BTS Unaltered Gameplay Project

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I had originally put in the power ratio as their power to your power, but I changed it at the request of others here. Honestly, I keep getting confused now that it's reversed myself, and I know what it means. It just doesn't make sense to have it this new way guys.

After I had tried it, I have to say that you were right, it's better in the original way. The allert levels are ok for me.
 
Interesting mod. Do all mods now existing in the mods folder function with this? Also, after installing I checked if BTS had any updates and one showed up, is this in response to this mod? I should have the most current update and so I was thinking there was a tie in. Further, I was playing an ultra large world map by gehnis kia (spelling?) and there are 34 civs in game and the score list off to the right side of the screen is not shown completely, meaning the top scores run off the top screen. This is unwanted for several reasons and something I am hoping your mod fixes. Do you have a fix like this included or can you see about getting one? I think just reorganizing them would be fine. Thanks for all the work!:goodjob:
 
I'm not sure what you mean by "all mods now existing in the mods folder", but if you mean other mods posted to this site then it depends. If the mods change the same files (like CvMainInterface or CvEventsInterface), then probably not. They would need to be merged and made aware of each other. Many XML-only mods should work fine with ours, however.

I doubt BtS was updated in response to our mod. :) There are several issues with BtS, and hopefully this latest patch fixes some of them. See Solver's Unofficial Patch for things that are currently broken in BtS.

Regarding the scores, one option would be to always show the top X scores (set in options), though always show your own score. If you're not in the top X, you'd simply be listed at the bottom of the list.

A better solution requiring more work would be page up/down buttons allowing you to scroll the scores. I suppose if someone made some simple buttons this wouldn't be too hard. They could simply be the city left/right buttons rotated 90 degrees. Any artists wanna take a crack at those?
 
I've been thinking about the color levels a little more. For one thing, I'm a little hesitant to tie them to the U.S.'s terror alert levels for many reasons, one being that it's U.S.-centric. (Don't get be started on the other reasons.)

Another problem with it is that it may be information overload for the user. Options are great, but they can get annoying or overwhelming if there are too many. I'd seriously have a tough time choosing reasonable values to differentiate the power and espionage ratios into five categories. Picking two values was hard and arbitrary enough -- four just seems unreal.

Finally, "good", "ok" and "bad" just seem natural to me. Everyone understands those classifications, and they're also easy to translate.

As for putting the color choices on the General tab and only having other options set just the values, one problem is that some people may want to set different colors for different options. For me, red is very difficult to see against the dark blue background of the espionage screen, but it's not too bad in the scores. I'd probably just pick colors that work everywhere, but will this suffice for everyone else?

I'd also like to change CDA to use these colors. Currently it displays number values using three colors: good, bad and ok. So this would fit naturally. What do you guys think?

I'd like some feedback on this, even if it's brief. I'd like to nail it down ASAP and move on to other tasks.
 
err, well yeah I guess that was kind of vague.:blush: I simply meant the mods I had previously downloaded. I am not sure of the mechanic which allows firaxis to know when a patch is available or not and I thought that maybe your mod changes something that triggers the update notification.
Is there a way to give this mod a trigger to switch it on/off, kinda like with bluemarble? Now that would be awesome. :cool:
 
You know, I'm all for this project, but I'm pretty sure is illegal to use an Acronym within an acronym.
 
I'm also getting the "City's cultural boundaries are about to expand" even though I disabled it in the INI.

I've fixed this and will commit it once I can test it out.

If someone can verify that HoF mod has fixed the "alerts one turn too late" issues, I'll incorporate the fixes this weekend. I've always noticed this and looking at the code now, it's clear why. It performs the check in onEndGameTurn().
 
You know, I'm all for this project, but I'm pretty sure is illegal to use an Acronym within an acronym.
you know, you are right. I better go and turn myself into the nearest police station. I wonder what the penalty will be? Forced to hit Ctrl-Enter 10 times at the start of all my golden ages?

If someone can verify that HoF mod has fixed the "alerts one turn too late" issues, I'll incorporate the fixes this weekend. I've always noticed this and looking at the code now, it's clear why. It performs the check in onEndGameTurn().
I can verify that they were looking at it. I think they solved it but ... I don't know.
 
I did some work on CDA again. It's in SVN.

  • Bonus columns have icon headers.
  • Existing bonus columns show green "x" if the city has it or red "-" if not.
  • New set of bonus columns shows the actual effects of each bonus, including those due to corporations.*
* Cereal Mills and Sid's Sushi have bugs because the food bonus is fractional.

If you want to try some sample layouts, backup your CustomDomAdv.txt file and gives this one a try:

