[BtS] Merged Mod

:lol: Ahhh, I see! :D

I'd really like to avoid including the .fpk for the size of it. My internet connection would be like 24 hours to upload that thing.
 
What happened to Wolf?
 
:lol: Ahhh, I see! :D

I'd really like to avoid including the .fpk for the size of it. My internet connection would be like 24 hours to upload that thing.

I think you mentioned something like that before; isn't it possible to reduce the fpk size prior to upload? (Unless that doesn't solve the upload time, ofcourse.):confused:
 
I have a repeatable (at least here) crash report.

In the attached save, just give the airplane "combat I", send it on patrol and press enter for the next turn. The game crashes just after doing so.
(The problem probably does not need to have a connection with the plane, it is just what I used to do before ending the turn.)

Also, the savegame name is same as name of another crash report posted by me recently, but it is a completely new game, I just "recycle" old savegame files.

Hi Prebral

I finally had a chance to look at the game. It crashes at my end too, but I can get no useful information from the crash logs to help locate this. Sorry man. :sad: What kind of system do you have? Do you save the game and reload a lot? If it's a corrupted save, there's not much that can be done.

The thing is, whenever I test this mod, I use the autoplay feature. I always let a random game run its full course (500 turns), and I never get these crashes myself. The few games that I DO play myself often take a couple of weeks, so in that case I save and reload a lot. But as I said, I've never had a crash (since BtS went to 3.17, at least).
 
Hi Prebral

I finally had a chance to look at the game. It crashes at my end too, but I can get no useful information from the crash logs to help locate this. Sorry man. :sad: What kind of system do you have? Do you save the game and reload a lot? If it's a corrupted save, there's not much that can be done.

The thing is, whenever I test this mod, I use the autoplay feature. I always let a random game run its full course (500 turns), and I never get these crashes myself. The few games that I DO play myself often take a couple of weeks, so in that case I save and reload a lot. But as I said, I've never had a crash (since BtS went to 3.17, at least).

WinXP, 1GB RAM, no special graphic card (a notebook). My (properly patched) vanilla BtS does not crash (at least did not as far as I remember, I usually play mods and use vanilla only for multiplayer... it crashed sometimes before 3.17, but then it got better). I do not save much, for example, I almost do no saves before combat. Actually, when playing on low difficulty (as I did), I save only on leaving the game - and usually play 1-2 hours. As far as I remember, the crash came after such a longer session.
 
I have a relatively new gateway laptop with 4GB RAM and 64bit Vista. I haven't been able to play a game without it crashing at some point, usually on reaching industrial or modern era and it always happens when I end a turn. On this computer I have tried this mod and History in the Making mod for BTS and Modern Warfare Mod for Warlords; I've only had CTDs on BTS mods.
 
Strange. I mean I DO have Vista 64 and 4GB of RAM and no crashes, but even on my old laptop with XP and 2 GB RAM (with onboard gfx) I did not get crashes. In fact, 99% of Merged Mod was created on the old machine.
 
Yeah, it's weird. I used to have a Vaio with 32 Vista and 2GB RAM. I only had a few crashes on that computer. I just recently played a game with the Persians. Everything was going normally until it crashed late in the game. It's kinda frustrating because if you reload any of these games it just keeps happening. I've also tried playing from some of the earlier auto-saves, but when I reach the "crashing turn", it keeps happening. It happens when it's the AI's turn. Actually, the game seems to continue, the cursor still has that little globe turning, but you know its wrong because everything else is frozen, and when you move the mouse around a little, it blimps like a normal Windows white arrow. After that I have to Ctrl-Alt-Del, and Windows tells me the app stopped working, etc.
 
I love the idea for the mod and can't wait to try it out, but I've hit a bit of a snag. I too have no interface and yes, the mod folder is named Merged Mod 0.87. Any ideas?

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Merged Mod 0.87\Assets
 
Hi Duke!

