[BtS] Star Trek Mod

you need to give more information man !

deanej remember the for vista 64 bits program files is=program files (x86)

still i can't play 22 century
 
When it goes to the uncashed part of the load I get an error that says

"Teg: UNITCLASS_COLONY_SHIP in info class was incorrect Current XML file is: xml\Units/CIV4UnitsInfos.xml"

It does that for 3-4 different items, then windows closes it.
 
got it. I deleted the mod and just copy/pasted the patch. I assumed since the patch had all the different star trek folders in it, they were replacements, not additions.

Could you just make an installer for this so we don't have to jack with the folders?
 
saves are not working just look

Civ4ScreenShot0000.JPG
Civ4ScreenShot0001.JPG
 
To install the star trek mod, the readme specifies...
Unzip the file to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\MODS.

However, in my directory, the filename under that path is "Mods" without capital letters.

When I go into My Games/Beyond The Sword There is a file called "MODS" in all capitals... is this where I install the mod?

Because, for the Art + Sound files, it says to install the sound file to Copy the sounds folder to My Games\Beyond the Sword\CustomAssets and this is where I saw the folder, "MODS" all in capitals.

Could someone clarify this for me?

Thank you!

PS....

I BOW BEFORE YOUR MODDING MASTERY! I managed to play the first turn of one of the scenarios before it crashed on me, this makes me suspect I installed some files into the wrong directories and so will reinstall hopefully after I get the above questions clarified.

It looks awesome!
 
Which scenario? Both 22nd century and Earth-Romulan War have known Vista issues. The others should work.

It was the Earth-Romulan War, and yet I have vista...

But do you think I installed everything in the correct locations?
 
I've fixed the scenario save game bug. The change will be included in the next patch, but for now just go into [Mod Used by scenario]\Assets\Python\CvFinalFrontierEvents.py and find a line that looks like:
if (pPlot.getScriptData() != ""):

and change it to:
if ((pPlot.getScriptData() != "") and (pPlot.getScriptData() != "Scenario")):
 
yes i got it ,it is working nice
i got enterprice-e in level 6 to meet the dominion
 
I assume the scenario is working properly? I'm afraid that I never got the chance to test it past season 3 because I wanted to get it out in a reasonable amount of time (the turn lengths are long, but may be shorter now that a python exception is fixed since the version I first put out 5 months ago). About 10 turns into season 6 the following should have happened:
4 Dominion Unit spawns, Dominion taking control of initial cities that flipped to the Maquis that were not yet captured by the Federation or Cardassia (with the death of the Maquis), Dominion/Cardassia declaring war on Federation/Klingons, and Damar becoming leader of Cardassia.

After that, you should be able to build the Prometheus, the Romulans should enter the war with a unit spawn (you should also be able to build spies on this turn), the breen should enter the war with Broca becoming leader of Cardassia and you should get some Cardassian units (to simulate the resistance), and Thot Pran becoming leader of the Breen. Now for the conditional events:
-If Cardassia is captured and it is turn 177 or later, Cardassia will switch sides (note: if Cardassia is captured and retaken before turn 177, the game will not make them switch sides)
-If the war is still going on after turn 181 and Bajor has more than 4 cities, they will enter the war
-If Cardassia is captured and the Federation, Klingons, and Romulans have 10 or more cities combined on turn 180, the Dominion will surrender and either the Federation, Klingons, or Romulans will get a conquest victory based on number of cities (Cardassia can be captured after turn 180)
-If the Federation, Klingons, and Romulans combined have 3 or less cities, the Federation will surrender and either the Dominion or Cardassia will win a conquest victory based on number of cities (Cardassia can't win if they have switched sides, though)

I'm pretty sure that all this works fine as it's similar to code that I have tested (I somehow managed to test the Klingon-Cardassian war events without actually playing that far in)
 
-If Cardassia is captured and the Federation, Klingons, and Romulans have 10 or more cities combined on turn 180, the Dominion will surrender and either the Federation, Klingons, or Romulans will get a conquest victory based on number of cities (Cardassia can be captured after turn 180)

10 cities combined for UFP, Klingons and Romulans seems a bit low. (I'm past turn 100 in my current game as Romulus and have 6 systems just by colonizing; I'm smaller than the UFP. Granted, the Dominion War hasn't started in earnest yet, but still...)
 
I have correctly installed the original star trek, updates and patches now, yet for some reason I am unable to get the maps to appear before the game is fully loaded.

What should I try doing?
 
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