I will take Xindi ships anyways as I will need them for the Xindi scenario (which I plan to release in a beta so I can get balance advice for it along with another teaser scenario
Cool!

@woodelf: That'd be great!

I will take Xindi ships anyways as I will need them for the Xindi scenario (which I plan to release in a beta so I can get balance advice for it along with another teaser scenario
This mod sounds great. But excuse me for being stupid but I cannot get it to work.
I have installed it to the required location:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Star TrekBeta1\
And I have all the required program revisions.
I load the mod and I get the standard BTS start screen with "Star TrekBeta1" in the top right hand corner. From here I cannot seem to do anything?
Am I missing something very obvious?
Thanks in advance.
If anyone hasn't seen this week's modcast, they should. This mod event gets a quick mention about 37-38 minutes in, after the spiral galaxy map script!
I'm not following this: what modcast?![]()
BTW, when are you planning to do an update?
I changed Multi-Race database to grant techs discovered by 3 civs instead of 2 for the next beta. Do you think that will be fine?
-Are you sure Rom appeared as a great engineer? He doesn't appear in the text for it at all!
-Could you explain that crash more?
-No idea what causes that error. These forums have been no help in fixing it.
-I fixed the explorer IIIs problem. The Heavy Is can't upgrade because the Krenim UU is limited to 1 and I can't figure out how to make upgrading possible without players getting around the limit of 1. I don't know of any methods that can prevent upgrading in python.
-No idea why the starbase bug exists - I didn't even modify the method that's supposed to prevent that!
This mod is becoming a bug magnet. I have no idea why - it probably has to do with the fact that I don't really have the skills to make it. I wanted this mod to become a team effort like Fall From Heaven, but nobody was interested in helping me, so I'm doing this by myself now. I suspect these bugs will be here forever, because I'm getting no help in fixing them here. I posted a thread for the GP text a few days ago - no replies. I posted a thread on the memory error a few months ago - no help was given to me. And interest in the mod seems to grow less each time I release a new build.