Spoiler CustomDomAdv.txt :
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S'version'
p1
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sS'pages'
p2
(lp3
(dp4
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p5
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sS'showSpecControls'
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p8
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tp13
a(S'AUTOMATION'
p14
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g12
tp15
a(S'FEATURES'
p16
I92
g12
tp17
a(S'POPULATION'
p18
I35
S'int'
p19
tp20
a(S'GARRISON'
p21
I30
g19
tp22
a(S'HAPPY'
p23
I30
g19
tp24
a(S'HEALTH'
p25
I30
g19
tp26
a(S'GROWTH'
p27
I35
g19
tp28
a(S'FOOD'
p29
I35
g19
tp30
a(S'PRODUCTION'
p31
I38
g19
tp32
a(S'MAINTENANCE'
p33
I30
g19
tp34
a(S'BASE_COMMERCE'
p35
I38
g19
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a(S'GOLD'
p37
I38
g19
tp38
a(S'RESEARCH'
p39
I38
g19
tp40
a(S'CULTURE_RATE'
p41
I38
g19
tp42
a(S'CULTURE_TURNS'
p43
I38
g19
tp44
a(S'GREATPEOPLE_RATE'
p45
I38
g19
tp46
a(S'GREATPEOPLE_TURNS'
p47
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g19
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a(S'PRODUCING'
p49
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a(S'PRODUCING_TURNS'
p51
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g19
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sg6
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sg7
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a(S'SPECIALISTS'
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a(S'NRANK_RESEARCH'
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a(g41
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a(S'NRANK_CULTURE'
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a(S'GRANK_RESEARCH'
p109
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g19
tp110
a(g41
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a(S'GRANK_CULTURE'
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a(g72
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a(S'THREATS'
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g12
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a(S'CONSCRIPT_UNIT'
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I90
g12
tp127
a(S'BUILDING_WALLS'
p128
I70
g12
tp129
a(S'BUILDING_CELTIC_DUN'
p130
I70
g12
tp131
a(S'BUILDING_CASTLE'
p132
I70
g12
tp133
a(S'BUILDING_SPANISH_CITADEL'
p134
I70
g12
tp135
a(S'BUILDING_BARRACKS'
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sS'columns'
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I95
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tp149
a(S'BLDGCLASS_BUILDINGCLASS_PALACE'
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I22
S'bldg'
p151
tp152
a(S'BLDGCLASS_BUILDINGCLASS_GREAT_PALACE'
p153
I22
g151
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a(S'BLDGCLASS_BUILDINGCLASS_VERSAILLES'
p155
I22
g151
tp156
a(S'BLDGCLASS_BUILDINGCLASS_WALLS'
p157
I22
g151
tp158
a(S'BLDGCLASS_BUILDINGCLASS_CASTLE'
p159
I22
g151
tp160
a(S'BLDGCLASS_BUILDINGCLASS_BARRACKS'
p161
I22
g151
tp162
a(S'BLDGCLASS_BUILDINGCLASS_STABLE'
p163
I22
g151
tp164
a(S'BLDGCLASS_BUILDINGCLASS_BUNKER'
p165
I22
g151
tp166
a(S'BLDGCLASS_BUILDINGCLASS_BOMB_SHELTER'
p167
I22
g151
tp168
a(S'BLDGCLASS_BUILDINGCLASS_COURTHOUSE'
p169
I22
g151
tp170
a(S'BLDGCLASS_BUILDINGCLASS_JAIL'
p171
I22
g151
tp172
a(S'BLDGCLASS_BUILDINGCLASS_INTELLIGENCE_AGENCY'
p173
I22
g151
tp174
a(S'BLDGCLASS_BUILDINGCLASS_NATIONAL_SECURITY'
p175
I22
g151
tp176
a(S'BLDGCLASS_BUILDINGCLASS_HEROIC_EPIC'
p177
I22
g151
tp178
a(S'BLDGCLASS_BUILDINGCLASS_WEST_POINT'
p179
I22
g151
tp180
a(S'BLDGCLASS_BUILDINGCLASS_MT_RUSHMORE'
p181
I22
g151
tp182
a(S'BLDGCLASS_BUILDINGCLASS_SCOTLAND_YARD'
p183
I22
g151
tp184
asS'showCultureLegend'
p185
I00
sa(dp186
S'showGPLegend'
p187
I00
sS'showSpecControls'
p188
I00
sS'name'
p189
VCommerce Buildings
p190
sS'columns'
p191
(lp192
(S'NAME'
p193
I95
S'text'
p194
tp195
a(S'BLDG_BUILDING_VIKING_TRADING_POST'
p196
I22
S'bldg'
p197
tp198
a(S'BLDG_BUILDING_HARBOR'
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I22
g197
tp200
a(S'BLDG_BUILDING_CARTHAGE_COTHON'
p201
I22
g197
tp202
a(S'BLDG_BUILDING_CUSTOM_HOUSE'
p203
I22
g197
tp204
a(S'BLDG_BUILDING_PORTUGAL_FEITORIA'
p205
I22
g197
tp206
a(S'BLDG_BUILDING_AIRPORT'
p207
I22
g197
tp208
a(S'BLDG_BUILDING_MALI_MINT'
p209
I22
g197
tp210
a(S'BLDG_BUILDING_LIBRARY'
p211
I22
g197
tp212
a(S'BLDG_BUILDING_ARABIAN_MADRASSA'
p213
I22
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tp214
a(S'BLDG_BUILDING_UNIVERSITY'
p215
I22
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a(S'BLDG_BUILDING_KOREAN_SEOWON'
p217
I22
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tp218
a(S'BLDG_BUILDING_OBSERVATORY'
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I22
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tp220
a(S'BLDG_BUILDING_FRENCH_SALON'
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I22
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tp222
a(S'BLDG_BUILDING_LABORATORY'
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I22
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tp224
a(S'BLDG_BUILDING_RUSSIAN_RESEARCH_INSTITUTE'
p225
I22
g197
tp226
a(S'BLDG_BUILDING_OXFORD_UNIVERSITY'
p227
I22
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tp228
a(S'BLDG_BUILDING_ACADEMY'
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I22
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a(S'BLDG_BUILDING_MARKET'
p231
I22
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a(S'BLDG_BUILDING_ROMAN_FORUM'
p233
I22
g197
tp234
a(S'BLDG_BUILDING_GROCER'
p235
I22
g197
tp236
a(S'BLDG_BUILDING_PERSIAN_APOTHECARY'
p237
I22
g197
tp238
a(S'BLDG_BUILDING_BANK'
p239
I22
g197
tp240
a(S'BLDG_BUILDING_ENGLISH_STOCK_EXCHANGE'
p241
I22
g197
tp242
a(S'BLDG_BUILDING_WALL_STREET'
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I22
g197
tp244
a(S'BLDG_BUILDING_COURTHOUSE'
p245
I22
g197
tp246
a(S'BLDG_BUILDING_AZTEC_SACRIFICIAL_ALTAR'
p247
I22
g197
tp248
a(S'BLDG_BUILDING_HOLY_ROMAN_RATHAUS'
p249
I22
g197
tp250
a(S'BLDG_BUILDING_SUMERIAN_ZIGGURAT'
p251
I22
g197
tp252
a(S'BLDG_BUILDING_JAIL'
p253
I22
g197
tp254
a(S'BLDG_BUILDING_INDIAN_MAUSOLEUM'
p255
I22
g197
tp256
a(S'BLDG_BUILDING_INTELLIGENCE_AGENCY'
p257
I22
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tp258
a(S'BLDG_BUILDING_NATIONAL_SECURITY'
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I22
g197
tp260
asS'showCultureLegend'
p261
I00
sa(dp262
S'showGPLegend'
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I00
sS'showSpecControls'
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sS'name'
p265
VProduction Buildings
p266
sS'columns'
p267
(lp268
(S'NAME'
p269
I95
S'text'
p270
tp271
a(S'BLDGCLASS_BUILDINGCLASS_FORGE'
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I22
g151
tp273
a(S'BLDGCLASS_BUILDINGCLASS_FACTORY'
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I22
g151
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a(S'BLDGCLASS_BUILDINGCLASS_COAL_PLANT'
p276
I22
g151
tp277
a(S'BLDGCLASS_BUILDINGCLASS_HYDRO_PLANT'
p278
I22
g151
tp279
a(S'BLDGCLASS_BUILDINGCLASS_NUCLEAR_PLANT'
p280
I22
g151
tp281
a(S'BLDGCLASS_BUILDINGCLASS_INDUSTRIAL_PARK'
p282
I22
g151
tp283
a(S'BLDGCLASS_BUILDINGCLASS_LEVEE'
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I22
g151
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a(S'BLDGCLASS_BUILDINGCLASS_DRYDOCK'
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I22
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a(S'BLDGCLASS_BUILDINGCLASS_IRON_WORKS'
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I22
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a(g177
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a(S'BLDGCLASS_BUILDINGCLASS_MOAI_STATUES'
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I22
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a(S'BLDGCLASS_BUILDINGCLASS_CORPORATION_5'
p293
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asS'showCultureLegend'
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sg265
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a(S'HAPPY'
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a(S'RELIGIONS'
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I90
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a(S'BLDGCLASS_BUILDINGCLASS_JEWISH_TEMPLE'
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a(S'BLDGCLASS_BUILDINGCLASS_JEWISH_CATHEDRAL'
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a(S'BLDGCLASS_BUILDINGCLASS_JEWISH_MONASTERY'
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a(S'BLDGCLASS_BUILDINGCLASS_JEWISH_SHRINE'
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a(S'BLDGCLASS_BUILDINGCLASS_CHRISTIAN_TEMPLE'
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I22
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I22
