Falk
Prince
I think I noticed a bug with Agricultural + Granary. It should be 50%+X food after city growth, shouldn't it? I had a city with a Granary that only had 15/42 food after growth. Haven't yet tested if this always happens though.
I think I noticed a bug with Agricultural + Granary. It should be 50%+X food after city growth, shouldn't it? I had a city with a Granary that only had 15/42 food after growth. Haven't yet tested if this always happens though.
Have you any idea how to modify a biological warfare missile to spread disease when explode and put an area efect like nukes?
Hey, uh, what are the new civs in this new edition (like the Hanseatic League), and who are the leaders, UUs and UBs?
Well it depends on what you mean by disease. You'd have to program in a disease effect first, but if you have a effect in mind it's doable. If you're not looking to edit SDK you can use the UnitKilled or CombatResults python functions.
Seems ok to me though I haven't played many games to the very end yet.Number of turns for any of the game speeds. Too short? Too many? Currently it has slightly more than Next War which in turn has more than standard BTS.
I do think it is too weak, but I guess, increasing the bonus won't help. The problem as I see it is that the trait "forces" you to play an espionage-focused game. You either focus on espionage or you tend to ignore it almost completely. This limits as many as 15(?) leaders to a certain strategy.Diplomatic trait? Too weak? would +15% instead of 10% make a difference?
The Kurdiji Initiate is useless in our games because we always play with no barbarians and I think, quite a lot of people do that. So it's not really too weak, but still pointless to use in many games (also when you start on very small landmasses). I'd rather see him have +1 LoS or no obstruction of LoS by terrain or somethinglike that.Specific UU or UB that are too weak or strong
Not any I know of. I just started a new game and were able to reproduce it - after city growth I only have 10/39 food despite having a granary. I've attached the savegame (2 turns before city growth), maybe that helps.I can't seem to reproduce this. Every time (with a few different civs) it gets the 50% + the food bonus. Were there any specifics to the situation?
This should be Großer Adler, Große Adler is plural. The r is also dropped when used with an article as in Der Große Adler (the great eagle).UB: Große Adler [Galleon or Ship-of-the-Line]
Seems ok to me though I haven't played many games to the very end yet.
I do think it is too weak, but I guess, increasing the bonus won't help. The problem as I see it is that the trait "forces" you to play an espionage-focused game. You either focus on espionage or you tend to ignore it almost completely. This limits as many as 15(?) leaders to a certain strategy.
That said, I'd rather see an additional bonus that does something different. A +1 to relations bonus would do this, plus it would also help the espionage approach by countering the relation mali you will gain from spying on other civs.
The Kurdiji Initiate is useless in our games because we always play with no barbarians and I think, quite a lot of people do that. So it's not really too weak, but still pointless to use in many games (also when you start on very small landmasses). I'd rather see him have +1 LoS or no obstruction of LoS by terrain or somethinglike that.
I also dislike the Battering Ram. You hardly get attacked by Archery Units. Basically it's only useful against Crossbows, but the AI does not tend to build many Crossbows.
I don't know about the Waka. I think it is much too weak, but maybe I haven't yet understood how to best use it. I'd rather have it have +1 movement.
That's all I noticed yet. You had some pretty cool ideas. (I especially like the Libyen scout!)
Not any I know of. I just started a new game and were able to reproduce it - after city growth I only have 10/39 food despite having a granary. I've attached the savegame (2 turns before city growth), maybe that helps.
€:
This should be Großer Adler, Große Adler is plural. The r is also dropped when used with an article as in Der Große Adler (the great eagle).
Why don't you add Menzies to Australia?
Shouldn't the leader of the Teutonic Order be say, Hermann Von Salza?
I think I noticed a bug with Agricultural + Granary. It should be 50%+X food after city growth, shouldn't it? I had a city with a Granary that only had 15/42 food after growth. Haven't yet tested if this always happens though.
def onCombatResult(self, argsList):
or
def onUnitKilled(self, argsList):
In the python.
Just have it check if the unit is the Biological Warfare missile, and if so place the feature on the terrain.
Alternatively, alter the Andromeda Strain unit that is in Thomas War, which really acts like an ICBM Bio Missile already.
I don't understand. In the CIV4FeatureInfos.xml (in Thomas War MOD) is a feature named disease. ICBM generate fallout when explodes, and i want to make your Biological Warfare Missile to generate on an area disease and i want to make a chemical missile to generate gas when explode. I don't know how to make a missile to do area efect, and to generate a specific feature when explodes. Andromeda Strain is cool, but Biological Warfare Missile is normal to spread disease when explode on an area like Tactical Nuke.
i keep getting an xml error
it says:
Failed Loading XML file XML\BasicInfos/CIV4BasicInfos.xml. [.\FXml.cpp:133] Error parsing xml file -
File: XML\BasicInfos/CIV4BasicInfos.xml
Reason: Element content is incomplete according to the DTD/Schema
Line: 415, 3
Source: </Civ4BasicInfos>
any ideas???
thanks
im playing normal game in earth2 (game ends in 2225 ad i think), and i want to get more turns because id like to get all investigations and win building ss parts. im in industrial era and turns left: 350 im afraid game ends before i can investigate all. only i need some way to freeze turn timer, or add more turns
thx!