[BtS] Merged Mod

On the Events when putting it in, when starting the game I got a warning message about Modern armor info class being incorrect
 
Thanks for sharing the file, Xeno! :)
 
Tag:UNITCLASS_MODERN_ARMOR in Info class was incorrect:
Current XML File is xml\events/Civ4EventTriggerInfos.xml

It looks like you botched a slash.
 
Tag:UNITCLASS_MODERN_ARMOR in Info class was incorrect:
Current XML File is xml\events/Civ4EventTriggerInfos.xml

It looks like you botched a slash.
Nah, Civ4 always displays stuff like that. I forgot to change the name of UNITCLASS_MODERN_ARMOR to UNITCLASS_MAIN_BATTLE_TANK, since Wolf changed the internal and external names of that unit. Anyway, I fixed it.
 

Attachments

It works fine now.

One criticism- should WWI Early Bombers be able to do strategic bombing raids, and kill civilians? I Dresdened a town with WWI Bombers. Don't think that's too historical.

After doing some more research, I really think Early Bombers shouldn't be able to drop enemy populations at all. The most casualties I saw from a WWI bombing raid was 95. That's not exactly a pop point. I'd say remove the destroy enemy buildings missions altogether.
 
Merged Mod 0.43 released!

See first post for update. :)

EDIT: This release was withdrawn.
 
download isn't working asof now- though could be a problem with CFC.
 
Yeah, there seems to be a problem with uploads/downloads. I've mentioned it to Thunderfall.
 
If you don't mind, can you put a backup file somewhere for the interim?
 
Version 0.50 released!

Check first post for details. This is a biggie. :)
 
One question: how can I do this?

I want to undo the bombing population change you made, but I can't find CvUnit.cpp

Also, I'd want to take the airbomb buildings mission away from the Early Bomber.

Figured out how to make Jet Bomber lethal bombard.
 
One question: how can I do this?

I want to undo the bombing population change you made, but I can't find CvUnit.cpp

Also, I'd want to take the airbomb buildings mission away from the Early Bomber.

Figured out how to make Jet Bomber lethal bombard.

The simple answer is to just use the old dll-file. But I thought you didn't like the side effect of building bombing - that population got killed? The alternative is to get the source files for my mod (which I can post, if you're interested), download all the stuff from the SDK tutorial and start editing the C++ files. This is not a simple task. ;)

To remove the building bombing mission, find the Early bomber in the unitsinfo.xml. Then put a zero in whatever DCMAirBombingMission has a value of one, and bombers are back to original CIV4 abilities.
 
Hello

I must be doing something really wrong here, no change there I'm sure.

I have just downloaded the 0.50 version and as I had already grabbed the 2.67 version of Wolfshanze's mod I simply copied, as instructed, the FPK file over to the assets folder of the merged mod.

All is well, up to that point.

Then I load up the mod, via the Civ IV mod chooser and all seems well.

However when I start a game it looks great but there the UI is totally missing. The keyboard shortcuts work and I get the pop-ups of what to build etc but no UI.

I exited and then loaded up Wolfshanze's mod and that works fine, trying a new game or a previously saved one.

Starting up and running BTW with no mods is fine also.

The only mod that I have running all of the time is the BUG mod and, as that runs fine with Wolfshanze's mod, I can't see that as being the problem. Or could it be the smiley faces that is included in this mod as standard be a conflict with the BUG mod..?

Any ideas please as to where my UI is gone...?

EDIT: Looks like I was right, that is amazing for sure, removing the BUG mod then allowed the UI to appear and all seems well.
 
Well, the BUG mod might be the issue. I've modified the interface a little bit, and BUG also modifies the interface. Merged Mod might indeed be incompatible with the BUG mod.
 
It does seem that the BUG and merged mod aren't able to work together without some work, if indeed that is possible.
As it is I have removed the BUG mod so that I can evaluate this merged one.

Thanks for your work in creating and sharing this work with us :)

Edit : Will I need to download the 'fix' attached in post no 146 as since then your 0.50 version has appeared, and might already include it...?
 
You're welcome! :D

I still have not included any new events. So if you want to use those events that Xeno posted, and which really are from jkpk1187, you should add those files to the Merged Mod directory. I can't remember off the top of my head if any merging work is required, though. If you're prompted to overwrite anything, you should say no and consult Xeno. :)
 
The simple answer is to just use the old dll-file. But I thought you didn't like the side effect of building bombing - that population got killed? The alternative is to get the source files for my mod (which I can post, if you're interested), download all the stuff from the SDK tutorial and start editing the C++ files. This is not a simple task. ;)

To remove the building bombing mission, find the Early bomber in the unitsinfo.xml. Then put a zero in whatever DCMAirBombingMission has a value of one, and bombers are back to original CIV4 abilities.

You got it wrong. My complaint wasn't that population got killed, it was that the early bomber did it- which was unrealistic.
 
Back
Top Bottom