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a(S'BLDGCLASS_BUILDINGCLASS_ISLAMIC_TEMPLE'
p323
I22
g151
tp324
a(S'BLDGCLASS_BUILDINGCLASS_ISLAMIC_CATHEDRAL'
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I22
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a(S'BLDGCLASS_BUILDINGCLASS_HINDU_CATHEDRAL'
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a(S'BLDGCLASS_BUILDINGCLASS_HINDU_SHRINE'
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a(S'BLDGCLASS_BUILDINGCLASS_BUDDHIST_TEMPLE'
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a(S'BLDGCLASS_BUILDINGCLASS_BUDDHIST_MONASTERY'
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I22
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I22
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I22
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I22
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I22
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a(S'BLDGCLASS_BUILDINGCLASS_TAOIST_SHRINE'
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I22
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a(S'BLDGCLASS_BUILDINGCLASS_CRISTO_REDENTOR'
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I22
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I22
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asg295
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sS'columns'
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tp378
a(S'HAS_BONUS_ALUMINUM'
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a(S'HAS_BONUS_COAL'
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I24
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tp383
a(S'HAS_BONUS_COPPER'
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tp385
a(S'HAS_BONUS_HORSE'
p386
I24
g380
tp387
a(S'HAS_BONUS_IRON'
p388
I24
g380
tp389
a(S'HAS_BONUS_MARBLE'
p390
I24
g380
tp391
a(S'HAS_BONUS_OIL'
p392
I24
g380
tp393
a(S'HAS_BONUS_STONE'
p394
I24
g380
tp395
a(S'HAS_BONUS_URANIUM'
p396
I24
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tp397
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I24
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a(S'HAS_BONUS_CLAM'
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I24
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tp401
a(S'HAS_BONUS_CORN'
p402
I24
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I24
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I24
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p426
I24
g380
tp427
a(S'HAS_BONUS_INCENSE'
p428
I24
g380
tp429
a(S'HAS_BONUS_IVORY'
p430
I24
g380
tp431
a(S'HAS_BONUS_SILK'
p432
I24
g380
tp433
a(S'HAS_BONUS_SILVER'
p434
I24
g380
tp435
a(S'HAS_BONUS_SPICES'
p436
I24
g380
tp437
a(S'HAS_BONUS_SUGAR'
p438
I24
g380
tp439
a(S'HAS_BONUS_WINE'
p440
I24
g380
tp441
a(S'HAS_BONUS_WHALE'
p442
I24
g380
tp443
a(S'HAS_BONUS_DRAMA'
p444
I24
g380
tp445
a(S'HAS_BONUS_MUSIC'
p446
I24
g380
tp447
a(S'HAS_BONUS_MOVIES'
p448
I24
g380
tp449
asS'showCultureLegend'
p450
I00
sa(dp451
S'showGPLegend'
p452
I00
sS'showSpecControls'
p453
I00
sS'name'
p454
VBonuses - Strategic
p455
sS'columns'
p456
(lp457
(S'NAME'
p458
I95
S'text'
p459
tp460
a(S'BONUS_ALUMINUM'
p461
I80
S'text'
p462
tp463
a(S'BONUS_COAL'
p464
I130
g462
tp465
a(S'BONUS_COPPER'
p466
I80
g462
tp467
a(S'BONUS_HORSE'
p468
I60
g462
tp469
a(S'BONUS_IRON'
p470
I80
g462
tp471
a(S'BONUS_MARBLE'
p472
I60
g462
tp473
a(S'BONUS_OIL'
p474
I80
g462
tp475
a(S'BONUS_STONE'
p476
I80
g462
tp477
a(S'BONUS_URANIUM'
p478
I60
g462
tp479
asS'showCultureLegend'
p480
I00
sa(dp481
g452
I00
sg453
I00
sg454
VBonuses - Health
p482
sg456
(lp483
g460
a(S'BONUS_BANANA'
p484
I70
g462
tp485
a(S'BONUS_CLAM'
p486
I90
g462
tp487
a(S'BONUS_CORN'
p488
I70
g462
tp489
a(S'BONUS_COW'
p490
I70
g462
tp491
a(S'BONUS_CRAB'
p492
I90
g462
tp493
a(S'BONUS_DEER'
p494
I70
g462
tp495
a(S'BONUS_FISH'
p496
I90
g462
tp497
a(S'BONUS_PIG'
p498
I70
g462
tp499
a(S'BONUS_RICE'
p500
I105
g462
tp501
a(S'BONUS_SHEEP'
p502
I70
g462
tp503
a(S'BONUS_WHEAT'
p504
I70
g462
tp505
asg480
I00
sa(dp506
g452
I00
sg453
I00
sg454
VBonuses - Happiness
p507
sg456
(lp508
g460
a(S'BONUS_DYE'
p509
I40
S'text'
p510
tp511
a(S'BONUS_FUR'
p512
I40
g510
tp513
a(S'BONUS_GEMS'
p514
I90
g510
tp515
a(S'BONUS_GOLD'
p516
I90
g510
tp517
a(S'BONUS_INCENSE'
p518
I40
g510
tp519
a(S'BONUS_IVORY'
p520
I40
g510
tp521
a(S'BONUS_SILK'
p522
I40
g510
tp523
a(S'BONUS_SILVER'
p524
I90
g510
tp525
a(S'BONUS_SPICES'
p526
I55
g510
tp527
a(S'BONUS_SUGAR'
p528
I55
g510
tp529
a(S'BONUS_WINE'
p530
I55
g510
tp531
a(S'BONUS_WHALE'
p532
I40
g510
tp533
a(S'BONUS_DRAMA'
p534
I40
g510
tp535
a(S'BONUS_MUSIC'
p536
I40
g510
tp537
a(S'BONUS_MOVIES'
p538
I40
g510
tp539
asg480
I00
sa(dp540
S'showGPLegend'
p541
I00
sS'showSpecControls'
p542
I00
sS'name'
p543
VHappiness
p544
sS'columns'
p545
(lp546
(S'NAME'
p547
I95
S'text'
p548
tp549
a(S'HAPPY'
p550
I30
S'int'
p551
tp552
a(S'RELIGIONS'
p553
I90
S'text'
p554
tp555
a(S'BLDGCLASS_BUILDINGCLASS_BARRACKS'
p556
I22
S'bldg'
p557
tp558
a(S'BLDGCLASS_BUILDINGCLASS_FORGE'
p559
I22
g557
tp560
a(S'BLDGCLASS_BUILDINGCLASS_OBELISK'
p561
I22
g557
tp562
a(S'BLDGCLASS_BUILDINGCLASS_THEATRE'
p563
I22
g557
tp564
a(S'BLDGCLASS_BUILDINGCLASS_COLOSSEUM'
p565
I22
g557
tp566
a(S'BLDGCLASS_BUILDINGCLASS_BROADCAST_TOWER'
p567
I22
g557
tp568
a(S'BLDGCLASS_BUILDINGCLASS_MARKET'
p569
I22
g557
tp570
a(S'BLDGCLASS_BUILDINGCLASS_JAIL'
p571
I22
g557
tp572
a(S'BLDGCLASS_BUILDINGCLASS_JEWISH_TEMPLE'
p573
I22
g557
tp574
a(S'BLDGCLASS_BUILDINGCLASS_JEWISH_CATHEDRAL'
p575
I22
g557
tp576
a(S'BLDGCLASS_BUILDINGCLASS_CHRISTIAN_TEMPLE'
p577
I22
g557
tp578
a(S'BLDGCLASS_BUILDINGCLASS_CHRISTIAN_CATHEDRAL'
p579
I22
g557
tp580
a(S'BLDGCLASS_BUILDINGCLASS_ISLAMIC_TEMPLE'
p581
I22
g557
tp582
a(S'BLDGCLASS_BUILDINGCLASS_ISLAMIC_CATHEDRAL'
p583
I22
g557
tp584
a(S'BLDGCLASS_BUILDINGCLASS_HINDU_TEMPLE'
p585
I22
g557
tp586
a(S'BLDGCLASS_BUILDINGCLASS_HINDU_CATHEDRAL'
p587
I22
g557
tp588
a(S'BLDGCLASS_BUILDINGCLASS_BUDDHIST_TEMPLE'
p589
I22
g557
tp590
a(S'BLDGCLASS_BUILDINGCLASS_BUDDHIST_CATHEDRAL'
p591
I22
g557
tp592
a(S'BLDGCLASS_BUILDINGCLASS_CONFUCIAN_TEMPLE'
p593
I22
g557
tp594
a(S'BLDGCLASS_BUILDINGCLASS_CONFUCIAN_CATHEDRAL'
p595
I22
g557
tp596
a(S'BLDGCLASS_BUILDINGCLASS_TAOIST_TEMPLE'
p597
I22
g557
tp598
a(S'BLDGCLASS_BUILDINGCLASS_TAOIST_CATHEDRAL'
p599
I22
g557
tp600
a(S'BLDGCLASS_BUILDINGCLASS_GLOBE_THEATRE'
p601
I22
g557
tp602
a(S'HAS_BONUS_DYE'
p603
I24
S'bonus'
p604
tp605
a(S'HAS_BONUS_FUR'
p606
I24
g604
tp607
a(S'HAS_BONUS_GEMS'
p608
I24
g604
tp609
a(S'HAS_BONUS_GOLD'
p610
I24
g604
tp611
a(S'HAS_BONUS_INCENSE'
p612
I24
g604
tp613
a(S'HAS_BONUS_IVORY'
p614
I24
g604
tp615
a(S'HAS_BONUS_SILK'
p616
I24
g604
tp617
a(S'HAS_BONUS_SILVER'
p618
I24
g604
tp619
a(S'HAS_BONUS_SPICES'
p620
I24
g604
tp621
a(S'HAS_BONUS_SUGAR'
p622
I24
g604
tp623
a(S'HAS_BONUS_WINE'
p624
I24
g604
tp625
a(S'HAS_BONUS_WHALE'
p626
I24
g604
tp627
a(S'HAS_BONUS_DRAMA'
p628
I24
g604
tp629
a(S'HAS_BONUS_MUSIC'
p630
I24
g604
tp631
a(S'HAS_BONUS_MOVIES'
p632
I24
g604
tp633
asS'showCultureLegend'
p634
I00
sa(dp635
g541
I00
sg542
I00
sg543
VHealth
p636
sg545
(lp637
g549
a(S'HEALTH'
p638
I30
g551
tp639
a(S'GROWTH'
p640
I35
g551
tp641
a(S'BLDGCLASS_BUILDINGCLASS_GRANARY'
p642
I22
g557
tp643
a(S'BLDGCLASS_BUILDINGCLASS_AQUEDUCT'
p644
I22
g557
tp645
a(S'BLDGCLASS_BUILDINGCLASS_HOSPITAL'
p646
I22
g557
tp647
a(S'BLDGCLASS_BUILDINGCLASS_RECYCLING_CENTER'
p648
I22
g557
tp649
a(S'BLDGCLASS_BUILDINGCLASS_LIGHTHOUSE'
p650
I22
g557
tp651
a(S'BLDGCLASS_BUILDINGCLASS_HARBOR'
p652
I22
g557
tp653
a(S'BLDGCLASS_BUILDINGCLASS_DRYDOCK'
p654
I22
g557
tp655
a(S'BLDGCLASS_BUILDINGCLASS_AIRPORT'
p656
I22
g557
tp657
a(g559
I22
g557
tp658
a(S'BLDGCLASS_BUILDINGCLASS_FACTORY'
p659
I22
g557
tp660
a(S'BLDGCLASS_BUILDINGCLASS_COAL_PLANT'
p661
I22
g557
tp662
a(S'BLDGCLASS_BUILDINGCLASS_HYDRO_PLANT'
p663
I22
g557
tp664
a(S'BLDGCLASS_BUILDINGCLASS_NUCLEAR_PLANT'
p665
I22
g557
tp666
a(S'BLDGCLASS_BUILDINGCLASS_INDUSTRIAL_PARK'
p667
I22
g557
tp668
a(S'BLDGCLASS_BUILDINGCLASS_PUBLIC_TRANSPORTATION'
p669
I22
g557
tp670
a(S'BLDGCLASS_BUILDINGCLASS_LABORATORY'
p671
I22
g557
tp672
a(S'BLDGCLASS_BUILDINGCLASS_GROCER'
p673
I22
g557
tp674
a(S'BLDGCLASS_BUILDINGCLASS_SUPERMARKET'
p675
I22
g557
tp676
a(S'BLDGCLASS_BUILDINGCLASS_NATIONAL_PARK'
p677
I22
g557
tp678
a(S'BLDGCLASS_BUILDINGCLASS_IRON_WORKS'
p679
I22
g557
tp680
a(S'HAS_BONUS_BANANA'
p681
I24
g604
tp682
a(S'HAS_BONUS_CLAM'
p683
I24
g604
tp684
a(S'HAS_BONUS_CORN'
p685
I24
g604
tp686
a(S'HAS_BONUS_COW'
p687
I24
g604
tp688
a(S'HAS_BONUS_CRAB'
p689
I24
g604
tp690
a(S'HAS_BONUS_DEER'
p691
I24
g604
tp692
a(S'HAS_BONUS_FISH'
p693
I24
g604
tp694
a(S'HAS_BONUS_PIG'
p695
I24
g604
tp696
a(S'HAS_BONUS_RICE'
p697
I24
g604
tp698
a(S'HAS_BONUS_SHEEP'
p699
I24
g604
tp700
a(S'HAS_BONUS_WHEAT'
p701
I24
g604
tp702
a(g620
I24
g604
tp703
a(g622
I24
g604
tp704
a(g624
I24
g604
tp705
asg634
I00
sas.
 
