BobTheTerrible
Just Another Bob
I think it's more along the lines of Civ not being optimized for large mods which use lots of units.
So Civ IV is capped at 2GB no matter how much RAM you have?
Well, in that case I still managed to go over 2GB, on a normal sized map at normal speed, though it was late game. I'd hate to think of the people who play large maps. BST not Wolfrev
I played it. The game was sad without the Wolf units.
phungus, did you change the distance modifier ? I usually set it lower than default so that the early game isn't so radical.
Edit ; I just actually read the first post. Revamped sounds good.
The game was just sad and I could not use worldbuilder. Phungus don't try to improve the game by taking away important aspects of it. Perhaps some code work would help you solve these difficulties mister.
I recieved a PM from him apologizing for disparaging my mod. I'm not sure there really is a problem with worldbuilder, I've never had a problem with it myself, and never recieved any reports about it before. That said if there is an issue, more details would help isolate it, so it could be fixed. His irritation was caused by this thread: http://forums.civfanatics.com/showthread.php?t=316801 where I correctly assessed the cause of a crash occurring in his mod, I suppose he was just irritated because his mod wasn't working and took it out on me (possibly because of my tone in the thread--I may have come off a bit smugg)Transfering emotions on others is common in humans, just a bizzare psych flaw we all have, so I'm not going to take it personally, as far as I'm concerned the issue is closed.
In regards to the suggested changes to the legend units, they are neat ideas, but simply untenable. The issue is that coding such things would be a nightmare. Given how helpful certain posters, like Emperor Fool is, I could probably, if I worked really hard, get the code to work, but coding the AI to use it would be beyond me, even with the help of others. Coding AI is complex to say the least, and it's just not doable, so while it would be cool to make legend units tied to GGs, and I actually would like to do this, it's just not possible.
@ Slightly Mad, hmmm, I never play with that option on. I recently found out that RevDCM 1.01 was more then the previously released "patches" that glider trickled in the RevDCM thread, so there are a few things not updated from 1.01 in the WolfRev 1.3.2 build. I'll make a 1.3.3 patch that updates everything entirely up to 1.01, and see if that fixes your issue. I just incorporated alot of it into the BST build I'm testing, and it elminated the couple python exceptions I was getting (for instance if the AI went into free religion when it had inquisitors, this would throw an exception every turn, minor issue with AI logic, didn't effect gameplay, but there were a few things like this in 1.00), so it's possible that Limited Religions is one of those things. Thanks for bringing this to my attention.
Is there a way to make the units optional then? Or another idea, make the units require Heroic Epic or something else to build like you did with King's Yeomanry?
Also, it appears that Civ4 is hard-capped at using 2 GB of RAM for itself (even if you had, let's say, 4 GB of ram and a 4 GB pagefile)? And we will have to wait until Civ5 is made for 64-bit systems before this hard-cap can be exceeded? Definitely means small or standard maps for any mod with ethnic graphics.
I think my head would explode with happiness if this mini-mod add-on could be merged with WolfRev:
Fixed borders
http://forums.civfanatics.com/showthread.php?t=308404