[BtS] Star Trek Mod

Great mod!!!
I have just one small problem, the AI's take forever to move!!! I have to wait sometimes up to 4 minutes between turns, It gets worse to as the game goes on. What wrong???
 
Great mod!!!
I have just one small problem, the AI's take forever to move!!! I have to wait sometimes up to 4 minutes between turns, It gets worse to as the game goes on. What wrong???

I answered this for someone else here:

This is because Final Frontier:

-is done practically all in python
-uses python to store buildings

There are quite a few time-expensive callbacks enabled in Final Frontier/FF Mods that, if disabled, would make the game go a lot faster. Also, solar systems are done entirely through python. And finally, as I said, buildings are stored in python lists. So as you build more and more., the lists will get bigger and bigger.

In 3.0, deanej plans to move as much as the non solar-system stuff to the DLL (thus making it a lot faster) as he can, I think (and hope!)

In short, it's not a bug, it's a Final Frontier/FF mods issue that should be made less in the future.
 
Installation Instructions said:
Copy all of the .fpk files to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets if you have the default install directory or [directory where civ is installed]\Beyond the Sword\Assets if not (not the My Games folder!).
Spoiler :
Don't pay any attention to this, the forum doesn't count quotes for the character count.
 
Hi. Just a few remarks, and questions :

The installation ain't "trivial", and I'm a computer scientist. First time, I didn't read the installation instructions, and just copied the contents of the archive to the Mods subdir, thinking it worked jut like any other mod. Well, obviously, it didn't. So I re-installed, and I found an error in the instructions :

"5.If you want, copy the file in High Quality Fesarius.zip to the Mods\Star Trek\Assets\Civilization folder. Only do this if you have a relatively fast computer with a good graphics card. You may want to back up the old file first."

This line is wrong : It should read "If you want, replace the file Mods\Star Trek\Assets\XML\Civilizations\CIV4UnitArtStyleTypeInfos.xml with the version found in the High Quality Fesarius.zip archive. [...]"


That was for the error :)


Now, I wonder : Why ask the player to install the graphcs and sounds in "My Games\..." instead of putting them directly in the Mods directory tree ? In "My Games", they are available but to one user, plus, it makes for another install path, thus complicating the procedure. I guess it might be shared ressources between all of the sub-mods installed, but, still, putting them in the Star Trek mod folder (which I reckon is the "main" mod) would make more sense, to me. And allow for a one-step installation process (just zip all the mods subdirs in one big archive, and tell people to unzip it in the Mods directory. Install can't be much easier, that way ^^)

I hope it helped.
 
Unfortunatly I don't know how to make a mod be able to look into another mod's folder for art and sounds; they can go into Assets, but I figured that it would be easier to remove from customAssets if you wanted to (as that way you don't have to decipher if it's a Star Trek file or a BtS one). If anyone could tell me how to do that I would gladly make it work that way (installation issues comprise 99% of all the questions I get).

As for the added zip file, I don't ever extract archives if I can avoid it, since Vista (and XP) allows for a user to copy files directly out of them. It's actually an obsolete instruction anyways; ever since one of the patches, it's no longer supported (as the base one now looks good).
 
Ah, so maybe this was the reason why it told me the movies were incorrectly installed :)

Also, some musics or sounds weren't properly installed, either, despite my hearing nice Star Trek tunes in the background. Strange...


As for the "looking into another mod directory", have you tried the relative path ? I think it's used by the authors of the Dune mod, for instance, or by some other modders.
 
Maybe. But I'm sure I read recently about a mod using "separate" ressources, in a different "mod" folder. Maybe it was "BTS plus", or another one. I really can't remember :)
 
Yup, seems to be the one. But, while it is undesirable in the case oh a single mod, in the case of many mods sharing a common base, it is a good thing to have. Thus, there could be "Star Trek (Base mod)" and "ST Whatever (Requires 'Star Trek (Base Mod)')", for instance.
 
Is there an example of someone using it with sounds and movies? I heard that it doesn't work on packed art, so it wouldn't fix the whole issue, but if I could get it working with movies and sounds I could move to a one-step install process, as well as eliminate the problems with BUG. But, I tested it on one of the music files last night and it didn't work.
 
I dunno. However, I didn't have movies either, though I used precisely the install instructions provided...
 
No, my movies ain't disabled (I see the ones related to wonders, for instance), but in this mod, I get an error popup telling me my videos ain't installed properly, when starting a new game.
 
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