If you want to try some sample layouts, backup your CustomDomAdv.txt file and gives this one a try:
and to think that I was getting worried about how complex the unit naming convention was getting ... that file looks like a complete set of gobbledy goook.
 
Seriously though, is there a way to disable this programs affects short of uninstalling it? I’ve tried reading through this thread but it is massive and techie at parts and so I was not able to glean much. I love the changes, the graphics are awesome and the interfaces are so improved my jaw dropped the first time I saw everything :D The only thing is that any mod that changes core game play seems not to run with this :( And I just love certain expanded future era game play.
 
If you haven't installed anything else (like BlueMarble) into your CustomAssets folder, simply rename the folder to disable everything. CustomAssets is in your "My Games\Beyond the Sword" folder.

All of our changes have options on them to disable individual features, but if the game fails to work with other mods, it's at the code level and won't fix the problem. The other thing you can do is to install this mod as a real mod -- not in CustomAssets but in its own mod folder. This means you can't use it with other mods that do work, but them's the breaks.

To install it as a full mod, create a folder in your Mods folder called "BUG", rename "CustomAssets" to "Assets" and move it inside "BUG".
 
Of course, you can just do 'Lock Modified Assets' from in-game and re-load the game to disable it.

I thought that option was only available when starting a new game.
 
I had a little time to work tonight, so I added the GP Progress Bar to the main view.

I was thinking about the doing combat counter similarly: put the same type of bar as on the Military Advisor next to the GP Progress Bar. If both are displayed, the Great General bar would be shorter since it doesn't need the city name or turns.

Code:
[######Research: Fire Ant Juggling (4)######----------------]
[#Great General (x)#--] [####Great Person: City (x)##-------]
 
 
.

Basically you just need to know how many XPs you are away from your next GG. It might be confusing showing it as (x) just like the # of turns until research and GP complete though.

@Alerum - Have you had a chance to tackle rearranging the scoreboard? No worries if not -- I just wanna know as I was thinking about some other ideas for it: creating blank font icons the same size as the religion/OB/TN ones to make lining them up easier.
 
No I haven't yet. I've had alot or RL issues going on this last week or so, and haven't been even able to play a turn either.:( isa I'll have time this weekend, but I doubt it. But yes, I think it would be easier to make blank icons as filler as opposed trying to space. I'm still trying to figure out a way to change the words for techs to icons too. I don't want to make the .tga file with them, but I don't see another way.
 
I've committed the next version of the unit naming code. It isn't complete but the groundwork, comments and general approach that I plan to take are all there. I've also updated the ini file with the various options that you can use.

The era / unit class options only come into play if you check 'advanced'. These options are not available from the option screen (who has room).

Spoiler updated ini file :

[UnitName]

Enabled = False
UseAdvanced = False
Default = %u% %c[o]% of %c%
CombatAIR = DEFAULT
CombatARCHER = DEFAULT
CombatARMOR = DEFAULT
CombatGUN = DEFAULT
CombatHELICOPTER = DEFAULT
CombatMELEE = DEFAULT
CombatMOUNTED = DEFAULT
CombatNAVAL = DEFAULT
CombatRECON = DEFAULT
CombatSIEGE = DEFAULT

