[BtS] Star Trek Mod

in the enterprice mod doesn't have starbase bilding like federation
meybe this is the crash problem
 
It's not supposed to. Is there anything specific you do before it crashes (sometimes user behavior can influence crashes ex: constructing a building/unit that has a problem, etc.). The reason I ask is that I haven't been able to duplicate any crashes on my end, even with the same.

EDIT: Could you also test one of the scenarios that use the Voyager mod? I used an XML editor to remove the UBs for some civs in both the Enterprise and Voyager mods (for the other mods I did them by hand or not at all).

For everyone: what should the engineer and great engineer specialists do? Since the yields (food, production, commerce) aren't getting applied, I need new effects for both specialists.
 
On the turn I add them to the city, the bonus applies, but the next turn it's gone. Only the research bonues remains.

As for sugestions: Engineers: + research and +X% military unit production (is it possible to be done? Maybe through a unique building, a "engineering university", or something)

Scientists: remain the same, as research still applies

Profets: Maybe unlock unique buildings, and + culture
 
for the last time i did evrithing diferente each time i try the 22 or earth romulan
I even uninstall blue marble

i put them back but still crash

i try evrithing, give me your folder et_enterprice
you probably change something the last minute
post it please

PD:i try all your other scenarios,there are realy good I even playing picard in klingons

2PD:the hirogine mod,new coloship/construction is a nice touch
 
I've released the 1.12 patch. It fixes the following issues:
-Fixed bug where some scenarios didn't have starbase culture
-More systems in scenarios have nutrition/mining facility
-Removed Transwarp Corridor on plot in Earth-Romulan war scenario
-Population adjustments for barbarian cities in 22nd Century scenario
-Fixed bug where game was unable to detect whether the map was a scenario or not
-Fixed python exception when AI player has no units
-Added epic game option for 22nd Century scenario
-Unit names are now stored in scenario files
-Scenario files no longer store what a city is currently producing.
-Deep Space Nine now gives starbase culture
 
i discover in the scenarios there is no planets on solar sistem
out side where the ships are
 
check my post in dawload the lates version

22 epic crash when i meet other civilization
volcans klingons are ok

ithink is silik
 
It's been included ever since the art and sound pack was released, but wasn't used until recently. You can extract it from STArt2.fpk with PakBuild. The button is in STArt0.

Cool. What's the name of the file it's under? I'm guessing it's going to be in the "federation" folder, but under what name?
 
Hi, I was wondering if someone could help me out.

I installed a fresh version of BTS.
Patched to 3.17.
Unzipped The Mod(1.0) and unzipped it in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\MODS.
Unzipped art + sounds, copied STAArt0.fpk, STAArt1.fpk and STAArt2.fpk to C:\Program Files\Firaxis Games\Sid Meier's Civilization IV\Beyond the Sword\Assets.
Copied sound folder to My Games\Beyond the Sword\CustomAssets
Unzipped patch 1.12 to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\MODS.

Are these the correct steps? It is what is listed in the readme files. When I try to load the mod, I get thousands xml errors until I kill the game with task manager. I also noticed that now when I load BTS, star trek music is playing. Is there a mistake in the readme files?

Thank you for your help ahead of time.
 
Those should be the correct steps. Something must have went wrong in your installation, though, as you shouldn't be getting the music in the epic game or the XML errors (the sounds included in the sound pact don't override default files at all). Do you have anything in your CustomAssets folder or any changes to original game files?
 
The sounds folder was copied to the customassets folder as described in the readme, that is the only place I installed the sound folder. Weird. Maybe I'll start all over again. I didn't remember how long it takes to reinstall BTS all over again...

>:(

Edit: Hey guys, I got it working. It seems that I had to delete the beyond the sword folder in mygames/etc. directory after uninstalling. After I reinstalled, it seems to be working. Thanks!
 
A great mod. I will be looking forward to when the scenarios do have research like the epic game does. Really looking forward to the next release.
 
Well, most of the scenarios cover too narrow a timeframe to have a proper tech tree (I wish I could disable the research slider, actually). The Enterprise scenarios have one, and I actually considered one for both The Dominion War (now Deep Space Nine) and Kazon Unification. When Dominion War was expanded into Deep Space Nine, I found that it was far easier to have techs assigned on the proper turn in order to keep the timeline straight. As for why they aren't in Kazon Unification, I was having trouble coming up with enough and keeping it balanced.

As for the future release schedule:
-1.14 patch sometime in the next week (minor patch)
-1.15 patch possibly sometime this month (very minor patch, possibly no impact but will help modding and possibly speed)
-At this point I hope to make a version of Final Frontier that is mod-friendly, if I can get a SDK programmer
-After that, Version 2.0, including new civs/leaders/scenarios/techs/buildings/units; only 1-2 of these new scenarios will have no tech tree, and only 3 will be based on the Star Trek mod - the other 2 will be based off of the Next War mod.
 
I have an idea that I would like to see a scenario for Next Generation based on the planned large scale invasion of the ISS Enterprise that USS Enterprise D came across in the book Dark Mirror. It might require a little bit of tweaking but the artwork is all there for the units and just needs to be recoloured...
 
My game crashes before it even loads with the new patch.
 
My game crashes before it even loads with the new patch.

Are you loading from a save? The epic game and the ST Enterprise scenarios are probably not save-game compatible because both used the default BtS version of Civ4SpecialistInfos prior to the new patch. If this is the case, simply delete Civ4SpecialistInfos from the mod folder until you complete the current game. (It's in Moderator Action: \Assets\XML\GameInfo)
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
No, I am loading the mod and it crashes.
 
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