Some might wonder a little, why I still had 66 turns to get to Armor Crafting though I got 97 sci-points each turn (see 1st screenshot).
Reason is, that I hate seeing ships with steel-hull at year 1000, so I have given the cost to get some key-techs a heavy kick up. Fx are Armor Crafting, Clockwork, Stirrup, Theology, Theocracy 10 times more expensive than "normal", Guilds 20 times, Arquebus, Printing Press and Shipyards 30 times.....
I have also made some changes to the preferred religion for some leaders, but more about that later.