Master_Chaz
Chieftain
Any updates?
How complex of a task would it be to make the old version compatible? Is it just a matter of changing some references in the xml, or does one have to meddle with the DLL?
I was wondering the same thing. Is it compatible with v3.13? Also, are the SDK changes essential to the mod, or are they just solver's patch and more civs allowed?
I've tried Varietas Delectat and what I actually wanted to do was to add the air forces, regiments and bonus unit changes to a personal mod that already has Varietas. What I was wondering was do I just need those modules, or is there some SDK change required?
We just need the module You say... but with the xml? We have to change them?You just need the module but they may act weird (but no major bugs I think),
In fact regiments is very simple to add, but air forces will be a bit harder because varietas already has his own planes models ....
So, are You saying that i can upgrade and just change the dll? Isn't it? A 2nd question, I've seen that there are mods that allow more than 40 civs, R.E.D. could work with their dll?In updating to 3.13, the main problems you will encounter are with mods that have SDK changes (ie a custom CvGameCoreDLL file). When I updated mine a while ago, all of the mods with just XML changes were uneffected. If you just want the modules in this mod, nothing will be affected. As far as I know, the only thing that won't work in this mod is the DLL which allows for 36 civs. If you do want to allow more civs, I would suggest the [BtS]40 civs-allows colonies AND 34 civs by Lt. Bob.
another question... could You give me the fast link to reach the lt Bob dll?