Unconquered Sun
Emperor
- Joined
- Dec 20, 2006
- Messages
- 1,462
How are knights a threat to rifles exactly?
Thanks, Jet!@frob2900 and others talking about handicaps - for reference without the game, BTS: Changes to Difficulty and AI (Highlights)
My sugestion would be to add a few more difficultys that give the AI large bonuses for more hardcore players, players who are more focused on winning and less on empire building. If you aimed to build a balanced empire you wouldn't tech as fast....which is what the AI is doing.
@ Froob2900:
Just an idea:
Unit Supply: emperor 40%, immorta,l 30%, deity 20%
Unit Upgrades: emperor 40%, immorta,l 30%, deity 20%
Inflation: emperor 70%, immorta,l 60%, deity 50%
...
What do you think about that???
...
Maybe start another thread, that takes this discussion into the title (this one may be missleading...)
I don't know what the answer is, but I would like to see Blake continue to tinker without reintroducing cheat bonuses.
Definitely unit-production is something to be adressed. I think I lost 5 times in row on Emperor I was only able to conquer some crappy border cities. I did everything I possible could my science slider were at 10% very near at "Units are on strike" I was saving money once my troops get across a border and falling behind in science hopelessly but still was able to conquer only some crappy border cities. I don't think how you're supposed to stop current AI unitspam with 3-4 cities at the beginning especially if there's protective/cities on hill against up like Toku was one in my case. Hopefully the fix is coming.
While I agree fully with you that an AI behaviour fix is preferable to a bonus boost, I am guessing it is a very tall order (both w.r.t. to the possibility of a "perfect" behavioural fix as well as the time we'd have to wait before the patch arrives).
Bonus boosting is a quick and easy fix, although I do agree that such issues as self-destruction by over-espionage also must be addressed.
(...maybe make espionage cheaper for the AI?)
Well, too difficult isn't an issue imho (you can always drop a difficulty level), the problem imho is too easy because of non-entertaining issues, such as AI over-espionage.
Because I remembers Blakes Better AI in Warlords spamming units like theres no tomorrow but still keeping up in science. It was deadly difficult, challenging and fun.
Sorry, I didn't mean to imply that. What I meant was the huge AI stacks in Blakes Better AI are great fun as long as they don't cripple the AI tech rate.but you can't get further than the first border cities or maybe it's just me who don't know how to play.![]()
By having to genuinely worry about the AI's attacks, you will also be forced to play a more balanced game.