Ok, yeah, sorry I misunderstood what you meant. So, the issue is that various people are saying: A) The increased unit costs and inflation in the XML (and also espionage) are causing slow AI teching. B) The AI is somehow behaving in a way that slows it's teching down (prioritizing units, drawn out intra-AI wars etc.) C) A mixture of these issues. Now, espionage (and corporations) has been addressed in a patch and the XML values can be fixed at will by any player. That's the situation right now. If it is AI behaviour issues that are causing slow tech, then we just have to wait an AI behaviour code patch to be released.