#Advanced optional naming conventions based on ERA and UNIT CLASS

ANCIENT_SETTLER = DEFAULT
ANCIENT_WORKER = DEFAULT
ANCIENT_SCOUT = DEFAULT
ANCIENT_EXPLORER = DEFAULT
ANCIENT_SPY = DEFAULT
ANCIENT_EXECUTIVE_1 = DEFAULT
ANCIENT_EXECUTIVE_2 = DEFAULT
ANCIENT_EXECUTIVE_3 = DEFAULT
ANCIENT_EXECUTIVE_4 = DEFAULT
ANCIENT_EXECUTIVE_5 = DEFAULT
ANCIENT_EXECUTIVE_6 = DEFAULT
ANCIENT_EXECUTIVE_7 = DEFAULT
ANCIENT_JEWISH_MISSIONARY = DEFAULT
ANCIENT_CHRISTIAN_MISSIONARY = DEFAULT
ANCIENT_ISLAMIC_MISSIONARY = DEFAULT
ANCIENT_HINDU_MISSIONARY = DEFAULT
ANCIENT_BUDDHIST_MISSIONARY = DEFAULT
ANCIENT_CONFUCIAN_MISSIONARY = DEFAULT
ANCIENT_TAOIST_MISSIONARY = DEFAULT
ANCIENT_WARRIOR = DEFAULT
ANCIENT_SWORDSMAN = DEFAULT
ANCIENT_AXEMAN = DEFAULT
ANCIENT_MACEMAN = DEFAULT
ANCIENT_SPEARMAN = DEFAULT
ANCIENT_PIKEMAN = DEFAULT
ANCIENT_MUSKETMAN = DEFAULT
ANCIENT_RIFLEMAN = DEFAULT
ANCIENT_GRENADIER = DEFAULT
ANCIENT_AT_INFANTRY = DEFAULT
ANCIENT_INFANTRY = DEFAULT
ANCIENT_SAM_INFANTRY = DEFAULT
ANCIENT_MOBILE_SAM = DEFAULT
ANCIENT_MARINE = DEFAULT
ANCIENT_PARATROOPER = DEFAULT
ANCIENT_MECHANIZED_INFANTRY = DEFAULT
ANCIENT_ARCHER = DEFAULT
ANCIENT_LONGBOWMAN = DEFAULT
ANCIENT_CROSSBOWMAN = DEFAULT
ANCIENT_CHARIOT = DEFAULT
ANCIENT_HORSE_ARCHER = DEFAULT
ANCIENT_KNIGHT = DEFAULT
ANCIENT_CUIRASSIER = DEFAULT
ANCIENT_CAVALRY = DEFAULT
ANCIENT_WAR_ELEPHANT = DEFAULT
ANCIENT_TANK = DEFAULT
ANCIENT_MODERN_ARMOR = DEFAULT
ANCIENT_GUNSHIP = DEFAULT
ANCIENT_CATAPULT = DEFAULT
ANCIENT_TREBUCHET = DEFAULT
ANCIENT_CANNON = DEFAULT
ANCIENT_MACHINE_GUN = DEFAULT
ANCIENT_ARTILLERY = DEFAULT
ANCIENT_MOBILE_ARTILLERY = DEFAULT
ANCIENT_WORKBOAT = DEFAULT
ANCIENT_GALLEY = DEFAULT
ANCIENT_TRIREME = DEFAULT
ANCIENT_CARAVEL = DEFAULT
ANCIENT_GALLEON = DEFAULT
ANCIENT_PRIVATEER = DEFAULT
ANCIENT_FRIGATE = DEFAULT
ANCIENT_SHIP_OF_THE_LINE = DEFAULT
ANCIENT_IRONCLAD = DEFAULT
ANCIENT_TRANSPORT = DEFAULT
ANCIENT_DESTROYER = DEFAULT
ANCIENT_BATTLESHIP = DEFAULT
ANCIENT_MISSILE_CRUISER = DEFAULT
ANCIENT_STEALTH_DESTROYER = DEFAULT
ANCIENT_SUBMARINE = DEFAULT
ANCIENT_ATTACK_SUBMARINE = DEFAULT
ANCIENT_CARRIER = DEFAULT
ANCIENT_AIRSHIP = DEFAULT
ANCIENT_FIGHTER = DEFAULT
ANCIENT_JET_FIGHTER = DEFAULT
ANCIENT_BOMBER = DEFAULT
ANCIENT_STEALTH_BOMBER = DEFAULT
ANCIENT_GUIDED_MISSILE = DEFAULT
ANCIENT_TACTICAL_NUKE = DEFAULT
ANCIENT_ICBM = DEFAULT
ANCIENT_PROPHET = DEFAULT
ANCIENT_ARTIST = DEFAULT
ANCIENT_SCIENTIST = DEFAULT
ANCIENT_MERCHANT = DEFAULT
ANCIENT_ENGINEER = DEFAULT
ANCIENT_GREAT_GENERAL = DEFAULT
ANCIENT_GREAT_SPY = DEFAULT
CLASSICAL_SETTLER = DEFAULT
CLASSICAL_WORKER = DEFAULT
CLASSICAL_SCOUT = DEFAULT
CLASSICAL_EXPLORER = DEFAULT
CLASSICAL_SPY = DEFAULT
CLASSICAL_EXECUTIVE_1 = DEFAULT
CLASSICAL_EXECUTIVE_2 = DEFAULT
CLASSICAL_EXECUTIVE_3 = DEFAULT
CLASSICAL_EXECUTIVE_4 = DEFAULT
CLASSICAL_EXECUTIVE_5 = DEFAULT
CLASSICAL_EXECUTIVE_6 = DEFAULT
CLASSICAL_EXECUTIVE_7 = DEFAULT
CLASSICAL_JEWISH_MISSIONARY = DEFAULT
CLASSICAL_CHRISTIAN_MISSIONARY = DEFAULT
CLASSICAL_ISLAMIC_MISSIONARY = DEFAULT
CLASSICAL_HINDU_MISSIONARY = DEFAULT
CLASSICAL_BUDDHIST_MISSIONARY = DEFAULT
CLASSICAL_CONFUCIAN_MISSIONARY = DEFAULT
CLASSICAL_TAOIST_MISSIONARY = DEFAULT
CLASSICAL_WARRIOR = DEFAULT
CLASSICAL_SWORDSMAN = DEFAULT
CLASSICAL_AXEMAN = DEFAULT
CLASSICAL_MACEMAN = DEFAULT
CLASSICAL_SPEARMAN = DEFAULT
CLASSICAL_PIKEMAN = DEFAULT
CLASSICAL_MUSKETMAN = DEFAULT
CLASSICAL_RIFLEMAN = DEFAULT
CLASSICAL_GRENADIER = DEFAULT
CLASSICAL_AT_INFANTRY = DEFAULT
CLASSICAL_INFANTRY = DEFAULT
CLASSICAL_SAM_INFANTRY = DEFAULT
CLASSICAL_MOBILE_SAM = DEFAULT
CLASSICAL_MARINE = DEFAULT
CLASSICAL_PARATROOPER = DEFAULT
CLASSICAL_MECHANIZED_INFANTRY = DEFAULT
CLASSICAL_ARCHER = DEFAULT
CLASSICAL_LONGBOWMAN = DEFAULT
CLASSICAL_CROSSBOWMAN = DEFAULT
CLASSICAL_CHARIOT = DEFAULT
CLASSICAL_HORSE_ARCHER = DEFAULT
CLASSICAL_KNIGHT = DEFAULT
CLASSICAL_CUIRASSIER = DEFAULT
CLASSICAL_CAVALRY = DEFAULT
CLASSICAL_WAR_ELEPHANT = DEFAULT
CLASSICAL_TANK = DEFAULT
CLASSICAL_MODERN_ARMOR = DEFAULT
CLASSICAL_GUNSHIP = DEFAULT
CLASSICAL_CATAPULT = DEFAULT
CLASSICAL_TREBUCHET = DEFAULT
CLASSICAL_CANNON = DEFAULT
CLASSICAL_MACHINE_GUN = DEFAULT
CLASSICAL_ARTILLERY = DEFAULT
CLASSICAL_MOBILE_ARTILLERY = DEFAULT
CLASSICAL_WORKBOAT = DEFAULT
CLASSICAL_GALLEY = DEFAULT
CLASSICAL_TRIREME = DEFAULT
CLASSICAL_CARAVEL = DEFAULT
CLASSICAL_GALLEON = DEFAULT
CLASSICAL_PRIVATEER = DEFAULT
CLASSICAL_FRIGATE = DEFAULT
CLASSICAL_SHIP_OF_THE_LINE = DEFAULT
CLASSICAL_IRONCLAD = DEFAULT
CLASSICAL_TRANSPORT = DEFAULT
CLASSICAL_DESTROYER = DEFAULT
CLASSICAL_BATTLESHIP = DEFAULT
CLASSICAL_MISSILE_CRUISER = DEFAULT
CLASSICAL_STEALTH_DESTROYER = DEFAULT
CLASSICAL_SUBMARINE = DEFAULT
CLASSICAL_ATTACK_SUBMARINE = DEFAULT
