{BtS Mod} Events of the World

Would love to see the modular for this, as I am kinda holding to include it in :)
Then again not to make it sound like im holding on you. I'm holding on about 3 different pieces currently.... ;)

But yes!!! Please!!!
 
Smog - High pollution in [city] caused by factories, coal plants and the lack of public transportation / recycling centers. Health penalty to city.

Hole in ozone layer - skin cancer risk increases on cities near north/south pole

Multiple expansion steam engine (wiki link) - Engineers have discovered new way to boost the speed of steam ships. Could affect globally speed of the ships or just one civilization.

World is not flat claims ancient philosopher - measures the Equatorial circumference: Eratosthenes (284-192 B.C.) , the librarian of Alexandria, was able to determine the circumference of the Earth to an accuracy of 0.1-0.5%. Around 250 B.C., Eratosthenes knew that on a particular day, the sun cast no shadow in a well in the modern-day village of Assouan. At the same time, on the same day, it cast a minor shadow in Alexandria - the distance between the two was known to high accuracy, and Alexandria and Assouan are almost at the same longitude. Thus, by dividing 360° by that shadow angle and multiplying by the distance, the polar circumference was measured. Eratosthenes measured it to be 40,000 km (24,855 miles), and the current accepted figure is 40,032 km (24,875 miles)*. source

Millenium bug - computer networks crash when year turns to 2000 and causes market crisis.
 
Heres a list of all the events on BtS:

Events:

FOREST_FIRE
CITY_RUINS
HAPPY_HUNTING
MOTHER_LODE
WASHED_OUT
AT_THE_SWORD
MAN_NAMED_JED
INSPIRED_MISSION
HYMNS_AND_SCULPTURES
CARELESS_APPRENTICE
FAMINE
SLAVE_REVOLT
SLAVE_REVOLT_AGAIN
BLESSED_SEA
AIRLINER_CRASH
FARM_BANDITS
FARM_BANDITS_AGAIN
HOLY_MOUNTAIN
HOLY_MOUNTAIN_REVEALED
HORTICULTURE
FUGITIVE
PESTILENCE
MARATHON
FAUX_PAS
JOYOUS_WEDDING
WEDDING_FEUD
LEFT_AT_ALTAR
SPICY
TORNADO
BABY_BOOM
BARDS_TALE
LOOTERS
BROTHERS_IN_NEED
HURRICANE
CYCLONE
MONSOON
BLIZZARD
VOLCANO
DUSTBOWL
DUSTBOWL_CONT
PARROTS
JADE
BLACK_PEARLS
SALTPETER
CLUNKER_COAL
SOUR_CRUDE
TRUFFLES
SEA_TURTLES
TIN
PRAIRIE_DOGS
APPLESEED
MINING_ACCIDENT
BREAKTHROUGH
SETBACK
RUNNING_BULLS
GREAT_DEPRESSION
BERMUDA_TRIANGLE
PATRON_OF_KNOWLEDGE
MONEY_CHANGERS
MASTER_SMITH
BOWYER
HORSESHOE
CHAMPION
MOTOR_OIL
FEDERAL_RESERVE
HINDENBERG
COMET_FRAGMENT
SUBWAY
GOLD_RUSH
INFLUENZA
SOLO_FLIGHT
ANTELOPE
HIYOSILVER
WININGMONKS
WHALEOFATHING
INDEPENDENTFILMS
ANCIENTOLYMPICS
MODERNOLYMPICS
INTERSTATE
EARTHDAY
FREEDOMCONCERT
AXE_HAFT
TOWER_SHIELD
SMOKELESS_POWDER
STRONGER_FITTINGS
FIRING_PINS
RIFLED_CANNON
METAL_DECKS
LONG_RANGE_FIGHTERS
HALBERD
REINFORCED_HULL
CIGARETTE_SMOKER
HEROIC_GESTURE
GREAT_MEDIATOR
FORTY_THIEVES
ANCIENT_TEXTS
WATERS_OF_LIFE
IMPACT_CRATER
THE_HUNS
THE_VANDALS
THE_GOTHS
THE_PHILISTINES
THE_VEDIC_ARYANS
HOLY_RITUAL
SECURITY_TAX
LITERACY
FARM_PLOWS
MARBLE_STATUES
CRAB_CAKES
BOILERS
PERSONAL_COMPUTERS
FUEL_ADDITIVES
HAMBURGER_JOINT
TEA
FASHION
THOROUGHBRED
GIRLS_BEST_FRIEND
BANANA_SPLIT

