[BtS] Rise of Mankind

good thing is you can now use Blue marble terrain in multiplay.

There are 4 culture groups in civ 4 right? Asian, European, Amerikan and Afrikan?

yes thats correct, but youre doing it in vain. Take a look at the 5th post of page 24.
 
I think Zap will need all our help with converting the mod to the new version!

It has to be lots of work
 
well if ragnar is the cause then it cant be a culture bug since all the others are already in the industrial age? because ragnar is last in score and also european like all the others in your game. I recall games without the vikings and having ctd's.

I wonder what Zap thinks..
 
im having problems with the gigante map
it always gives me 1 long piece of land in the middle
with terra
how can i fix it
 
Since I updated BTS to 3.13 , I can't run R o Mankind, well I actually can't run tons of other mods actually. Is that the case for other people?
 
im having problems with the gigante map
it always gives me 1 long piece of land in the middle
with terra
how can i fix it

As I understand how the Map Scripts have been set up, the Giant and Gigantic map function are designed to work with the Fractal Continents option. If you want to check a wierd mapping problem check Pangaea in Giant or Gigantic :lol:
 
After my game crashed in the industrial era i tried to find out the reason.I began to delete one civ after the other and started the same round again and again.I found out that in my case the french nation must be the reason.Ok,so far so good.
Now i started to delete one french city after the other to find out what city is responsible for th crash.The result in my case is that it is rheims who finished in this round a caravel.I don't think that the caravel is the reason but something happens in reims and let the game crash.
After deleting reims in the editor, the game does not crash.If you load the attached file you can try to find out the reason.

I hope my first posting here is a little bit useful
 

Attachments

After my game crashed in the industrial era i tried to find out the reason.I began to delete one civ after the other and started the same round again and again.I found out that in my case the french nation must be the reason.Ok,so far so good.
Now i started to delete one french city after the other to find out what city is responsible for th crash.The result in my case is that it is rheims who finished in this round a caravel.I don't think that the caravel is the reason but something happens in reims and let the game crash.
After deleting reims in the editor, the game does not crash.If you load the attached file you can try to find out the reason.

I hope my first posting here is a little bit useful

That's no good, i am playing with France... :P
 
Oh well, so much for my European Civ fault idea, played this as Asoka with Asian civs and crashed when more than one civ may have gone into Industrial Age. Gonna look at workers upgrade maybe as a problem and dig around some.

Also looking at my new favorite unit Privateers (bug: don't actually carry 2 units).

RoMcrash.JPG
 
Now we only have to find out, what could happen in every city and has nothing to do with buildings or units...that is really easy...:mischief:
Is it possible that these cities try to produce a great person.

But there is another strange thing, if i play my saved file as the americans, the game is crashing, but if i load the WBsave and start playing with the french nation, the game has no ctd....:confused:

Hmmm...i have no plan...i think i'm calling the guys from CSI...:scan:
 
At the moment it doesnt look like its a single bug but it seems to be related to each other. Im only guessing, im not a modder. I just hope Zap can shed some light and give us some more guidance :0
 
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