CLASSICAL_CARRIER = DEFAULT
CLASSICAL_AIRSHIP = DEFAULT
CLASSICAL_FIGHTER = DEFAULT
CLASSICAL_JET_FIGHTER = DEFAULT
CLASSICAL_BOMBER = DEFAULT
CLASSICAL_STEALTH_BOMBER = DEFAULT
CLASSICAL_GUIDED_MISSILE = DEFAULT
CLASSICAL_TACTICAL_NUKE = DEFAULT
CLASSICAL_ICBM = DEFAULT
CLASSICAL_PROPHET = DEFAULT
CLASSICAL_ARTIST = DEFAULT
CLASSICAL_SCIENTIST = DEFAULT
CLASSICAL_MERCHANT = DEFAULT
CLASSICAL_ENGINEER = DEFAULT
CLASSICAL_GREAT_GENERAL = DEFAULT
CLASSICAL_GREAT_SPY = DEFAULT
MEDIEVAL_SETTLER = DEFAULT
MEDIEVAL_WORKER = DEFAULT
MEDIEVAL_SCOUT = DEFAULT
MEDIEVAL_EXPLORER = DEFAULT
MEDIEVAL_SPY = DEFAULT
MEDIEVAL_EXECUTIVE_1 = DEFAULT
MEDIEVAL_EXECUTIVE_2 = DEFAULT
MEDIEVAL_EXECUTIVE_3 = DEFAULT
MEDIEVAL_EXECUTIVE_4 = DEFAULT
MEDIEVAL_EXECUTIVE_5 = DEFAULT
MEDIEVAL_EXECUTIVE_6 = DEFAULT
MEDIEVAL_EXECUTIVE_7 = DEFAULT
MEDIEVAL_JEWISH_MISSIONARY = DEFAULT
MEDIEVAL_CHRISTIAN_MISSIONARY = DEFAULT
MEDIEVAL_ISLAMIC_MISSIONARY = DEFAULT
MEDIEVAL_HINDU_MISSIONARY = DEFAULT
MEDIEVAL_BUDDHIST_MISSIONARY = DEFAULT
MEDIEVAL_CONFUCIAN_MISSIONARY = DEFAULT
MEDIEVAL_TAOIST_MISSIONARY = DEFAULT
MEDIEVAL_WARRIOR = DEFAULT
MEDIEVAL_SWORDSMAN = DEFAULT
MEDIEVAL_AXEMAN = DEFAULT
MEDIEVAL_MACEMAN = DEFAULT
MEDIEVAL_SPEARMAN = DEFAULT
MEDIEVAL_PIKEMAN = DEFAULT
MEDIEVAL_MUSKETMAN = DEFAULT
MEDIEVAL_RIFLEMAN = DEFAULT
MEDIEVAL_GRENADIER = DEFAULT
MEDIEVAL_AT_INFANTRY = DEFAULT
MEDIEVAL_INFANTRY = DEFAULT
MEDIEVAL_SAM_INFANTRY = DEFAULT
MEDIEVAL_MOBILE_SAM = DEFAULT
MEDIEVAL_MARINE = DEFAULT
MEDIEVAL_PARATROOPER = DEFAULT
MEDIEVAL_MECHANIZED_INFANTRY = DEFAULT
MEDIEVAL_ARCHER = DEFAULT
MEDIEVAL_LONGBOWMAN = DEFAULT
MEDIEVAL_CROSSBOWMAN = DEFAULT
MEDIEVAL_CHARIOT = DEFAULT
MEDIEVAL_HORSE_ARCHER = DEFAULT
MEDIEVAL_KNIGHT = DEFAULT
MEDIEVAL_CUIRASSIER = DEFAULT
MEDIEVAL_CAVALRY = DEFAULT
MEDIEVAL_WAR_ELEPHANT = DEFAULT
MEDIEVAL_TANK = DEFAULT
MEDIEVAL_MODERN_ARMOR = DEFAULT
MEDIEVAL_GUNSHIP = DEFAULT
MEDIEVAL_CATAPULT = DEFAULT
MEDIEVAL_TREBUCHET = DEFAULT
MEDIEVAL_CANNON = DEFAULT
MEDIEVAL_MACHINE_GUN = DEFAULT
MEDIEVAL_ARTILLERY = DEFAULT
MEDIEVAL_MOBILE_ARTILLERY = DEFAULT
MEDIEVAL_WORKBOAT = DEFAULT
MEDIEVAL_GALLEY = DEFAULT
MEDIEVAL_TRIREME = DEFAULT
MEDIEVAL_CARAVEL = DEFAULT
MEDIEVAL_GALLEON = DEFAULT
MEDIEVAL_PRIVATEER = DEFAULT
MEDIEVAL_FRIGATE = DEFAULT
MEDIEVAL_SHIP_OF_THE_LINE = DEFAULT
MEDIEVAL_IRONCLAD = DEFAULT
MEDIEVAL_TRANSPORT = DEFAULT
MEDIEVAL_DESTROYER = DEFAULT
MEDIEVAL_BATTLESHIP = DEFAULT
MEDIEVAL_MISSILE_CRUISER = DEFAULT
MEDIEVAL_STEALTH_DESTROYER = DEFAULT
MEDIEVAL_SUBMARINE = DEFAULT
MEDIEVAL_ATTACK_SUBMARINE = DEFAULT
MEDIEVAL_CARRIER = DEFAULT
MEDIEVAL_AIRSHIP = DEFAULT
MEDIEVAL_FIGHTER = DEFAULT
MEDIEVAL_JET_FIGHTER = DEFAULT
MEDIEVAL_BOMBER = DEFAULT
MEDIEVAL_STEALTH_BOMBER = DEFAULT
MEDIEVAL_GUIDED_MISSILE = DEFAULT
MEDIEVAL_TACTICAL_NUKE = DEFAULT
MEDIEVAL_ICBM = DEFAULT
MEDIEVAL_PROPHET = DEFAULT
MEDIEVAL_ARTIST = DEFAULT
MEDIEVAL_SCIENTIST = DEFAULT
MEDIEVAL_MERCHANT = DEFAULT
MEDIEVAL_ENGINEER = DEFAULT
MEDIEVAL_GREAT_GENERAL = DEFAULT
MEDIEVAL_GREAT_SPY = DEFAULT
RENAISSANCE_SETTLER = DEFAULT
RENAISSANCE_WORKER = DEFAULT
RENAISSANCE_SCOUT = DEFAULT
RENAISSANCE_EXPLORER = DEFAULT
RENAISSANCE_SPY = DEFAULT
RENAISSANCE_EXECUTIVE_1 = DEFAULT
RENAISSANCE_EXECUTIVE_2 = DEFAULT
RENAISSANCE_EXECUTIVE_3 = DEFAULT
RENAISSANCE_EXECUTIVE_4 = DEFAULT
RENAISSANCE_EXECUTIVE_5 = DEFAULT
RENAISSANCE_EXECUTIVE_6 = DEFAULT
RENAISSANCE_EXECUTIVE_7 = DEFAULT
RENAISSANCE_JEWISH_MISSIONARY = DEFAULT
RENAISSANCE_CHRISTIAN_MISSIONARY = DEFAULT
RENAISSANCE_ISLAMIC_MISSIONARY = DEFAULT
RENAISSANCE_HINDU_MISSIONARY = DEFAULT
RENAISSANCE_BUDDHIST_MISSIONARY = DEFAULT
RENAISSANCE_CONFUCIAN_MISSIONARY = DEFAULT
RENAISSANCE_TAOIST_MISSIONARY = DEFAULT
RENAISSANCE_WARRIOR = DEFAULT
RENAISSANCE_SWORDSMAN = DEFAULT
RENAISSANCE_AXEMAN = DEFAULT
RENAISSANCE_MACEMAN = DEFAULT
RENAISSANCE_SPEARMAN = DEFAULT
RENAISSANCE_PIKEMAN = DEFAULT
RENAISSANCE_MUSKETMAN = DEFAULT
RENAISSANCE_RIFLEMAN = DEFAULT
RENAISSANCE_GRENADIER = DEFAULT
RENAISSANCE_AT_INFANTRY = DEFAULT
RENAISSANCE_INFANTRY = DEFAULT
RENAISSANCE_SAM_INFANTRY = DEFAULT
RENAISSANCE_MOBILE_SAM = DEFAULT
RENAISSANCE_MARINE = DEFAULT
RENAISSANCE_PARATROOPER = DEFAULT
RENAISSANCE_MECHANIZED_INFANTRY = DEFAULT
RENAISSANCE_ARCHER = DEFAULT
RENAISSANCE_LONGBOWMAN = DEFAULT
RENAISSANCE_CROSSBOWMAN = DEFAULT
RENAISSANCE_CHARIOT = DEFAULT
RENAISSANCE_HORSE_ARCHER = DEFAULT
RENAISSANCE_KNIGHT = DEFAULT
RENAISSANCE_CUIRASSIER = DEFAULT
RENAISSANCE_CAVALRY = DEFAULT
RENAISSANCE_WAR_ELEPHANT = DEFAULT
RENAISSANCE_TANK = DEFAULT
RENAISSANCE_MODERN_ARMOR = DEFAULT
RENAISSANCE_GUNSHIP = DEFAULT
RENAISSANCE_CATAPULT = DEFAULT
RENAISSANCE_TREBUCHET = DEFAULT
RENAISSANCE_CANNON = DEFAULT
