hrochland, the Ioncross.com mirror works now, try again and see if you can grab the file 
I started work today to get the climate based terrain working on all map scripts and met with dismal failure... I can modify CvMapGenerator.py to use them, but then the only scripts that work using the default functions are Big_And_Small and Medium_And_Small, all of the rest crap out trying to import a function that I can't even find in any of the python files to begin with. Unfortunately, even if they did work the results aren't terribly impressive with the way Civ4 handles terrain placement in the first place. Since everything is based on latitude only for the defaul map scripts it's very difficult to get enough of each terrain on them. They end up looking pretty ugly and very short on resources. So, this bit's going to wait until I can re-write the core functionality for generating plot types. Of course, when I do that you won't really need multiple map script because with that change in place I can just add a pull-down menu for the World_Piece map script to control the landmass distribution and climate and it won't take 5 minutes to create a map.
I'll post 0.2 later when I've finished making all of the game rule changes optional including the changes to traits, naval movement, tile stack limits and game speed (turns per era).

I started work today to get the climate based terrain working on all map scripts and met with dismal failure... I can modify CvMapGenerator.py to use them, but then the only scripts that work using the default functions are Big_And_Small and Medium_And_Small, all of the rest crap out trying to import a function that I can't even find in any of the python files to begin with. Unfortunately, even if they did work the results aren't terribly impressive with the way Civ4 handles terrain placement in the first place. Since everything is based on latitude only for the defaul map scripts it's very difficult to get enough of each terrain on them. They end up looking pretty ugly and very short on resources. So, this bit's going to wait until I can re-write the core functionality for generating plot types. Of course, when I do that you won't really need multiple map script because with that change in place I can just add a pull-down menu for the World_Piece map script to control the landmass distribution and climate and it won't take 5 minutes to create a map.
I'll post 0.2 later when I've finished making all of the game rule changes optional including the changes to traits, naval movement, tile stack limits and game speed (turns per era).

+ mods = 15/10 