Suffice to say the said largest AI empire has no Code of Laws in 760 AD on normal deity.
That's really bad. I think the AI has its priorities mixed up, I don't think just the handicap costs could account for this
Suffice to say the said largest AI empire has no Code of Laws in 760 AD on normal deity.
madscientist said:While the AI techs slower, I am not sure it's easier to win. Please see my monarch post for some of my reasons. The AI seams to try for domination wins, not just a marauding maniac. They try cultural so you could lose the space race. and i found the AI can catchup quickly. Now maybe I am not that good of a player, but to the average CIV player the game is more balanced.
It's true the AI goes other victories now, which is nice to see (we've only been telling them it should do this since the day after Civ 4 was released...), OK you can win Cultural with an early tech stagnation, but none of the AI's were that close (maybe 3 cities at 30000 on epic) by the time I won a very leisurely space race.
I think espionage has to be considered as part of the problem as well and possibly poor tech decisions and poor empire-development (e.g., commerce-city specialization)
I would say monarch+ and prince- The AI is much worse on monarch than before.
You must remember that the AI bonuses is heavily nerfed in bts so its no surprise the AI performs worse.
I'm curios how hard is it to win for you guys without tech trading enabled?. Then you can't bribe the AI to fight eachother as easy and cant trade yourself to a tech lead as well.
The bonuses were nerfed on par with Monarch in Warlords. I am playing on Monarch in BtS. So, it should feel the same, right? But it doesn't.
<iAIGrowthPercent>95</iAIGrowthPercent>
<iAITrainPercent>90</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>90</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>90</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
<iAIUnitCostPercent>90</iAIUnitCostPercent>
<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
<iAIInflationPercent>80</iAIInflationPercent>
<iAIWarWearinessPercent>75</iAIWarWearinessPercent>
<iAIGrowthPercent>90</iAIGrowthPercent>
<iAITrainPercent>90</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>90</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>90</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
<iAIUnitCostPercent>90</iAIUnitCostPercent>
<iAIUnitSupplyPercent>25</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>20</iAIUnitUpgradePercent>
<iAIInflationPercent>50</iAIInflationPercent>
<iAIWarWearinessPercent>50</iAIWarWearinessPercent>
I don't think it's as simple as the reduction of unit upgrade handicaps or inflation. CoL comes before either would have any effect anyway and the AI kept the same base tech cost/production bonuses as Warlords didn't it? I think the slow tech rate is simply because it's working too many mines and too few cottages.
Also we have the broken corporation maintenance in industrial age, but that's going to be fixed.
AFAIK there is no special tech cost modifier for the AI in the XML. I haven't looked at the AI behaviour code, so I can't say if their preference for CoL has been lowered.
No. The tech costs per difficulty level (as controlled by the iResearchPercent flag in CIV4HandicapInfo.xml) are unchanged between Warlords and BtS.Or rather, since the tech costs for the human are increased on higher levels the AIs pay less relatively than the human does.
But the guy who designed the AI has indicated that, if he hadn't been too busy with everything else, he'd have made it the default, and added a "Peaceful AI" setting. When you play without Aggressive AI, you are playing a version of the game that Blake said was made "wussier" to satisfy the "whines" of people who don't like unit spam.
I also think that people don't want to drop down a level or two to deal with the Aggressive AI. They want to feel like they are still Immortal players, or whatever, rather than have to step up their game.