[BtS] Star Trek Mod

Sorry if this has been answered before in this thread, it's many many pages long...

For some reason during a long and drawn out war that I was having while playing the Romulans. I was suddenly unable to build any buildings in any of my star systems include my original systems and the new systems I was conquering. It seemed to happen around the same time as when I conquered Cardassia. I am only able to build military units, Research, Wealth, and Culture. When I go into the City Screen I am able to see the buildings available to be built on a planet (in some cases the planet is completely undeveloped), but they are shaded out.

I have played Final Frontier quite a bit, so I'm aware of how you need to switch between planets to build on them. The buildings I am not able to build are planet-specific too (i.e. Nutrition Facility, Mining Facility).

What gives?
 
Which explains a lot...:( There appears to be something inside the Black Hole in that third screenshot (nice map, BTW:thumbsup:), which is a physical impossibility.:crazyeye:
 
Did you apply the patch? If not, post a screenshot of Cardassia BEFORE you captured it (give yourself a great spy so the city screen is visible). Some buildings need to be automatically destroyed on system capture, but I'm not quite sure which ones.

I'm not sure what patch you mean. I just downloaded Beta 3 along with the sound and art files. I've attached two screen images.

This star system wasn't conquered. It has been in my possession the entire game. This problem is happening with all of my star systems, both those originally settled and those conquered.
 

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I'm also having a problem with the game I started after the one I was having problems building in. In this game, I'm at war with Locutus of Borg. After I've destroyed the last of the Borg ships in the star system, my ships move into the city tile, but the star system stays in Borg possession.

The attached screen image shows the situation happening twice in two star systems. In addition, if you look at the city to the right, there are Borg Construction ships in that star system which should have either been destroyed or switched to Romulan possession when I entered the star system but they are also staying in Borg possession and form a stack with my war ships. Something seems screwy with that. Is there something unique about warring with the Borg? :scan:
 

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This patch should have been installed (it's in post #1):

Here's a cumulative patch for beta 3:
-Alien Vessel: 7 strength, 3 moves
-Increased time to barb strength increases
-Fixed bug where capturing a system with a planetary defense grid would cause a player to be unable to build buildings

Let me know if the city capture problem continues. That means that there are more problem buildings in the mod.
 
Ok, I'll download that patch. What about the issue I'm having with the Borg? Does this patch address this as well? I'm not exactly sure where the full list of fixes that you are quoting can be found...
 
Can't tell as you should have installed the patch before starting a game. (Although deanej might have added links to the Arts & Sounds + patch to his mod DL Page...)
 
Which explains a lot...:( There appears to be something inside the Black Hole in that third screenshot (nice map, BTW:thumbsup:), which is a physical impossibility.:crazyeye:

Pretty sure that's suppose to be the wormhole, chief. :lol:;)
 
A wormhole is a black hole with something in it? OK, my bad then. (Can't wait to see where it ends up.):mischief:
 
Well, I've linked DS9 from the first post. It's NOT fully tested - I think all events work, but I'm not completely sure. It probably isn't balanced properly either. Go to CivilizationIV.ini and change HidePythonExceptions = 1 to HidePythonExceptions = 0. To play you have to load the ST Deep Space Nine mod and select play a scenario. In version 1.0 of Star Trek it will be available from the play scenario menu of the main mod.
 
@ deanej .At First I want to say that your DS9 Mod looks great, but there is one thing I noticed in the first turn. There are not enough Federation Starship. Classes like Akira,Execelsior, Miranda( Refit), Constellation, Ambassador, Nebula( that are the most importants, I think) and Oberth, Danube, K'tinga( Klingon), Sabre, Norway( I think there are not so important) are not in the mod and all of them played an role in the time of Deep Space Nine and in the Deep Space Nine or in the TNG-Movies or in Voyager.

edit: But I am Working on that I am opening that I can add the most of this ships today do you want the new version inculding the ships this of your mod ?, then I will upload it.

@Jeelen : Thank you for testing my map and your report. I will work on new version in the next
weeks.
I am hoping that I can finish the new version in 1 or 2 months.

edit: @ deanej : I finsihed the first version of my moreshipspatch for your DS9 mod it enable only the units and doesnt balance them: This are the units:
Miranda
Akira( needs fighting the Borg
Excelsior
Ambassador
Nebula
Constellation

If you want them tell it my and I will upload the patch
At next I will balance them.
 
@heliostellar: Are the ships you talked about cloaked? They may not be able to capture systems as they are invisible.

Yeah thats the "problem" alright. Cloaked ships can't capture systems. Ran into the issue when playing as Klingons and while cloaked ships couldn't capture systems, a ship without the cloak could.

I'm not sure if this is a bad thing since with a cloaked light VI and two cloaked Exploration VI's I was able to beat a full stack of around 15 (maybe more). Reason being that with quick attack I could just sit there and pound on them with out fear of retaliation.

That was why I said that I think the Tacheyon Detector should be a national wonder. When 3 ships can defeat a fleet five times larger than them you know something is amiss.

Another thing I wanted to say was that although I've just argued the power of the cloak there is one other thing that feels a bit broken. The Klingon UU the Bird of Prey starts with a cloak and although that means the Klingons can be absolute bastards when it comes to ship to ship combat it; It does mean they are screwed when it comes to taking worlds and defending. The only way around the capture problem at this lvl is to not upgrade your fleet but this leaves you vulnerable and if your light II's are destroyed then your up the creek without the paddle. Additionally while the defence thing isn't much of problem to a human player who can be active about his defence the AI isn't and I have seen more than one game where the Klingons have been wiped out by barbs because there fleet just can't defend their worlds.

Anyway my point is that I think maybe the Klingon UU (the Bird of Prey) should be a replacement for either Exploration IV, V or VI (because those are the first lvls of Exploration that can attack) or maybe it should be a replacement for the attack fighter.

Oh, and change the art for the Romulan attack fighter already! it looks silly!:lol:

EDIT:
hey deanej and all,

i have a quastion,

did anyone try this beuty on mp game??

yeah someone did, said it didn't work.
 
Here is a good news : I finished blancing my moreshipspatch
I also add unique, historica names for ship. Fore example for Galaxy
class : USS Galaxy, USS Enterprise-D, USS Ventur....:)
I will post it when someone post he or she want it.
 
Here is a good news : I finished blancing my moreshipspatch
I also add unique, historica names for ship. Fore example for Galaxy
class : USS Galaxy, USS Enterprise-D, USS Ventur....:)
I will post it when someone post he or she want it.

If it works with Star Trek mod, post it already! (If deanej thinks it's cool, he may add it in v. 1.0.) ;)

On Cloaking Device: as it is now, it's not perfect, to say the least. For colony defence, cloaked ships need to stack with others (preferably attacking invaders before they can strike), for attacking ships they may be too powerful. (As mentioned, this would be solved with a Cloak button for appropriate ships; when moving they can cloak, when fighting they should be uncloaked. Don't know if this is feasible though...)
 
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