[BtS] Merged Mod

Tried Lokolus's Earth 1942 WW 2 scenario with Merged Mod: loaded OK, but when examining the map in Worldbuilder I noticed Spanish Marines display as purple silhouettes and Japanese Battleship are all red (though all details are visable).:confused:

PS: I mention this, cause I'm contemplating a WW II scenario based on Merged Mod.
 
How do those two units look in the Worldbuilder, if you start up a Merged Mod game involving Spain and Japan? If they look ok, it's the scenario... if they are messed up, I've made a mistake somewhere. I have no experience with scenario files, so I don't know what could be wrong here, unless I've made a mistake.
 
There are two missions the early bomber has. Removing them both, hopefully that doesn't break things.
 
How do those two units look in the Worldbuilder, if you start up a Merged Mod game involving Spain and Japan? If they look ok, it's the scenario... if they are messed up, I've made a mistake somewhere. I have no experience with scenario files, so I don't know what could be wrong here, unless I've made a mistake.

Can't check right now, but Lokolus only uses standard units. It may be a graphical issue though, as I don't have a high end comp; units in FfH and LHs in CIV Gold mods also sometimes show up incomplete. If no reports of this phenomenon have been mentioned before, I might still make a scenario - as I really like the additions from Wolfshanze's and Dale's mods - and send/post a test version when ready. (May take some time though, as I'm presently preparing a GEM version; after that's finished, I want to do a WW II Europe version. Will get back to you.);)
 
Question:

I am considering adding Influence Driven War to the mix. Good/bad idea?
 
Good idea.
 
So you have Francis I for Austria now Ninja?
 
What does it do?:confused:
You should check out the thread in the COMP forum. It's made by moctezuma. The best feature is that it adds your culture to a plot when you win a battle, or when you pillage a plot. So you can actually conquer territory, without conquering cities. There's also a militia event upon conquering cities, regardless of tech, ages and so on. Not as tough as GIR's partisans, but I need to consider pros and cons of having both partisans and militia at the same time.

So you have Francis I for Austria now Ninja?
Yes I do. It's a great looking leaderhead!
 
Checked it out and now I remember I've seen it added as a modcomp before. Don't remember experiencing any slowdown in performance or gameplay (but I'm no expert, so...). So, "yea"!;)
 
Question:

I am considering adding Influence Driven War to the mix. Good/bad idea?

avain in Quot Capita found that it doesn't work well with DCM. It seems that the IDW just doesn't happen. Grave in HiTM said he had no problems merging them, but when I play HiTM I don't see the influence driven messages on screen.

Edit; stack attack affects IDW , but the rest of DCM doesn't. I usually play Quot Capita with stack attack off because IDW is so good,but recently I've been wanting stack attack back to make wars even harder (and play on noble !!)

BTW

Military man said:
Ninja2 you should make a tutorial on how to merge mods
... good idea
 
avain in Quot Capita found that it doesn't work well with DCM. It seems that the IDW just doesn't happen. Grave in HiTM said he had no problems merging them, but when I play HiTM I don't see the influence driven messages on screen.

Edit; stack attack affects IDW , but the rest of DCM doesn't. I usually play Quot Capita with stack attack off because IDW is so good,but recently I've been wanting stack attack back to make wars even harder (and play on noble !!)

BTW

... good idea

Thanks:goodjob::):D
 
Thanks for the encouragement! :)

Currently, I simply won't have the time to write up a quality tutorial. And I don't want to do only a so-so write-up. Maybe in a little while...
 
Updated to 0.51 to keep up with Wolfshanze. This might be the last update for a while, as our twins will be born tomorrow! :woot:
 
Ninja2 !!!!

well done job!!! i will dl this mod and try it :)

can you please add with the new release your source code ? i like the additions youve made.

anyway!

i wish you,
much happiness with your twins!

we hebrews have a saying on this occasions:

MAZAL TOV !

it means good fortune.

keldath.
 
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