RENAISSANCE_MACHINE_GUN = DEFAULT
RENAISSANCE_ARTILLERY = DEFAULT
RENAISSANCE_MOBILE_ARTILLERY = DEFAULT
RENAISSANCE_WORKBOAT = DEFAULT
RENAISSANCE_GALLEY = DEFAULT
RENAISSANCE_TRIREME = DEFAULT
RENAISSANCE_CARAVEL = DEFAULT
RENAISSANCE_GALLEON = DEFAULT
RENAISSANCE_PRIVATEER = DEFAULT
RENAISSANCE_FRIGATE = DEFAULT
RENAISSANCE_SHIP_OF_THE_LINE = DEFAULT
RENAISSANCE_IRONCLAD = DEFAULT
RENAISSANCE_TRANSPORT = DEFAULT
RENAISSANCE_DESTROYER = DEFAULT
RENAISSANCE_BATTLESHIP = DEFAULT
RENAISSANCE_MISSILE_CRUISER = DEFAULT
RENAISSANCE_STEALTH_DESTROYER = DEFAULT
RENAISSANCE_SUBMARINE = DEFAULT
RENAISSANCE_ATTACK_SUBMARINE = DEFAULT
RENAISSANCE_CARRIER = DEFAULT
RENAISSANCE_AIRSHIP = DEFAULT
RENAISSANCE_FIGHTER = DEFAULT
RENAISSANCE_JET_FIGHTER = DEFAULT
RENAISSANCE_BOMBER = DEFAULT
RENAISSANCE_STEALTH_BOMBER = DEFAULT
RENAISSANCE_GUIDED_MISSILE = DEFAULT
RENAISSANCE_TACTICAL_NUKE = DEFAULT
RENAISSANCE_ICBM = DEFAULT
RENAISSANCE_PROPHET = DEFAULT
RENAISSANCE_ARTIST = DEFAULT
RENAISSANCE_SCIENTIST = DEFAULT
RENAISSANCE_MERCHANT = DEFAULT
RENAISSANCE_ENGINEER = DEFAULT
RENAISSANCE_GREAT_GENERAL = DEFAULT
RENAISSANCE_GREAT_SPY = DEFAULT
INDUSTRIAL_SETTLER = DEFAULT
INDUSTRIAL_WORKER = DEFAULT
INDUSTRIAL_SCOUT = DEFAULT
INDUSTRIAL_EXPLORER = DEFAULT
INDUSTRIAL_SPY = DEFAULT
INDUSTRIAL_EXECUTIVE_1 = DEFAULT
INDUSTRIAL_EXECUTIVE_2 = DEFAULT
INDUSTRIAL_EXECUTIVE_3 = DEFAULT
INDUSTRIAL_EXECUTIVE_4 = DEFAULT
INDUSTRIAL_EXECUTIVE_5 = DEFAULT
INDUSTRIAL_EXECUTIVE_6 = DEFAULT
INDUSTRIAL_EXECUTIVE_7 = DEFAULT
INDUSTRIAL_JEWISH_MISSIONARY = DEFAULT
INDUSTRIAL_CHRISTIAN_MISSIONARY = DEFAULT
INDUSTRIAL_ISLAMIC_MISSIONARY = DEFAULT
INDUSTRIAL_HINDU_MISSIONARY = DEFAULT
INDUSTRIAL_BUDDHIST_MISSIONARY = DEFAULT
INDUSTRIAL_CONFUCIAN_MISSIONARY = DEFAULT
INDUSTRIAL_TAOIST_MISSIONARY = DEFAULT
INDUSTRIAL_WARRIOR = DEFAULT
INDUSTRIAL_SWORDSMAN = DEFAULT
INDUSTRIAL_AXEMAN = DEFAULT
INDUSTRIAL_MACEMAN = DEFAULT
INDUSTRIAL_SPEARMAN = DEFAULT
INDUSTRIAL_PIKEMAN = DEFAULT
INDUSTRIAL_MUSKETMAN = DEFAULT
INDUSTRIAL_RIFLEMAN = DEFAULT
INDUSTRIAL_GRENADIER = DEFAULT
INDUSTRIAL_AT_INFANTRY = DEFAULT
INDUSTRIAL_INFANTRY = DEFAULT
INDUSTRIAL_SAM_INFANTRY = DEFAULT
INDUSTRIAL_MOBILE_SAM = DEFAULT
INDUSTRIAL_MARINE = DEFAULT
INDUSTRIAL_PARATROOPER = DEFAULT
INDUSTRIAL_MECHANIZED_INFANTRY = DEFAULT
INDUSTRIAL_ARCHER = DEFAULT
INDUSTRIAL_LONGBOWMAN = DEFAULT
INDUSTRIAL_CROSSBOWMAN = DEFAULT
INDUSTRIAL_CHARIOT = DEFAULT
INDUSTRIAL_HORSE_ARCHER = DEFAULT
INDUSTRIAL_KNIGHT = DEFAULT
INDUSTRIAL_CUIRASSIER = DEFAULT
INDUSTRIAL_CAVALRY = DEFAULT
INDUSTRIAL_WAR_ELEPHANT = DEFAULT
INDUSTRIAL_TANK = DEFAULT
INDUSTRIAL_MODERN_ARMOR = DEFAULT
INDUSTRIAL_GUNSHIP = DEFAULT
INDUSTRIAL_CATAPULT = DEFAULT
INDUSTRIAL_TREBUCHET = DEFAULT
INDUSTRIAL_CANNON = DEFAULT
INDUSTRIAL_MACHINE_GUN = DEFAULT
INDUSTRIAL_ARTILLERY = DEFAULT
INDUSTRIAL_MOBILE_ARTILLERY = DEFAULT
INDUSTRIAL_WORKBOAT = DEFAULT
INDUSTRIAL_GALLEY = DEFAULT
INDUSTRIAL_TRIREME = DEFAULT
INDUSTRIAL_CARAVEL = DEFAULT
INDUSTRIAL_GALLEON = DEFAULT
INDUSTRIAL_PRIVATEER = DEFAULT
INDUSTRIAL_FRIGATE = DEFAULT
INDUSTRIAL_SHIP_OF_THE_LINE = DEFAULT
INDUSTRIAL_IRONCLAD = DEFAULT
INDUSTRIAL_TRANSPORT = DEFAULT
INDUSTRIAL_DESTROYER = DEFAULT
INDUSTRIAL_BATTLESHIP = DEFAULT
INDUSTRIAL_MISSILE_CRUISER = DEFAULT
INDUSTRIAL_STEALTH_DESTROYER = DEFAULT
INDUSTRIAL_SUBMARINE = DEFAULT
INDUSTRIAL_ATTACK_SUBMARINE = DEFAULT
INDUSTRIAL_CARRIER = DEFAULT
INDUSTRIAL_AIRSHIP = DEFAULT
INDUSTRIAL_FIGHTER = DEFAULT
INDUSTRIAL_JET_FIGHTER = DEFAULT
INDUSTRIAL_BOMBER = DEFAULT
INDUSTRIAL_STEALTH_BOMBER = DEFAULT
INDUSTRIAL_GUIDED_MISSILE = DEFAULT
INDUSTRIAL_TACTICAL_NUKE = DEFAULT
INDUSTRIAL_ICBM = DEFAULT
INDUSTRIAL_PROPHET = DEFAULT
INDUSTRIAL_ARTIST = DEFAULT
INDUSTRIAL_SCIENTIST = DEFAULT
INDUSTRIAL_MERCHANT = DEFAULT
INDUSTRIAL_ENGINEER = DEFAULT
INDUSTRIAL_GREAT_GENERAL = DEFAULT
INDUSTRIAL_GREAT_SPY = DEFAULT
MODERN_SETTLER = DEFAULT
MODERN_WORKER = DEFAULT
MODERN_SCOUT = DEFAULT
MODERN_EXPLORER = DEFAULT
MODERN_SPY = DEFAULT
MODERN_EXECUTIVE_1 = DEFAULT
MODERN_EXECUTIVE_2 = DEFAULT
MODERN_EXECUTIVE_3 = DEFAULT
MODERN_EXECUTIVE_4 = DEFAULT
MODERN_EXECUTIVE_5 = DEFAULT
MODERN_EXECUTIVE_6 = DEFAULT
MODERN_EXECUTIVE_7 = DEFAULT
MODERN_JEWISH_MISSIONARY = DEFAULT
MODERN_CHRISTIAN_MISSIONARY = DEFAULT
MODERN_ISLAMIC_MISSIONARY = DEFAULT
MODERN_HINDU_MISSIONARY = DEFAULT
MODERN_BUDDHIST_MISSIONARY = DEFAULT
MODERN_CONFUCIAN_MISSIONARY = DEFAULT
MODERN_TAOIST_MISSIONARY = DEFAULT
MODERN_WARRIOR = DEFAULT
MODERN_SWORDSMAN = DEFAULT
MODERN_AXEMAN = DEFAULT
MODERN_MACEMAN = DEFAULT
MODERN_SPEARMAN = DEFAULT
MODERN_PIKEMAN = DEFAULT
MODERN_MUSKETMAN = DEFAULT
MODERN_RIFLEMAN = DEFAULT
MODERN_GRENADIER = DEFAULT