The contents of C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Merged Mod 0.87 should be three folders, "Assets", "CustomDomAdv" and "PrivateMaps"; and two files, "Adv Unit Naming.ini" and "Merged Mod 0.87.ini". The contents of the Assets folder should be six folders and two files (CvGameCoreDLL.dll and Wolfshanze.FPK).

Is this what you have?
 
A couple of things to try: ALT-TAB out of the game and back in. I've found that it works - sometimes. The other is to check the Documents\My Games\Beyond the Sword\CustomAssets\python folder. Any python code in there would probably interfere with the BUG mod. Did you place anything in those folders? It's safe to move the entire CustomAssets folder to someplace else to try and start the game without it - CIV will just create a new set of empty folders.

The last thing is to check the PythonErr.txt in the Logs folder in Documents\My Games\Beyond the Sword\ if there are any errors reported.
 
I cleared PythonErr2.txt and ran the game, afterward it contained:


sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module PyHelpers
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module GodsOfOld
load_module BugCore
load_module BugUtil
load_module ColorUtil
16:34:09 INFO : BugCore - creating uninitialized mod NJAGC
16:34:09 INFO : BugCore - creating uninitialized mod Scores
16:34:09 INFO : BugCore - creating uninitialized mod MainInterface
16:34:09 INFO : BugCore - creating uninitialized mod CityScreen
load_module MonkeyTools
load_module string
load_module AStarTools
16:34:09 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module ReminderEventManager
load_module Popup
load_module InputUtil
load_module SdToolKit
load_module cPickle
load_module autolog
load_module codecs
load_module BugOptions
load_module BugConfigTracker
load_module BugPath
load_module CvModName
load_module _winreg
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 13, in ?
File "<string>", line 52, in load_module
File "BugEventManager", line 58, in ?
File "<string>", line 52, in load_module
File "CvEventManager", line 12, in ?
File "<string>", line 52, in load_module
File "CvScreensInterface", line 3, in ?
File "<string>", line 52, in load_module
File "CvMainInterface", line 46, in ?
File "<string>", line 52, in load_module
File "ReminderEventManager", line 19, in ?
File "<string>", line 52, in load_module
File "autolog", line 12, in ?
File "<string>", line 52, in load_module
File "BugOptions", line 108, in ?
File "<string>", line 52, in load_module
File "BugPath", line 80, in ?
File "BugUtil", line 167, in debug
File "BugUtil", line 195, in log
File "BugUtil", line 203, in logToFile
File "<string>", line 13, in write
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe9' in position 65: ordinal not in range(128)
load_module CvAppInterface
load_module xmllib
 
So im playing a game happy as can be, and while trying to remember the reminder shortcut in BUG I set off the Autoplay, and now i cant figure out how to turn it off and get back control of my game. Killing the program and reloading it doesn't help as it jsut continues on its merry way. How do i stop autoplay?
 
So im playing a game happy as can be, and while trying to remember the reminder shortcut in BUG I set off the Autoplay, and now i cant figure out how to turn it off and get back control of my game. Killing the program and reloading it doesn't help as it jsut continues on its merry way. How do i stop autoplay?

In the current dll, it runs for 50 turns. After that, you regain control. In the next version, you'll be able to tell the game for how many turns to run.
 
So i just have to let it run its course and it will stop? And what did i press to start it anyway?

EDIT: Also, is there a FAQ of shortcuts fir BUG somewhere? I cant seem to find one on the subforum.
 
What do you mean its irrelevant? There is no PythonErr and the last few lines of PythonErr2 do mention interface too:

File "<string>", line 13, in write
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe9' in position 65: ordinal not in range(128)
load_module CvAppInterface
load_module xmllib

Any other ideas?
 
I have several different saved games that crashed when you ended the current turn. A temporary solution has been to press ENTER (ending the turn) and immediately Alt-Tabbing out of the game. When I Alt-Tab back to the game, everything is normal, but if I press ENTER and stay in the game, it crashes. I post this to anyone who might have a similar problem.
 
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