hey,
theres a 8 catagory screen over 10 options each in the dl data base.
i like the cool units you addedd from the future mods in bts
Checked dl database and didn't see it. I'll have to check for it again later unless you can provide me link for it.
I had almost working civic screen for 8 categories in Epic mod but getting it to display all texts properly seemed impossible without changes to DLL file. I tried using that python file in RoM (Rise of Mankind) but it just didn't work at all. So I postponed those civic changes to future versions.
Good news ! Its ok with cd of Vanilla Civ 4 + DVD of vanilla BTS
Its not surprising...
That's good news. I wasn't sure if it would work with just BtS as I have both expansions installed.
I gave it a rather quick trial. Seems quite nice. I've noticed that you stretched the game's time and had an early start. I liked that a lot. I also like the new buildings I encountered so far. I hope some techs that are empty now get fleshed with buildings or units.
A minor bug is that the on map city bar seems missed-up as it shows incorrect icons. Resources and so are fine. I looked into the Game Font file but I can't see what is wrong with it.
About the DLL, I was thinking of merging Solver's patch with Dale's bombardment and maybe other SDK modifications. I am just waiting for Solver's patch to become somewhat final. For now it is almost updated daily.
If you have other things you like to include in the DLL just tell me and I will do it gladly. I already like your mod a lot and I think it is a very promising one.
Yeah, I stretched game time a bit. I've tried to add icons for most new buildings but some are still missing and most new buildings just re-use building graphics from existing buildings so cities won't look different with new building types. Empty techs will be filled at some point, for example I have about 20 new civic options to add when I get new working civic screen for that many options. There's also lots of stuff on my lists that haven't yet made into the mod.
I think I found reason for that messed up city bar - I've only changed GameFont.tga, I'll have to add GameFont75.tga as well. I just hate editing those files. New index value in xml for resources did help a bit but still it's difficult to mod those gamefonts.
I have no rush with adding DLL to the mod. One thing that I liked in CCCP's dll file was the added iCommerce options for health and happiness to all commerce tags. With those I could create more diverse civics and buildings. Another thing that is missing is that you can't use Power as requirement for health, happiness and so on. That could be new tag: <CommerceWithPower>. Maybe I'll make a list of things that might be useful in new DLL. I'll have to think about it.
Well, one thing I don't like about this mod is the 3 wonder limit on the cities, so I'm going to go destroy empires and make more of my cities.
I got a CTD when I was playing as the japanese empire and researched blood cult. I also want to say that I like this mod, it reminds me of Heart of Destiny Mod for Civ 3.
Reason why there's that limit was the amount of new wonders added to the game in this mod and the limit prevents making huge culture cities. In real life also the wonders of the world are scattered around the globe so the limit is there for also realism - player shouldn't be able to build all wonders in a single city. The limit can be adjusted if people feel like that it's too low.
Try the giant and Gigantic map sizes. You shouldn't run out of cities to build whatever wonders you need.
(I just forgot to mention that I tried the giant map size - great addition)
If you play on those new map sizes, I appreciate any feedback from them (with game difficulty and game speed options). There's few variables on those map sizes that might need recheck if players find them too easy / too difficult.
When building a worker for the first time you are congratulated for obtaining your first armored unit! (funny but I guess it is a bug)
That's a bug for sure. I'll add it to fix list.
Downloading now.
Any chance you could also write up a note for my wife, Zap, to explain why I now need to "test" Civ all weekend?
m
Note to mrhyms' wife: If you let your husband play Civ this weekend, I'm sure he'll make it up to you next week with some kind of surprise.