MIRACLE
ESTEEMED_PLAYWRIGHT
FAVORITE_SON
SECRET_KNOWLEDGE
HIGH_WARLORD
SPOILED_GRAIN
ANGEL_OF_MERCY
CHILLY_FLIGHT
INDUSTRIAL_FIRE
LABORATORY
EXPERIENCED_CAPTAIN
HERESY
PARTISANS
NEW_DYNASTY
CRISIS_IN_THE_SENATE
TOO_CLOSE_TO_CALL
CHARISMATIC
FRIENDLY_LOCALS



QUESTS

HORSE_WHISPERING
HARBORMASTER
CLASSIC_LITERATURE
MASTER_BLACKSMITH
BEST_DEFENSE
SPORTS_LEAGUE
CRUSADE
GREED
WAR_CHARIOTS
ELITE_SWORDS
WARSHIPS
GUNS_BUTTER
NOBLE_KNIGHTS
OVERWHELM
CORPORATE_EXPANSION
HOSTILE_TAKEOVER
 
Ok, i've modded 2 events, but i'm still perplexed at how the modular system works, and what goes in what folder and such, i'll upload it once i find out. Then i'll just keep making more and uploading more.

You got to put it ALL in one folder and just put the name of each on the MOD, like EVENTS_ or BALL_ in front of the CHANGED files all in the same folder.
Also you have to change your Civ4ini to 1, ; Modular XML Loading
ModularLoading = 0, ok.

From what i understand !!:rolleyes: I got all this info from Ted_N
 
So the path would be:
Assets - Modulars - EOTW - EOTW_Civ4info...


Close: Modules -

1. Create a folder called Modules. It is on the same level as python, res, Art and XML are.

2. Move all your XML files into that folder. You can have subfolders if you want, but you don't need to.

3. rename all your XML files. You just have to put *_ at the beginning, for example Test_. CIV4UnitInfos.xml will thus become Test_CIV4UnitInfos.xml

4. Search the schema files. They are called CIV4UnitSchema.xml, CIV4TechnologiesSchema.xml and so on. Put a copy of each schema file you need into the same folder as the file that needs it (I suggest you don't use subfolders for now, so everything goes into the Modules folder). To see which file needs which schema, check the first line. It will look like this:

<Civ4TechInfos xmlns="x-schema:CIV4TechnologiesSchema.xml">

A file that begins like this has CIV4TechnologiesSchema.xml as its schema.

5. You can rename the schemas if you want, but you don't have to. If you do, make sure to change both the file name of the schema and the first line in files referencing to it (xmlns="x-schema:*whatevernameyouwant*.xml")

6. That should be it. per "Ted_N":goodjob:
 
Event: the fallen star

Prequisites: You should be on the industrial or modern age.

Sir, our astronomers have detected the fall of a huge meteorite on the frontier between our empire and the [instert civilization name that has a border next to yours]. Thing is, dettails about the jurisdiction of it are a bit sketchy, but our scientists are eager to investigate it. What do you propose sir?

- Donate the meteorite to that empire. International relationships are more important than a rock.
+3 of relationship with that civilization, they get a free tech!

- Make a co joint group of investigation between our two nations
. Two heads will think better than just one, wouldn't it?
+1 relationship with that civilization
+25% of research advancement towards any tech that you were researching, both for you and your rival

- Take the meteorite before that civ gets it. We are its rightfully owner...
-3 relationship with that civ
You get a free tech! (the one that you are researching)
 
Thanks for that, i'm now in development with some other people in a major BtS mod. However this mod is sort of shelved as i'm going to use the stuff i make in that mod to make a seperate one which is Events of the World. That is not going to be here for some time for RL and other reasons, so for the moment head over to solvers events mod.
 
Is there a beta out yet? I'd love to use all of these events
 
(sorry for the double post) oops sorry didn't read recent posts
 
What about introducing some very rare (probability cca 50 percent one will happen during a game) epic mega-events that would drastically change the game, but would also allow bored players and players, who like the "what if..." aspect of Civilization, to have some fun (even if in a bit drastic way) and challenge?
Because of huge impact of the following, they would have to be always optional (an additional checkbox when starting the game, possibly?).
I know, that many of the following can ruin the game eventually, but they can also make a great story...

I have things like this in mind:

Asteroid strike
Summary: A huge asteroid blasts a part of a continent off.

Text for pre-astronomy civs:
A star has fallen from Heaven near city of CITYNAME! There has been a terrifying thunder and flash, earth was shaking tremendously, burning stones and ashes were falling from sky and the waves have risen to bury coastal cities! Huge part of world is obliterated, the Sun herself has hidden her face, crops are dying. Is this the beginning of the end, or have Gods just punished the unworthy?

Text for astronomy civs until Space flight is discovered:
A huge asteroid has striken near city of CITYNAME. Millions have perished in a moment, more millions are expected to die because of earthquakes, famine and tsunami. Is this the end of civilization, are we to expect rapid descent to barbarism, or can we survive even such terrible catastrophe?

