[BtS] Merged Mod

I loaded the merged mod after got a new PC and followed the instructions and I still get the red bumps crashes. I deleted it and reloaded and still have problems.
 
So i just have to let it run its course and it will stop? And what did i press to start it anyway?

EDIT: Also, is there a FAQ of shortcuts fir BUG somewhere? I cant seem to find one on the subforum.

AutoAI sets off with CTRL-SHIFT-X. BUG shortcuts, I dunno... but it would be a good addition to their FAQ, I suggest you suggest it to them. :)
 
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe9' in position 65: ordinal not in range(128)

Any other ideas?

That one error is about using characters that confuse python (like é, í, á, ì, ù, æ, ø, å etc.). What language are you on? Do you have any special characters in any of your paths, including your windows user name?

In my experience, the "real" python errors get logged in PythonErr.txt, and whatever is in Err2 doesn't matter. I don't know why this is different in your case. :confused:
 
I loaded the merged mod after got a new PC and followed the instructions and I still get the red bumps crashes. I deleted it and reloaded and still have problems.

What red bumps? :confused:
 
From page 1:

3. Download Wolfshanze's mod, and copy the wolfshanze.fpk into the Merged Mod\Assets folder. This is essential - that .fpk file holds all the new graphics! Without it, a lot of units will appear as red domes, and choosing the new civ leaders will cause the game to crash.

I tried fixing it many times to no avail.
 
Well... it's worked for a lot of other people, you must have made an error somewhere. ;) Did you unzip Wolfshanze's mod, and copy the wolfshanze.fpk into the Assets folder of Merged Mod?
 
Yes, I followed the directions to the letter. I will try again. I have had the prior versions of the mod before and loved them BTW.
 
Fixed it. When copying the fkp file, I clicked 'paste shortcut' instead of just paste.:hammer2:
 
Great! Good that you figured it out. :goodjob:
 
Hi Ninja2. Your mod must be great with all features in it. Though I was not able to start playing a game with it. The game itself starts ok. I select Play now! from main menu, go through all settings. Then press OK. World starts to load. First game says Initializing, then Init Graphics. And at this point game crashes to desktop. And it always gives me same error:
The exception unknown software exception (0xc06d007f) occurred in the application at location 0x7c812aeb.

And if it doesn't give this error, it just crashes to desktop.

I use 1024*768 screen resolution (usually played and also tried at 1280*1024), movies turned off, 4x anti-aliasing (and tried to turn it off) as well, tiny world, any standard leader and civ (unmodified by your mod).

Here is contents of ThemeParseLog.txt:
[Dec 20, 2008 - 20:13:30] Messages while processing 'Resource/Civ4.thm'

Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement

Here is contents of init.log:
[896.750] ERR: InitWinApp() failed, exiting
[896.750] ERR: CIV Init FAILED, exiting

Any ideas?
 
Playing as England, i cannot upgrade anything to either musketmen of Redcoats in cities i have captured. I can build musketmen in those cities, but i cannot upgrade any longbowmen to redcoats or musketmen.
 
... And at this point game crashes to desktop. And it always gives me same error:


And if it doesn't give this error, it just crashes to desktop.

I use 1024*768 screen resolution (usually played and also tried at 1280*1024), movies turned off, 4x anti-aliasing (and tried to turn it off) as well, tiny world, any standard leader and civ (unmodified by your mod).

Here is contents of ThemeParseLog.txt:


Here is contents of init.log:


Any ideas?

No, sorry, I have never experienced anything like what you've described. :sad: Where is the ThemeParselog found?
 
Playing as England, i cannot upgrade anything to either musketmen of Redcoats in cities i have captured. I can build musketmen in those cities, but i cannot upgrade any longbowmen to redcoats or musketmen.

Yes, there is something screwy about the assimilation. I am able to build both my UB and the building it replaces. For the vikings, this means Lighthouse AND Trading Posts, which gives +2 food on all water tiles!! I need to look more into this for a fix. I've also notified Kael, who made this component to begin with.
 
No, sorry, I have never experienced anything like what you've described. :sad: Where is the ThemeParselog found?
ThemeParselog is in \Sid Meier's Civilization 4\Beyond the Sword\ folder.

I tried to load Wolfshanze Mod itself. No success, too. In this occasion Mod can't even load itself to game menu. Crashes at point "Init Fonts" with following error message:
The instruction at "0x02227d70" referenced memory at "0x00000140". The memory cannot be "read".

I'll go to Wolfshanze Mod forum to ask for help. Maybe it is a problem.
 
Hm, I have the same entries in the parselog. But its nothing serious - just four fonts (which aren't used) that aren't loading, and some rollover functions which might not work. Shouldn't cause crashes from the looks of it. I would advise to check your graphics cards drivers, and maybe do a re-install of CIV, BTS and the 3.17 patch to see if it's a faulty install that's causing this.
 
Oh for frigs sakes, I should have thought of that. I have an é in my name. I guess I'll just use a different account to play. Any idea why it causes a problem for this mod and not for any others or the original? Not that it really matters now.
 
BUG starts by defining what paths and directories to look in for game resources. I don't know of other mods that do this. One of the default search paths BUG adds is your username\documents\my games\ etc. Python is pretty sensitive to "weird" characters, that's why it pukes out. Glad you found out though! Just remeber to run CIV from an account that has administrator privileges. :)
 
I would advise to check your graphics cards drivers, and maybe do a re-install of CIV, BTS and the 3.17 patch to see if it's a faulty install that's causing this.
I've reinstalled Civ IV. Now your mod works! Thank you for advice. And thank you for this amazing mod! That' the way Civ 4 should look and feel like! :goodjob:

Though I still have a problem with Assimilation option :( If I start a custom game and uncheck Assimilation option, when in game world, I don't have user menu. Game starts with Scientific Advisor screen :confused: (not working though) and then there is absolutely no interface. Only game map and units on it. And Scientific Advisor screen doesn't allow you to choose a technology to research.
 
Yes, there is something screwy about the assimilation. I am able to build both my UB and the building it replaces. For the vikings, this means Lighthouse AND Trading Posts, which gives +2 food on all water tiles!! I need to look more into this for a fix. I've also notified Kael, who made this component to begin with.
Speaking of which, maybe removing the Assimilation component will save the day? Please consider it as a humble user opinion on mod evolution.
 
I've reinstalled Civ IV. Now your mod works! Thank you for advice. And thank you for this amazing mod! That' the way Civ 4 should look and feel like! :goodjob:

Though I still have a problem with Assimilation option :( If I start a custom game and uncheck Assimilation option, when in game world, I don't have user menu. Game starts with Scientific Advisor screen :confused: (not working though) and then there is absolutely no interface. Only game map and units on it. And Scientific Advisor screen doesn't allow you to choose a technology to research.

Thanks for the kind words! :) I can't reproduce what you're describing. When I launch a new game with Assimilation switched off, the interface is all okay. However, you might actually need to restart the game entirely, if you are switching from a game including assimilation to one without, to make sure there is no python stuff left in the cache.
 
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