[BtS] Star Trek Mod

that is what i'm talking about good guy
;) ;) ;) ;) ;) ;)
send something to put in unit folder
it is so empty
 
At some point I promise to make some star trek ships for you guys - you'll have to let me know which ones, I don't know that much about the show. I know for a fact I won't be able to get around to them until maybe May, so have everything ready and I'll see what I can do. As for the one in the picture, it's modeled and half animated at this point - I can give you what I've got for now, but it's animations look a little wierd in game.
 
This mod sounds great. But excuse me for being stupid but I cannot get it to work.

I have installed it to the required location:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Star TrekBeta1\

And I have all the required program revisions.

I load the mod and I get the standard BTS start screen with "Star TrekBeta1" in the top right hand corner. From here I cannot seem to do anything?

Am I missing something very obvious?

Thanks in advance.
 
This is why I'm hesitant to make any ships. :wow: Anything I can do smitty can do 100x better. ;)

OK, I don't know what to say... (It does look really neat!) except this: if you get started on a number of ships, won't that also help snafusmith (If ye reckon he can do 100x better)?;)

PS: I once stopped drawing cos a friend of mine could do much better (tho I wouldn't say 100x), but later I took it up again - and I still do - tho I'm no Rembrandt...
 
This mod sounds great. But excuse me for being stupid but I cannot get it to work.

I have installed it to the required location:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Star TrekBeta1\

And I have all the required program revisions.

I load the mod and I get the standard BTS start screen with "Star TrekBeta1" in the top right hand corner. From here I cannot seem to do anything?

Am I missing something very obvious?

Thanks in advance.

It needs to be unzipped to the Mods folder. So, you should have Mods\Star Trek with all the mod files in the Star Trek folder.

I'm guessing with the way you set it up you have the "Star Trek" folder inside the "Star TrekBeta1" folder.

EDIT: If anyone hasn't seen this week's modcast, they should. This mod event gets a quick mention about 37-38 minutes in, after the spiral galaxy map script!
 
If anyone hasn't seen this week's modcast, they should. This mod event gets a quick mention about 37-38 minutes in, after the spiral galaxy map script!

I'm not following this: what modcast?:confused:

BTW, when are you planning to do an update?
 
Well, then there's still plenty o' time for another observation: I've noticed the Cloaking Device advances are leading nowhere (nowadays I just skip them altogether if another civ's got the Multi-Race Database - which BTW might be a tad bit powerful, especially since it's available rather early).;)
 
I changed Multi-Race database to grant techs discovered by 3 civs instead of 2 for the next beta. Do you think that will be fine?

So you mentioned, but I dunno. (So far, as far as I can tell, whichever civ gets it is sure to get ahead real quick.) Could you maybe try it out first?
 
"Mmmkay..." (Just wondering if someone has a second opinion on this - I can't be the only one trying out Star Trek mod Bet1, can I?);)

And hopefully, by mid-April, we'll have some ships to show.:mischief:
 
Once I got the crash taking a home system I moved on to another mod. :(

I'll start playing this one again.

I like shooting for unbalanced wonders, and the Multi-Race Database fits the bill! :lol:
 
That crash probably has to do with the duplicate corporation headquarters. It's not a bug just about taking the home system as I've done tests where I gave myself unit in the early game right on the border of an AI and taken their system - this would be the home system, as I would do this around the third turn. Just be careful and you will avoid the problem (gift yourself a few great spies before war and you'll know if a system had the headquarters before taking it). Unfortunately, you can't remove buildings in world builder (this was lost with the ability to build it on multiple planets).
 
Some more stuff:

- Rom appears as a Great Engineer + Ferengi Leader:crazyeye:
- got a strange cash crash from +179 to -334!:eek:
- game consistently displays an error message upon exiting (doesn't seem to affect anything, just keeps appearing):mischief:
- Explorer IIIs can't be upgraded, nor can Heavy Is; why is this?:confused:

And here it is again:
 

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  • Built 2 Starbases, 1 Construction Ship left!0000.JPG
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-Are you sure Rom appeared as a great engineer? He doesn't appear in the text for it at all!

-Could you explain that crash more?

-No idea what causes that error. These forums have been no help in fixing it.

-I fixed the explorer IIIs problem. The Heavy Is can't upgrade because the Krenim UU is limited to 1 and I can't figure out how to make upgrading possible without players getting around the limit of 1. I don't know of any methods that can prevent upgrading in python.

-No idea why the starbase bug exists - I didn't even modify the method that's supposed to prevent that!

This mod is becoming a bug magnet. I have no idea why - it probably has to do with the fact that I don't really have the skills to make it. I wanted this mod to become a team effort like Fall From Heaven, but nobody was interested in helping me, so I'm doing this by myself now. I suspect these bugs will be here forever, because I'm getting no help in fixing them here. I posted a thread for the GP text a few days ago - no replies. I posted a thread on the memory error a few months ago - no help was given to me. And interest in the mod seems to grow less each time I release a new build.
 
-Are you sure Rom appeared as a great engineer? He doesn't appear in the text for it at all!

Well, that's really weird then.:crazyeye: (Weird, but funny.):lol:

-Could you explain that crash more?

One turn I was on +179 cash, the next on -338. (No crash - just a pun. Sorry!):mischief:

-No idea what causes that error. These forums have been no help in fixing it.

That's a pity, but as I said: it has no effect other than the message appearing.:thumbsup:

-I fixed the explorer IIIs problem. The Heavy Is can't upgrade because the Krenim UU is limited to 1 and I can't figure out how to make upgrading possible without players getting around the limit of 1. I don't know of any methods that can prevent upgrading in python.

Thx for explaining (I was just wondering if it was intentional). You could maybe change the Krenim UU to Heavy II):mischief:

-No idea why the starbase bug exists - I didn't even modify the method that's supposed to prevent that!

It doesn't really bother me - it's just a freak thing (maybe it's possible in Final Frontier too - but I prefer Star Trek.;)

This mod is becoming a bug magnet. I have no idea why - it probably has to do with the fact that I don't really have the skills to make it. I wanted this mod to become a team effort like Fall From Heaven, but nobody was interested in helping me, so I'm doing this by myself now. I suspect these bugs will be here forever, because I'm getting no help in fixing them here. I posted a thread for the GP text a few days ago - no replies. I posted a thread on the memory error a few months ago - no help was given to me. And interest in the mod seems to grow less each time I release a new build.

I'm sorry to hear that - I wish I could help otherwise than reporting weird stuff, but I'm no good at modding. And really: I can't wait til the next release! (I just consider it a WIP - and if I didn't play it, I couldn't report any bugging stuff, could I?) So, don't give up - cause I'm a hardcore Star Trek fan and would really hate seeing this mod go down the drain!:(
 
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