Text for civs with Space flight:
A huge asteroid has been detected on collision course with Earth. There is not enough time to divert it's flight nor destroy it, but we can expect it to fall close to city CITYNAME.
You have three turns to get ready for the impact.
(3 turns pass, then display text for astronomy civs.)

EFFECTS:
Area of effect depends on map size - larger map, larger effect.
Part of map (cca to swallow at least two cities if present) in circular shape is turned to ocean.
Large neighboring area is turned to desert, all improvements and non-mineral resources destroyed, cities lose 3/4 of population, 1/2 of buildings destroyed.
Cities in neighboring half of the world lose 1/2 population, a building is destroyed in each.
All plots produce -1 :food: for 20 turns.
All ships in coastal tiles destroyed (tsunami is dangerous close to coast, not on open ocean).


A nuclear showdown

Requires at least two civs with nukes.

Text: Due to a technical error, our nukes have launched! Our communication channels with other world leaders have been already disrupted by first explosions, they are expected to reply in same way! It is time to move to the Vault, sir.

EFFECTS: All nukes of all civs automatically nuke cities of civs with with "Cautious" or worse diplomatic relations, if there are any. War is, of course, declared.

An Ice Age

Text - before Scientific Method: It is apparent, that summers are getting shorter. There have been sightings of icebergs in places they were never seen before. Animals are migrating frantically and the very direction of winds has changed. Is the eternal winter coming?

Text - after Scientific Method: It can be taken for granted, that our climate is changing drastically. Both our paleoclimate research and modern observation seem to prove, that we are entering a new Ice Age. We will not probably see the peek of it, but it is already affecting us and our distant grandsiblings will live in a much less hospitable world...

EFFECT: Climate gets colder, terrain slowly transforms in appropriate way - plains turn to tundra and ice, ice on sea expands... This event is a long-time one, because it takes several thousand years for an ice age to begin. Enough time to allow non-equatorial empires to get ready for their last-ditch attempt to grab some warmer lands before their resources get thin...
Some positive changes (deserts turning to plains..) in hotter areas may be also expected.


Next evolution stage

Text - pre-Genetics: A new race of man has arisen in the CHOSENCIV, their abilities unknown, but terrifying. They are like gods to us. But their acts speak for their humanity, both in bad and good. Will they be our nemesis or our saviors?

Text - Genetics: Some cumulative changes in human genome have found a great niche in modern world. It seems, that in a certain group of people, new recombination of genes has appeared and it grants them incredible fitness in terms of evolution. Bearers of these genes already know of their evolutional superiority and have easily taken control of CHOSENCIV empire. Are we going to be replaced like the Neanderthal people were?

EFFECT: Weakest civ gets it's difficulty level in terms of game effects lowered to Chieftain. Other civ's difficulty level is increased by 2. The Civ affected gets "barbarian bonus" also when fighting other civs.


Dormant nature awakened
kinda Heliconian stuff

Text - pre Ecology:
The stars have come to the right place, as suggested in ancient manuscripts and an age of plenty has come upon us! Seas are full of fish never seen before, woods are blooming with flowers! Has the Golden Age returned? This unexpected growth is destroying our fields, but if this is the paradise, then we will not need them!

Text - Ecology:
According to latest evidence, there seem to be long-time cycles in the ecology of our planet. These are bound to position of our planet and other bodies in our solar system. Various lifeforms have already adapted to these changes during past geologic periods, but our species is too young to have these changes hardcoded. We are entering some kind of a "blooming" period, a planetary spring. It can all look like a return of paradise, but who knows, what the future will bring, as new lifeforms and phenotypes hidden in genome of existing species for a long time seem to appear.

EFFECT:
100 percent more natural resources appear.
Woods grow 200 percent faster.
Each plot produces +1 food.
Time needed for workers to do anything is doubled.
Animals strength increased by 10.
Cca 25 percent of terrain turns to more favorable, but improvements perish in the process.


SETI success
requires Satellites

An alien civilization has been discovered. They are too far to communicate with us directly, but it is proven, that we are not alone. The societal impact is probably going to be huge. This inspires the whole humankind for new achievements in all spheres of public life, ranging from politics to science and culture.

EFFECT:
2 turns of anarchy for each civ for each religion present in it.
+5 relations worldwide
+50 percent research for all civs with Scientific method
+50 percent spaceship construction speed
+50 percent nuke construction speed (Yes, we know, that humans are all brothers compared to the aliens. But we must also be ready to repel these alien bastards if needed, you know...)
 
This may be redundant, but there is a great list of chronologies at Wikipedia:
http://en.wikipedia.org/wiki/Chronology#Chronologies

Easily we can mine these for ideas.

For instance, Justinian's revamping of the Roman Civil code, perhaps represented as a courthouse quest.
 
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