MODERN_AT_INFANTRY = DEFAULT
MODERN_INFANTRY = DEFAULT
MODERN_SAM_INFANTRY = DEFAULT
MODERN_MOBILE_SAM = DEFAULT
MODERN_MARINE = DEFAULT
MODERN_PARATROOPER = DEFAULT
MODERN_MECHANIZED_INFANTRY = DEFAULT
MODERN_ARCHER = DEFAULT
MODERN_LONGBOWMAN = DEFAULT
MODERN_CROSSBOWMAN = DEFAULT
MODERN_CHARIOT = DEFAULT
MODERN_HORSE_ARCHER = DEFAULT
MODERN_KNIGHT = DEFAULT
MODERN_CUIRASSIER = DEFAULT
MODERN_CAVALRY = DEFAULT
MODERN_WAR_ELEPHANT = DEFAULT
MODERN_TANK = DEFAULT
MODERN_MODERN_ARMOR = DEFAULT
MODERN_GUNSHIP = DEFAULT
MODERN_CATAPULT = DEFAULT
MODERN_TREBUCHET = DEFAULT
MODERN_CANNON = DEFAULT
MODERN_MACHINE_GUN = DEFAULT
MODERN_ARTILLERY = DEFAULT
MODERN_MOBILE_ARTILLERY = DEFAULT
MODERN_WORKBOAT = DEFAULT
MODERN_GALLEY = DEFAULT
MODERN_TRIREME = DEFAULT
MODERN_CARAVEL = DEFAULT
MODERN_GALLEON = DEFAULT
MODERN_PRIVATEER = DEFAULT
MODERN_FRIGATE = DEFAULT
MODERN_SHIP_OF_THE_LINE = DEFAULT
MODERN_IRONCLAD = DEFAULT
MODERN_TRANSPORT = DEFAULT
MODERN_DESTROYER = DEFAULT
MODERN_BATTLESHIP = DEFAULT
MODERN_MISSILE_CRUISER = DEFAULT
MODERN_STEALTH_DESTROYER = DEFAULT
MODERN_SUBMARINE = DEFAULT
MODERN_ATTACK_SUBMARINE = DEFAULT
MODERN_CARRIER = DEFAULT
MODERN_AIRSHIP = DEFAULT
MODERN_FIGHTER = DEFAULT
MODERN_JET_FIGHTER = DEFAULT
MODERN_BOMBER = DEFAULT
MODERN_STEALTH_BOMBER = DEFAULT
MODERN_GUIDED_MISSILE = DEFAULT
MODERN_TACTICAL_NUKE = DEFAULT
MODERN_ICBM = DEFAULT
MODERN_PROPHET = DEFAULT
MODERN_ARTIST = DEFAULT
MODERN_SCIENTIST = DEFAULT
MODERN_MERCHANT = DEFAULT
MODERN_ENGINEER = DEFAULT
MODERN_GREAT_GENERAL = DEFAULT
MODERN_GREAT_SPY = DEFAULT
FUTURE_SETTLER = DEFAULT
FUTURE_WORKER = DEFAULT
FUTURE_SCOUT = DEFAULT
FUTURE_EXPLORER = DEFAULT
FUTURE_SPY = DEFAULT
FUTURE_EXECUTIVE_1 = DEFAULT
FUTURE_EXECUTIVE_2 = DEFAULT
FUTURE_EXECUTIVE_3 = DEFAULT
FUTURE_EXECUTIVE_4 = DEFAULT
FUTURE_EXECUTIVE_5 = DEFAULT
FUTURE_EXECUTIVE_6 = DEFAULT
FUTURE_EXECUTIVE_7 = DEFAULT
FUTURE_JEWISH_MISSIONARY = DEFAULT
FUTURE_CHRISTIAN_MISSIONARY = DEFAULT
FUTURE_ISLAMIC_MISSIONARY = DEFAULT
FUTURE_HINDU_MISSIONARY = DEFAULT
FUTURE_BUDDHIST_MISSIONARY = DEFAULT
FUTURE_CONFUCIAN_MISSIONARY = DEFAULT
FUTURE_TAOIST_MISSIONARY = DEFAULT
FUTURE_WARRIOR = DEFAULT
FUTURE_SWORDSMAN = DEFAULT
FUTURE_AXEMAN = DEFAULT
FUTURE_MACEMAN = DEFAULT
FUTURE_SPEARMAN = DEFAULT
FUTURE_PIKEMAN = DEFAULT
FUTURE_MUSKETMAN = DEFAULT
FUTURE_RIFLEMAN = DEFAULT
FUTURE_GRENADIER = DEFAULT
FUTURE_AT_INFANTRY = DEFAULT
FUTURE_INFANTRY = DEFAULT
FUTURE_SAM_INFANTRY = DEFAULT
FUTURE_MOBILE_SAM = DEFAULT
FUTURE_MARINE = DEFAULT
FUTURE_PARATROOPER = DEFAULT
FUTURE_MECHANIZED_INFANTRY = DEFAULT
FUTURE_ARCHER = DEFAULT
FUTURE_LONGBOWMAN = DEFAULT
FUTURE_CROSSBOWMAN = DEFAULT
FUTURE_CHARIOT = DEFAULT
FUTURE_HORSE_ARCHER = DEFAULT
FUTURE_KNIGHT = DEFAULT
FUTURE_CUIRASSIER = DEFAULT
FUTURE_CAVALRY = DEFAULT
FUTURE_WAR_ELEPHANT = DEFAULT
FUTURE_TANK = DEFAULT
FUTURE_MODERN_ARMOR = DEFAULT
FUTURE_GUNSHIP = DEFAULT
FUTURE_CATAPULT = DEFAULT
FUTURE_TREBUCHET = DEFAULT
FUTURE_CANNON = DEFAULT
FUTURE_MACHINE_GUN = DEFAULT
FUTURE_ARTILLERY = DEFAULT
FUTURE_MOBILE_ARTILLERY = DEFAULT
FUTURE_WORKBOAT = DEFAULT
FUTURE_GALLEY = DEFAULT
FUTURE_TRIREME = DEFAULT
FUTURE_CARAVEL = DEFAULT
FUTURE_GALLEON = DEFAULT
FUTURE_PRIVATEER = DEFAULT
FUTURE_FRIGATE = DEFAULT
FUTURE_SHIP_OF_THE_LINE = DEFAULT
FUTURE_IRONCLAD = DEFAULT
FUTURE_TRANSPORT = DEFAULT
FUTURE_DESTROYER = DEFAULT
FUTURE_BATTLESHIP = DEFAULT
FUTURE_MISSILE_CRUISER = DEFAULT
FUTURE_STEALTH_DESTROYER = DEFAULT
FUTURE_SUBMARINE = DEFAULT
FUTURE_ATTACK_SUBMARINE = DEFAULT
FUTURE_CARRIER = DEFAULT
FUTURE_AIRSHIP = DEFAULT
FUTURE_FIGHTER = DEFAULT
FUTURE_JET_FIGHTER = DEFAULT
FUTURE_BOMBER = DEFAULT
FUTURE_STEALTH_BOMBER = DEFAULT
FUTURE_GUIDED_MISSILE = DEFAULT
FUTURE_TACTICAL_NUKE = DEFAULT
FUTURE_ICBM = DEFAULT
FUTURE_PROPHET = DEFAULT
FUTURE_ARTIST = DEFAULT
FUTURE_SCIENTIST = DEFAULT
FUTURE_MERCHANT = DEFAULT
FUTURE_ENGINEER = DEFAULT
FUTURE_GREAT_GENERAL = DEFAULT
FUTURE_GREAT_SPY = DEFAULT


I plan on getting this to a testing stage by Sunday. Feel free to take a look at my suggested approach and tell me that I have it all wrong.
 
Hello again. Thanks for the responses, they actually proved quite helpful and running this as a mod seems to work just fine! There is now a problem coming up when I open the ctrl-alt-O options screen in that once open I can't close it again. I remember reading about this somewhere in here but could not find the post, (I "only" spent 5 min looking before I decided to post), so if you have a solution I am open for it. A lot of things are clicked off and I would like to change that but as right now the screen is being stubborn I can't. :cry:
 
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