BOTM 67: Gilgamesh (Sumeria)
A wolf among the sheep.
[img=right]http://gotm.civfanatics.net/civ4games/images/botm67civ.jpg[/img]Game Details:
It has been over two years since Sumeria was featured in a BOTM (#41). And in that game, some of you lost in the first six turns when Humbaba destroyed your capital. In this game, those “mythical creatures” have been safely imprisoned; further all other barbarians have been banned from the world. As “Gilgamesh, the King of Uruk, was 1/3 mortal, and 2/3 divine”, he starts with the land of 2 civilizations. He also starts separated from the mere mortals. You can play completely ignoring the other civilizations (until sailing).
Anyone wasting time and resources to successfully confront Humbaba in his lair and destroy him will be awarded the Dragon Killer achievement in the results thread.
Good luck. And HAVE FUN!
Game settings:
Civilization: Gilgamesh of Sumeria
Rivals: 13 peaceful AIs
Difficulty: Monarch
Map: Pangaea*
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Options: No City Razing, No City Flipping from Culture, No Barbarians, No Tech Brokering, Permanent Alliances, No Vassal States, No Events **
Victory Conditions: All enabled
* slight modifications: Gilgamesh land separated from the other civ's; Humbaba and Utnaphistan banished and imprisoned.
** I expect these options will make some victories easier and some harder. But I may be mistaken about which are which. Huts are enabled (unless you play the Challenger save).
Gilgamesh:
Gilgamesh is Protective and Creative and starts with Agriculture and The Wheel. The Protective trait gives free Drill 1 and City Garrison 1 on archery and gunpowder units and increases +100% production on Walls and Castles. Creative gives +2

Unique unit: Vulture (replaces Axeman)
The Vulture has a strength of 6 instead of 5 for the axeman, but only gets +25% combat bonus against melee units instead of +50%.
Unique building: Ziggurat (replaces Courthouse)
The Ziggurat is 25% cheaper to build than a courthouse, and is available at Priesthood instead of Code of Laws for courthouse.
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
It’s your birthday! You have been gifted with a plethora of goody huts. (100% more)
Challenger Class Equalizers:
Goody huts don’t belong in a competition. Neither you nor the AIs have any. (100% less).
To Enter the Competition:
This competition will open at 00:01 am on 15 June 2013, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 July 2013.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. [What unbalancing events occurred? What did you get from your huts?] Do not discuss any details of your game outside those threads.