
I also tried to save in a later time. Game itself continues ok. But if I try to load saved game - crashes to desktop :( Damn! Why me?!
 
Does Merged Mod require Warlords expansion to be installed? I'm reinstalling my Civ IV once again, since the problems I have obviously are just mine. And seem to be with my copy of game only.

Ninja2, if I install Civ IV in following order, should Merged Mod work normally?
1. Civilization IV (restart system).
1a. Do I need to install Patch to 1.74?
2. Beyond the Sword Expansion (restart system).
3. Patch to 3.17 for BtS (restart system).
4. Wolfshanze Mod v 2.85
5. Merged Mod (whatever version is upcoming)
 
You don't need to patch Vanilla nor do you need to install warlords (unless you want he scenarios).
You don't have to install the Wolf mod per se, all you need is the fpk file from it.
 
Thank you, Admiral Armada.

After another complete reinstall of Civ IV everything seems to be working. I was able to switch off Assimilation and the game started normally. Stack attack feature from Dale's Combat Mod makes me squeal from happiness.
 
Ok i have a question, i've searched and didn't find anything, and can't possibly read 30+ pages so here goes...

Can i play scenarios with this (and moreover wiht ANY similar mods, like revolution etc.)? Because i dnld it, use it on a clean install with 3.17, but i can only play custom games, whenever i try a scenario (e.g. earth18 civs) the game crashes.

Great job though.
 
I have not developed any scenarios for this mod. I think JEELEN was doing one at some point, I don't know what the status is, though. This mod is intended for random games only, so you won't be able to start any scenarios. Sorry. :)
 
I have not developed any scenarios for this mod. I think JEELEN was doing one at some point, I don't know what the status is, though. This mod is intended for random games only, so you won't be able to start any scenarios. Sorry. :)

I was. But I need an Earthmap to work with a mod first, as I don't make those from scratch.
 
After recompiling the dll, all weirdness from the Assimilation mod has disappeared! :) I will post a new version of the Merged Mod as time permits.
Hi Ninja2! I'm now a great fan of your mod! Really great job!
Do you think you can update your Mod for Assimilation to work properly? I'd like to try it out :)
 
I shall try and see if I can manage in the next couple of days. I want to upgrade to Better AI 0.6, and the Inquisitions 2.0 before I do. I must admit, however, that I have a WoW addiction at the moment that just wont go away! :p
 
Ok thanks for that :)

Any idea why the technology screen will not scroll and allow me to view future techs..?

A screen grab is here....




You can see the scroll bar at the bottom but it does not work. It has nothing to do with me just changing civic as when my government is re-established it then remains unable to scroll and select techs from the tech advisor screen.

However starting a new game and it works now as it should...



I am not sure what has triggered the malfunction of the tech advisor screen, you can see in the second working one the appropriate icons down the left side of the screen that have become 'missing' from the second freshly started test game.


I've had the same problem as this...it seems to occur around renaissance period and I've tried a couple of the solutions suggested so far in the thread.

I have no dodgy characters in my PC's name, and the same happens whether playing with assimiliation on or off.

Any other potential solutions? Otherwise I'll wait for any updates. A real shame, as this mod is excellent. I've had some of my most enjoyable games using this mod...I just haven't been able to finish any!
 
How would i go about merging the latest BUG version into this? Just a straight replacing of all conflicting files or is there more to it? Thanks
 
Hmm, no, I'm pretty sure some of the files from BUG are edited. So you'll have to merge some stuff.
 
Could you give me a heads up on what files you had to edit to merge it in? Just poking around in the BUG structure in the mod there is a ton of files, i dont want to check every one of them if i dont have too.
 
I can tell you that it's not a whole lot of files - maybe a handfull. But I can't recall off the top of my head exactly what files were edited, and I don't have it documented. So not a lot of help, for which I'm really sorry.

I don't actually plan to update the BUG component in this mod anytime soon. I think what functionality is already in there will have to do, precisely because it's a nightmare to update.
 
Hey Ninja, I see you've incorporated the assimilation mod. I'd like to add that to Bronze Steam and Tears, but all I want is the Barbarian World component of it, and I can't decifer from the source code what parts of the //ass commentation specifically refers to barbarian world. Any chance you could give me some pointers, or be really nice and upload up the source code with comments on the barbarian world pieces? I pmed Kael about it, and posted in the thread, but gots no response. This level of C++ is above me, and the assimilation is complex, I just can't tell what's what :dunno: but really want to add in barbarian world.
 
If you do a search in all files for BARBARIAN_WORLD, you get two hits: one in CyEnumsInterface.cpp, and one in CvGame.cpp. I think that's all you need to include. Just wondering... why are you limiting you merge to that particular component? It's all optional in that whole modpack anyways?

Great job on your progress, by the way. I am following your thread, but not posting (or gaming) so much anymore.
 
why are you limiting you merge to that particular component? It's all optional in that whole modpack anyways?
Aesthetics mostly, more options is just going to overload things. There are already too many options in the custom game start as is, but for functionality purposes they all need to be there. What I'd really want is for glider1 to make a new custom game start up box, that is specifically for RevDCM components, that would be nice... But anyway, yeah, only going to add the barbarian world option because it's the only one I really think is worth having considering any added option requires more check boxes in the custom game start up screen.

Thanks for the kind words btw, I'll see about searching and recompiling a new core using your search paramaters to find the relevant source. If I experience any problems I'll be back :crazyeye:
 
Any plans for updates Ninja, maybe fixing the tech tree bug noted above?

Really like your mod, especially the air combat and submarine spotting.

I thought this was a cool idea. I don't think he/she thought it through well but it would be interesting to play through the transition and aftermath of some kinda intense nuclear war.

http://forums.civfanatics.com/showthread.php?t=318308

Toryn.
 
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