DrJambo
Crash-test dummy
Trojan Sheep,
One thing I noticed is that the combat 4 and 5 promotions are now a bit wonky. Correct me if I'm wrong, but you've used the enemy heal rate and friendly heal rate as entries for instigator and alchemist promotion lines, respectively?
Anyway, what's happening in-game is that when I give a unit combat 4 or 5 it states a +10% toward one of those spy missions. I didn't have time to fully get the details this morning, but it's quite a quick thing to check. What I'm wondering is will this be fixable so that the combat promotions can remain as they were or will something have to give since there's some overlapping on entries, e.g. changing those extra healing modifications on combat 4 and 5 to something else so it doesn't conflict?
Cheers
One thing I noticed is that the combat 4 and 5 promotions are now a bit wonky. Correct me if I'm wrong, but you've used the enemy heal rate and friendly heal rate as entries for instigator and alchemist promotion lines, respectively?
Anyway, what's happening in-game is that when I give a unit combat 4 or 5 it states a +10% toward one of those spy missions. I didn't have time to fully get the details this morning, but it's quite a quick thing to check. What I'm wondering is will this be fixable so that the combat promotions can remain as they were or will something have to give since there's some overlapping on entries, e.g. changing those extra healing modifications on combat 4 and 5 to something else so it doesn't conflict?
Cheers