Lehnardtsson
Chieftain
- Joined
- Mar 9, 2010
- Messages
- 46
It seems to be very hard for me to play with revolutions. How do you easily turn them off?
Best regards,
Best regards,
In the Custom Game setup.It seems to be very hard for me to play with revolutions. How do you easily turn them off?
Best regards,
I've thought about this few times, as well as adding some other choices depending on what civics player use but the actual python code is a bit difficult to edit as it doesn't use civic names at all to identify chosen civics, instead it uses RevDCM's new civic xml modifiers. So editing it would mean that I'd have to rewrite the most of the dynamic civ name functions, create whole lot of new text entries and so on. So I haven't tried making this change, there's been always stuff with higher priority.I know this might mean tweaking with Python, but wouldn't any civ applying Federalism become a <Civ Name> Federation or Federal Republic of <Civ Name>?
I only ask because as diverse as the Dynamic Civ Naming system is, it can be even better.
I've thought about this few times, as well as adding some other choices depending on what civics player use but the actual python code is a bit difficult to edit as it doesn't use civic names at all to identify chosen civics, instead it uses RevDCM's new civic xml modifiers. So editing it would mean that I'd have to rewrite the most of the dynamic civ name functions, create whole lot of new text entries and so on. So I haven't tried making this change, there's been always stuff with higher priority.
It depends... when people want v3.0?Can that be put under RoM 3.0's final polishing list? Or just **** it and let it be?
im waiting for the megapack for RoM 2.91!!!!!
any idea of when??![]()
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In the Custom Game setup.
Yes but what about scenarios? You can I turn off revolutions in scenario?
I noticed there are several unused resources in the unloaded mods folder: amber, clay, jade, etc.
Are these working, and if so, how do I load them?
Moving the "resources" folder into the "modules" folder does nothing. Moving the individual resources, e.g. "amber" folder into the modules folder makes the resource show up in game, but just as a pink square. I'm guessing I have to move an art file from some place to some where, but I don't know where.
Have you tried scrolling down?As for bugs, the biggest one I seen is on the F3 civics screen. Is there any way to display it like Civ4 usually does? It only shows the government options, you can't see the other "tabs" on the bottom part like for Power etc. If you click on it, it takes you to the sevopedia instead of changing the bottom part like civ4 vanilla usually does. It makes it difficult to quickly do an overview of the civics to find which one is best for you. I had to hover over the civic group heading to find out what my current civic is and the stats associated with that, then select another civic in that group, go back to the heading to see what the stats are for that one. Then I'd have to cancel if I didn't want that particular setting. I didn't change civics alot partially because of this. Although anarchy times were long too. And I found beaurocracy to be fairly effective even with a large distant empire. I was still able to maintain a high science rate. Might be a little overpowered.
Have you tried scrolling down?
Hi Zappara, this is the best mod for me! I love it!
Congratulations!
I'm sorry for that, but the Hungarian civ have not correct sound file, just german language. I need to fix it!
Please download and implement to your mod the hungarian sounds! You can download that from this link:
download Hungary sounds
Sorry for my bad english.
BR and THANKS,
Cormac
Thanks for the sounds, I'll include them in the next civ update.
Hi, whats abot the performance ? is it now playable ? Means: turn time, ram errors, and so on ?
Any fixes for that ?
(I want to play the game but i hate the performance leaks of 2.8)